The discard pile lies face-up, and the chronicle names what falls
At the table the discards sit face-up for anyone to leaf through. The view now carries the pile (deck order stays secret), the "discards N" count in the rail became a link, and it opens a booklet-styled reader: every cast-away card newest first, tap any to enlarge. And the chronicle stops mumbling "discards 1 card(s)" — it names names, so a wraith's theft reads "bob discards Fireball," exactly what a table would see as the card hits the pile. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Claude Fable 5
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@@ -151,7 +151,8 @@ export function humanize(e: GameEvent): string | null {
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}
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case "treasureDropped": return e.onHomeOf ? `${e.player} drops a treasure on ${e.onHomeOf}'s home base!` : `${e.player} drops a treasure.`;
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case "playerEliminated": return e.reason === "treasuresLost" ? `${e.player} is eliminated — both treasures lost!` : null;
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case "cardsDiscarded": return `${e.player} discards ${e.cards.length} card(s).`;
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case "cardsDiscarded":
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return `${e.player} discards ${e.cards.map((c) => spellName(c.cardId)).join(", ")}.`;
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case "cardsDrawn": return e.count > 0 ? `${e.player} draws ${e.count} card(s).` : null;
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case "deckReshuffled": return `The discard pile is reshuffled (${e.size} cards).`;
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case "turnEnded": return null;
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