Fear repels every willing step (rules rev 32)
Room QD3S: Kestrel cast Fear and a Democratic Monster warp-stepped from eight squares away to ONE — moveCreature never knew the card existed. 'No player or monster will move to within 3 spaces of you' now guards every willing move: walking wizards (as before), commanded monsters (walks, wall-passes, and warp mouths alike), dimensional warp-steps, and self-teleports. Forced movement — knockback, waves, Mental Force, Teleport Opponent — is not willing, and still throws you anywhere. The shared fearRepels helper replaces the inline wizard-only check. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0138A8CjeQRpvzKxuMfz1Bqc
This commit is contained in:
co-authored by
Claude Fable 5
parent
172fbc6ff8
commit
0e9d482495
@@ -136,7 +136,7 @@ class LocalGame {
|
||||
seed,
|
||||
sets: expansion ? ["basic", "expansion1"] : ["basic"],
|
||||
...(colors ? { colors } : {}),
|
||||
deckRev: 31,
|
||||
deckRev: 32,
|
||||
};
|
||||
const { state, events } = createGame(config);
|
||||
for (const e of events) {
|
||||
|
||||
Reference in New Issue
Block a user