Fear repels every willing step (rules rev 32)

Room QD3S: Kestrel cast Fear and a Democratic Monster warp-stepped from
eight squares away to ONE — moveCreature never knew the card existed.
'No player or monster will move to within 3 spaces of you' now guards
every willing move: walking wizards (as before), commanded monsters
(walks, wall-passes, and warp mouths alike), dimensional warp-steps,
and self-teleports. Forced movement — knockback, waves, Mental Force,
Teleport Opponent — is not willing, and still throws you anywhere.
The shared fearRepels helper replaces the inline wizard-only check.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0138A8CjeQRpvzKxuMfz1Bqc
This commit is contained in:
Eric Wagoner
2026-08-19 21:23:47 -04:00
co-authored by Claude Fable 5
parent 172fbc6ff8
commit 0e9d482495
4 changed files with 66 additions and 12 deletions
+1 -1
View File
@@ -54,7 +54,7 @@ export interface Room {
const rooms = new Map<string, Room>();
/** Rules revision new games are dealt under (stored games keep their own). */
const RULES_REV = 31;
const RULES_REV = 32;
const ROOM_CODE_ALPHABET = "ABCDEFGHJKLMNPQRSTUVWXYZ23456789";