Fear repels every willing step (rules rev 32)
Room QD3S: Kestrel cast Fear and a Democratic Monster warp-stepped from eight squares away to ONE — moveCreature never knew the card existed. 'No player or monster will move to within 3 spaces of you' now guards every willing move: walking wizards (as before), commanded monsters (walks, wall-passes, and warp mouths alike), dimensional warp-steps, and self-teleports. Forced movement — knockback, waves, Mental Force, Teleport Opponent — is not willing, and still throws you anywhere. The shared fearRepels helper replaces the inline wizard-only check. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0138A8CjeQRpvzKxuMfz1Bqc
This commit is contained in:
co-authored by
Claude Fable 5
parent
172fbc6ff8
commit
0e9d482495
@@ -54,7 +54,7 @@ export interface Room {
|
||||
const rooms = new Map<string, Room>();
|
||||
|
||||
/** Rules revision new games are dealt under (stored games keep their own). */
|
||||
const RULES_REV = 31;
|
||||
const RULES_REV = 32;
|
||||
|
||||
const ROOM_CODE_ALPHABET = "ABCDEFGHJKLMNPQRSTUVWXYZ23456789";
|
||||
|
||||
|
||||
Reference in New Issue
Block a user