Go Away routs 'as straight a line as possible' (rules rev 36)
The card's line bends: a victim shoved against a wall moved zero squares and just lost the turn, because GO AWAY borrowed waterbolt's straight-line knockback. Its own rout now holds the heading while open, bends around walls, sidesteps when no ground can be gained, rolls the D4 only when options tie, and stops early only when truly cornered. Waterbolt's physical shove stays straight, as a shove should. Ledgers verified before deploy. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0138A8CjeQRpvzKxuMfz1Bqc
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Claude Fable 5
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@@ -136,7 +136,7 @@ class LocalGame {
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seed,
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sets: expansion ? ["basic", "expansion1"] : ["basic"],
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...(colors ? { colors } : {}),
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deckRev: 35,
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deckRev: 36,
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};
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const { state, events } = createGame(config);
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for (const e of events) {
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