The dread wraps: fear's diamond continues from the opposite rim
The maze is a torus — a wizard walking through walls off one edge arrives at the other, so the crow flies around the wrap too. dreadDistance measures toroidal manhattan; the aura's wash wraps with it. No rev-32 game has cast fear yet, so the measure corrects in place; older vintages replay flat as they were played. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0138A8CjeQRpvzKxuMfz1Bqc
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Claude Fable 5
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@@ -3722,15 +3722,24 @@ function takeFromHand(p: PlayerState, instanceId: string): CardInstance | null {
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* monsters (rules rev 32 widened it beyond walking wizards; forced movement
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* such as knockback or a wave is not willing and passes).
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*/
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/**
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* FEAR's measure — FAQ: "as a Wizard walks (if he could walk through
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* walls), not diagonally." Orthogonal steps, walls ignored — and the maze
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* wraps, so stepping off one rim continues from the opposite one.
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*/
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function dreadDistance(board: AssembledBoard, a: Cell, b: Cell): number {
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const dx = Math.abs(a.x - b.x);
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const dy = Math.abs(a.y - b.y);
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return Math.min(dx, board.width - dx) + Math.min(dy, board.height - dy);
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}
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function fearRepels(state: GameState, moverId: PlayerId | null, from: Cell, to: Cell): boolean {
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const board = boardView(state);
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for (const other of state.players) {
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if (!other.alive || other.id === moverId) continue;
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if (sustainedOn(state, other.id, "fear").length === 0) continue;
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// FAQ: "The 3 spaces away is measured as a Wizard walks (if he could
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// walk through walls), not diagonally" — orthogonal steps, walls
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// ignored. Warps do not carry the dread; walls do not shield from it.
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const d = Math.abs(other.position.x - to.x) + Math.abs(other.position.y - to.y);
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const dBefore = Math.abs(other.position.x - from.x) + Math.abs(other.position.y - from.y);
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const d = dreadDistance(board, other.position, to);
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const dBefore = dreadDistance(board, other.position, from);
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if (d <= 3 && d < dBefore) return true;
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}
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return false;
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