The reflected-attack window (rules rev 25)
A FULL REFLECTION's returned spell is a fresh attack on its own caster — who, per the owner's ruling, gets a defender's counteraction window against it (absorb the blast, shield it, or FULL REFLECTION again: the ping-pong war ends when the cards run out). The reflection now settles into a new stack with the roles swapped and the damage pre-priced (numbers, amplifies, and surviving counters already applied); the blow returns to its sender unerringly, with no fresh hit rolls. onResolved effects run with the swapped roles, so a reflected IDIOT now afflicts its own caster. Earlier revisions land the blow instantly and stored games replay unchanged. Automatons price the incoming reflected damage off the stack; the attack modal announces 'Your own spell comes screaming back!' with the inbound total. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0138A8CjeQRpvzKxuMfz1Bqc
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Claude Fable 5
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@@ -136,7 +136,7 @@ class LocalGame {
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seed,
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sets: expansion ? ["basic", "expansion1"] : ["basic"],
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...(colors ? { colors } : {}),
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deckRev: 24,
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deckRev: 25,
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};
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const { state, events } = createGame(config);
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for (const e of events) {
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