The reflected-attack window (rules rev 25)
A FULL REFLECTION's returned spell is a fresh attack on its own caster — who, per the owner's ruling, gets a defender's counteraction window against it (absorb the blast, shield it, or FULL REFLECTION again: the ping-pong war ends when the cards run out). The reflection now settles into a new stack with the roles swapped and the damage pre-priced (numbers, amplifies, and surviving counters already applied); the blow returns to its sender unerringly, with no fresh hit rolls. onResolved effects run with the swapped roles, so a reflected IDIOT now afflicts its own caster. Earlier revisions land the blow instantly and stored games replay unchanged. Automatons price the incoming reflected damage off the stack; the attack modal announces 'Your own spell comes screaming back!' with the inbound total. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0138A8CjeQRpvzKxuMfz1Bqc
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Claude Fable 5
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@@ -54,7 +54,7 @@ export interface Room {
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const rooms = new Map<string, Room>();
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/** Rules revision new games are dealt under (stored games keep their own). */
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const RULES_REV = 24;
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const RULES_REV = 25;
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const ROOM_CODE_ALPHABET = "ABCDEFGHJKLMNPQRSTUVWXYZ23456789";
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