The reflected-attack window (rules rev 25)

A FULL REFLECTION's returned spell is a fresh attack on its own caster —
who, per the owner's ruling, gets a defender's counteraction window
against it (absorb the blast, shield it, or FULL REFLECTION again: the
ping-pong war ends when the cards run out). The reflection now settles
into a new stack with the roles swapped and the damage pre-priced
(numbers, amplifies, and surviving counters already applied); the blow
returns to its sender unerringly, with no fresh hit rolls. onResolved
effects run with the swapped roles, so a reflected IDIOT now afflicts
its own caster. Earlier revisions land the blow instantly and stored
games replay unchanged.

Automatons price the incoming reflected damage off the stack; the attack
modal announces 'Your own spell comes screaming back!' with the inbound
total.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0138A8CjeQRpvzKxuMfz1Bqc
This commit is contained in:
Eric Wagoner
2026-08-17 22:02:16 -04:00
co-authored by Claude Fable 5
parent dcaf358a93
commit 06faea0c79
6 changed files with 130 additions and 15 deletions
+11 -8
View File
@@ -727,14 +727,17 @@ function respond(view: GameView, style: AutomatonStyle, tier: TierTraits): Comma
}
// An affliction's weight is its duration, not points it does not carry.
const incoming = stack.attackCard
? attackId === "stone-dead"
// NUMBER times the stones in the victim's hand — our hand.
? (stack.numberValue ?? 1) * view.yourHand.filter((c) => STONES.has(c.cardId)).length
: affliction
? Math.max(2, stack.numberValue ?? 2)
: (atk ? atk.base + (atk.perNumber ? stack.numberValue ?? 1 : 0) : 2)
: 1;
// A reflected blow arrives pre-priced — its number is on the stack.
const incoming = stack.reflectedBase
? Math.max(stack.reflectedBase.damage, stack.reflectedBase.duration)
: stack.attackCard
? attackId === "stone-dead"
// NUMBER times the stones in the victim's hand — our hand.
? (stack.numberValue ?? 1) * view.yourHand.filter((c) => STONES.has(c.cardId)).length
: affliction
? Math.max(2, stack.numberValue ?? 2)
: (atk ? atk.base + (atk.perNumber ? stack.numberValue ?? 1 : 0) : 2)
: 1;
if (stack.kind === "spell") {
// REVERSE eats points; a pure duration offers it nothing.
const reverse = find("reverse");