The family list knows the hall: about panels link to gamehall.kestrelsnest.social, and a new game gets a card there

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
This commit is contained in:
Eric Wagoner
2026-09-23 21:04:31 -04:00
co-authored by Claude Fable 5.1
parent 9f1358496d
commit 0244cffb4b
4 changed files with 28 additions and 12 deletions
+1
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@@ -1,5 +1,6 @@
{
"family": "Kestrel's Hall",
"hall": "https://gamehall.kestrelsnest.social",
"games": [
{
"slug": "wizwar",
+7 -3
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@@ -10,7 +10,7 @@
import Card from "./Card.svelte";
import Help from "./Help.svelte";
import { HELP_TABS, type HelpTab } from "./help-state";
import { otherGames, type FamilyGame } from "./family";
import { loadFamily, type FamilyGame } from "./family";
import { summarizeMissed } from "./catchup";
import Replay from "./Replay.svelte";
import FxGallery from "./FxGallery.svelte";
@@ -29,8 +29,12 @@
let name = $state(prefs.wizardName);
/** The other games of Kestrel's Hall, for the front page. */
let family = $state<FamilyGame[]>([]);
let hall = $state("");
$effect(() => {
void otherGames("wizwar").then((g) => (family = g));
void loadFamily("wizwar").then((f) => {
family = f.games;
hall = f.hall;
});
});
let joinCode = $state("");
let claimPhrase = $state("");
@@ -2568,7 +2572,7 @@
</a>
<a class="about-link clips-link" href="/clips">watch clips from the labyrinth</a>
{#if family.length}
<p class="family-line">Also in Kestrel's Hall:
<p class="family-line">Also in {#if hall}<a href={hall}>Kestrel's Hall</a>{:else}Kestrel's Hall{/if}:
{#each family as g, i (g.slug)}{i > 0 ? ", " : " "}<a href={g.url} title={g.pitch}>{g.name}</a>{/each}</p>
{/if}
</div>
+7 -3
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@@ -3,7 +3,7 @@
// body, the card library with proper entries, the house rulings, the
// story of the table, and the tally. Every section and card has a link
// a player can send; the desk remembers where the reader was.
import { otherGames, type FamilyGame } from "./family";
import { loadFamily, type FamilyGame } from "./family";
import { cardDef } from "@wizwar/engine";
import { tick } from "svelte";
import Card from "./Card.svelte";
@@ -130,8 +130,12 @@
});
/** The other games of Kestrel's Hall, for the about page. */
let family = $state<FamilyGame[]>([]);
let hall = $state("");
$effect(() => {
void otherGames("wizwar").then((g) => (family = g));
void loadFamily("wizwar").then((f) => {
family = f.games;
hall = f.hall;
});
});
</script>
@@ -318,7 +322,7 @@
<a href="https://kestrelsnest.social" target="_blank" rel="noreferrer">kestrelsnest.social</a>.
</p>
{#if family.length}
<h3>More games in Kestrel's Hall</h3>
<h3>More games in {#if hall}<a href={hall}>Kestrel's Hall</a>{:else}Kestrel's Hall{/if}</h3>
<ul class="family">
{#each family as g (g.slug)}
<li><a href={g.url}>{g.name}</a>: {g.pitch} <span class="family-note">{g.players} players; {g.origin}.</span></li>
+13 -6
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@@ -1,6 +1,7 @@
// The other games of Kestrel's Hall, from the family list the kit keeps
// (family.json, one copy shipped with every game), so a player who liked one
// table can find the next. This game is left out of its own list.
// table can find the next, and the hall's front door. This game is left out
// of its own list.
export interface FamilyGame {
slug: string;
@@ -11,13 +12,19 @@ export interface FamilyGame {
origin: string;
}
export async function otherGames(self: string): Promise<FamilyGame[]> {
/** The family list: the hall's front door and every game but this one. */
export interface Family {
hall: string;
games: FamilyGame[];
}
export async function loadFamily(self: string): Promise<Family> {
try {
const res = await fetch('/family.json', { cache: 'no-cache' });
if (!res.ok) return [];
const data = (await res.json()) as { games?: FamilyGame[] };
return (data.games ?? []).filter((g) => g.slug !== self);
if (!res.ok) return { hall: '', games: [] };
const data = (await res.json()) as { hall?: string; games?: FamilyGame[] };
return { hall: data.hall ?? '', games: (data.games ?? []).filter((g) => g.slug !== self) };
} catch {
return [];
return { hall: '', games: [] };
}
}