Pacts are honored; Swap Meet trades items, not card names (rev 26)
The pact fix: a clockwork no longer attacks a wizard it holds a BUDDY pact on — Eric watched one sign the pact and punch him the next turn. A pact is torn up for exactly one thing: a kill. And the post-attack pact is signed only by a wizard who wants OUT of the fight (hauling gold, bleeding, or with other enemies left) — a healthy duelist keeps its options, and mutual-pact stalemates stay out of bot wars. Swap Meet drops the 'name a card' prompt for a real trade picker: click the other trader, choose one of your carried items, then claim one of their displayed items. Rules rev 26 widens the engine's match from object-typed cards to every movable object (daggers, rocks, wands, stones); older games matched narrowly and replay so. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0138A8CjeQRpvzKxuMfz1Bqc
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Claude Fable 5
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@@ -136,7 +136,7 @@ class LocalGame {
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seed,
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sets: expansion ? ["basic", "expansion1"] : ["basic"],
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...(colors ? { colors } : {}),
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deckRev: 25,
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deckRev: 26,
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};
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const { state, events } = createGame(config);
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for (const e of events) {
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