Pacts are honored; Swap Meet trades items, not card names (rev 26)
The pact fix: a clockwork no longer attacks a wizard it holds a BUDDY pact on — Eric watched one sign the pact and punch him the next turn. A pact is torn up for exactly one thing: a kill. And the post-attack pact is signed only by a wizard who wants OUT of the fight (hauling gold, bleeding, or with other enemies left) — a healthy duelist keeps its options, and mutual-pact stalemates stay out of bot wars. Swap Meet drops the 'name a card' prompt for a real trade picker: click the other trader, choose one of your carried items, then claim one of their displayed items. Rules rev 26 widens the engine's match from object-typed cards to every movable object (daggers, rocks, wands, stones); older games matched narrowly and replay so. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0138A8CjeQRpvzKxuMfz1Bqc
This commit is contained in:
co-authored by
Claude Fable 5
parent
06faea0c79
commit
00517e08b1
@@ -795,7 +795,7 @@ function respond(view: GameView, style: AutomatonStyle, tier: TierTraits): Comma
|
||||
}
|
||||
|
||||
/** The best attack available against a visible target, numbers and amplify included. */
|
||||
function bestAttack(view: GameView, targetId: PlayerId, tier: TierTraits): Command | null {
|
||||
function bestAttack(view: GameView, targetId: PlayerId, tier: TierTraits): { cmd: Command; damage: number } | null {
|
||||
const numbers = numbersInHand(view);
|
||||
const biggest = numbers[numbers.length - 1];
|
||||
const biggestValue = biggest ? (cardDef(biggest.cardId).value ?? 0) : 0;
|
||||
@@ -852,7 +852,7 @@ function bestAttack(view: GameView, targetId: PlayerId, tier: TierTraits): Comma
|
||||
};
|
||||
}
|
||||
}
|
||||
return best?.cmd ?? null;
|
||||
return best;
|
||||
}
|
||||
|
||||
/** An affliction worth casting when no damage lands, mid number attached.
|
||||
@@ -1164,7 +1164,12 @@ export function automatonCommand(
|
||||
if ((!view.turn.attackUsed || (adrenalized && !view.turn.secondAttackUsed)) &&
|
||||
view.turn.round > 1) {
|
||||
const sighted = sightedCellsFor(view);
|
||||
const visible = livingEnemies(view).filter((p) => sighted.has(cellKey(p.position)));
|
||||
// A wizard under the clockwork's own BUDDY pact is off the target list:
|
||||
// attacking them would tear up the pact it just paid a card for.
|
||||
const pacted = (id: PlayerId) =>
|
||||
view.sustained.some((s) => s.cardId === "buddy" && s.casterId === you && s.targetId === id);
|
||||
const visible = livingEnemies(view)
|
||||
.filter((p) => sighted.has(cellKey(p.position)) && !pacted(p.id));
|
||||
if (visible.length > 0) {
|
||||
const target = thief && visible.some((p) => p.id === thief.id)
|
||||
? thief
|
||||
@@ -1222,22 +1227,31 @@ export function automatonCommand(
|
||||
}
|
||||
}
|
||||
const spell = bestAttack(view, target.id, tier);
|
||||
if (spell) return spell;
|
||||
if (spell) return spell.cmd;
|
||||
const misery = tier.afflictions ? bestAffliction(view, target.id, thief?.id === target.id) : null;
|
||||
if (misery) return misery;
|
||||
if (cellKey(target.position) === here && style !== "worrier") {
|
||||
return { type: "punch", targetId: target.id };
|
||||
}
|
||||
}
|
||||
// Only pacted wizards in sight? A pact is torn up for one thing: a kill.
|
||||
const pactedVisible = livingEnemies(view)
|
||||
.filter((p) => sighted.has(cellKey(p.position)) && pacted(p.id))
|
||||
.sort((a, b) => a.life - b.life);
|
||||
for (const p of pactedVisible) {
|
||||
const spell = bestAttack(view, p.id, tier);
|
||||
if (spell && spell.damage >= p.life) return spell.cmd;
|
||||
}
|
||||
// AROUND THE CORNER: an enemy tucked one bend out of sight is not safe.
|
||||
if (visible.length === 0 && tier.buffs) {
|
||||
const corner = inHand(view, "around-the-corner");
|
||||
if (corner) {
|
||||
for (const p of livingEnemies(view)) {
|
||||
if (pacted(p.id)) continue;
|
||||
if (!bentSightFor(view, self.position, p.position)) continue;
|
||||
const spell = bestAttack(view, p.id, tier);
|
||||
if (spell && spell.type === "cast") {
|
||||
return { ...spell, aroundCornerInstanceId: corner.instanceId };
|
||||
if (spell && spell.cmd.type === "cast") {
|
||||
return { ...spell.cmd, aroundCornerInstanceId: corner.instanceId };
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1254,9 +1268,12 @@ export function automatonCommand(
|
||||
}
|
||||
|
||||
// BUDDY after the blow: the wounded cannot come looking for payback —
|
||||
// the pact holds unless the clockwork strikes them again. The berserker
|
||||
// skips it; it would only break its own pact tomorrow.
|
||||
if (tier.buffs && view.turn.attackUsed && style !== "berserker") {
|
||||
// the pact holds unless the clockwork strikes them again. Signed only
|
||||
// when the clockwork actually wants OUT of the fight (hauling gold,
|
||||
// bleeding, or with other enemies left to hunt); a healthy duelist keeps
|
||||
// its options, and the berserker would only break its own pact tomorrow.
|
||||
if (tier.buffs && view.turn.attackUsed && style !== "berserker" &&
|
||||
(self.carriedTreasureId != null || self.life <= 8 || livingEnemies(view).length > 1)) {
|
||||
const pact = inHand(view, "buddy");
|
||||
if (pact) {
|
||||
const sighted = sightedCellsFor(view);
|
||||
|
||||
@@ -2153,8 +2153,15 @@ const CARD_EFFECTS: Record<string, AttackEffect | NeutralEffect | CounterEffect>
|
||||
onResolved: (ctx) => {
|
||||
if (ctx.fullyStopped) return;
|
||||
const [mineId, theirsId] = (ctx.stack.params!.cardId ?? "").split(";");
|
||||
const mine = ctx.attacker.hand.findIndex((c) => c.cardId === mineId && cardDef(c.cardId).cardType === "object");
|
||||
const theirs = ctx.defender.hand.findIndex((c) => c.cardId === theirsId && cardDef(c.cardId).cardType === "object");
|
||||
// "Swap any two carried items": every movable object trades — daggers,
|
||||
// rocks, wands, stones (rules rev 26; earlier games matched only
|
||||
// object-typed cards and replay so).
|
||||
const tradable = (id: string) =>
|
||||
(ctx.state.config.deckRev ?? 1) >= 26
|
||||
? isMovableObject(id)
|
||||
: cardDef(id).cardType === "object";
|
||||
const mine = ctx.attacker.hand.findIndex((c) => c.cardId === mineId && tradable(c.cardId));
|
||||
const theirs = ctx.defender.hand.findIndex((c) => c.cardId === theirsId && tradable(c.cardId));
|
||||
if (mine === -1 || theirs === -1) return;
|
||||
const [a] = ctx.attacker.hand.splice(mine, 1);
|
||||
const [b] = ctx.defender.hand.splice(theirs, 1);
|
||||
|
||||
@@ -439,6 +439,7 @@ describe("the fireball-then-buddy lockout", () => {
|
||||
const bot = state.players.find((p) => p.id === "bot")!;
|
||||
const prey = state.players.find((p) => p.id === "other")!;
|
||||
prey.position = { ...bot.position };
|
||||
bot.life = 8; // bleeding: the clockwork wants out of this fight
|
||||
bot.hand = [
|
||||
{ instanceId: "fireball#T", cardId: "fireball" },
|
||||
{ instanceId: "buddy#T", cardId: "buddy" },
|
||||
@@ -467,3 +468,29 @@ describe("the fireball-then-buddy lockout", () => {
|
||||
)).toBe(true);
|
||||
});
|
||||
});
|
||||
|
||||
describe("a pact once signed is honored", () => {
|
||||
it("will not attack the wizard it just buddied", () => {
|
||||
let { state } = createGame({ playerIds: ["bot", "other"], seed: 42, sets: ["basic", "expansion1"], deckRev: 25 });
|
||||
for (let guard = 0; guard < 10 && !(actingSeat(state) === "bot" && state.turn.round > 1); guard++) {
|
||||
const r = applyCommand(state, actingSeat(state), { type: "endTurn", draw: 0 });
|
||||
if (!r.ok) throw new Error(r.error);
|
||||
state = r.state;
|
||||
}
|
||||
const bot = state.players.find((p) => p.id === "bot")!;
|
||||
const prey = state.players.find((p) => p.id === "other")!;
|
||||
prey.position = { ...bot.position };
|
||||
// The pact already stands; a fireball waits in hand as temptation.
|
||||
state.sustained.push({
|
||||
id: "fx-test", cardId: "buddy", casterId: "bot", targetId: "other",
|
||||
turnsLeft: 1000, edge: undefined,
|
||||
} as never);
|
||||
bot.hand = [{ instanceId: "fireball#T", cardId: "fireball" }];
|
||||
const cmd = automatonCommand(viewFor(state, "bot"), "hunter", "archmage");
|
||||
// Anything but an attack on the pacted wizard: no cast at them, no punch.
|
||||
expect(cmd?.type === "punch").toBe(false);
|
||||
if (cmd?.type === "cast") {
|
||||
expect((cmd as { target?: { playerId?: string } }).target?.playerId).not.toBe("other");
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
@@ -335,3 +335,33 @@ describe("ambushes (async interrupts)", () => {
|
||||
expect(state.ambushes.length).toBe(0);
|
||||
});
|
||||
});
|
||||
|
||||
describe("swap meet trades carried items (rules rev 26)", () => {
|
||||
function rig(deckRev: number) {
|
||||
let { state } = createGame({ playerIds: ["alice", "bob"], seed: 42, sets: ["basic", "expansion1"], deckRev });
|
||||
state = toRound2(state);
|
||||
const { attacker, defender } = faceOff(state);
|
||||
const sm = giveCard(state, attacker, "swap-meet");
|
||||
giveCard(state, attacker, "dagger", "D", 1);
|
||||
giveCard(state, defender, "blaster-wand", "W", 0);
|
||||
state = must(state, attacker, {
|
||||
type: "cast", instanceId: sm.instanceId,
|
||||
target: { kind: "player", playerId: defender },
|
||||
params: { cardId: "dagger;blaster-wand" },
|
||||
});
|
||||
state = must(state, defender, { type: "pass" });
|
||||
return { state, attacker, defender };
|
||||
}
|
||||
|
||||
it("a dagger trades for a wand — both are carried items", () => {
|
||||
const { state, attacker, defender } = rig(26);
|
||||
expect(state.players.find((p) => p.id === attacker)!.hand.some((c) => c.cardId === "blaster-wand")).toBe(true);
|
||||
expect(state.players.find((p) => p.id === defender)!.hand.some((c) => c.cardId === "dagger")).toBe(true);
|
||||
});
|
||||
|
||||
it("older revisions matched only object-typed cards and replay so", () => {
|
||||
const { state, attacker, defender } = rig(25);
|
||||
expect(state.players.find((p) => p.id === attacker)!.hand.some((c) => c.cardId === "dagger")).toBe(true);
|
||||
expect(state.players.find((p) => p.id === defender)!.hand.some((c) => c.cardId === "blaster-wand")).toBe(true);
|
||||
});
|
||||
});
|
||||
|
||||
Reference in New Issue
Block a user