Files
waving-hands/src/lib/components/ReportSlip.svelte
T

170 lines
4.2 KiB
Svelte

<script lang="ts">
import type { Duel } from '$lib/game/duel.svelte';
import { api } from '$lib/game/client';
let { duel, open = $bindable(false) }: { duel: Duel; open?: boolean } = $props();
let happened = $state('');
let expected = $state('');
let image = $state<File | null>(null);
let preview = $state<string | null>(null);
let busy = $state(false);
let sent = $state(false);
let error = $state('');
function pickImage(e: Event) {
const file = (e.currentTarget as HTMLInputElement).files?.[0] ?? null;
if (preview) URL.revokeObjectURL(preview);
if (file && file.size > 2_500_000) {
error = 'That picture is over 2.5 MB; a smaller one, please.';
image = null;
preview = null;
return;
}
error = '';
image = file;
preview = file ? URL.createObjectURL(file) : null;
}
function close() {
open = false;
if (preview) URL.revokeObjectURL(preview);
happened = '';
expected = '';
image = null;
preview = null;
sent = false;
error = '';
}
async function send(e: SubmitEvent) {
e.preventDefault();
const r = duel.remote;
if (!r || !happened.trim() || busy) return;
busy = true;
error = '';
try {
const { id } = await api.report(r.roomId, r.token, happened.trim(), expected.trim());
if (image) await api.reportImage(id, image).catch(() => (error = 'The report went; the picture did not.'));
sent = true;
setTimeout(close, 2200);
} catch (err) {
error = err instanceof Error ? err.message : 'The report did not reach the keeper.';
} finally {
busy = false;
}
}
</script>
{#if open && duel.remote}
<div class="scrim" role="presentation" onclick={(ev) => ev.target === ev.currentTarget && close()}>
<form class="slip" aria-labelledby="report-heading" onsubmit={send}>
<h2 id="report-heading">Something amiss?</h2>
{#if sent}
<p class="thanks">Recorded beside the room's ledger, with the turn. Thank you. The keeper will look into it.{#if error} {error}{/if}</p>
{:else}
<label class="field">
<span>What happened?</span>
<textarea bind:value={happened} rows="3" maxlength="2000" placeholder="e.g. my fireball landed but Wynne took no damage"></textarea>
</label>
<label class="field">
<span>What did you expect?</span>
<textarea bind:value={expected} rows="2" maxlength="2000" placeholder="e.g. five points of damage"></textarea>
</label>
<label class="field picture">
<span>A screenshot, if you have one</span>
<input type="file" accept="image/png,image/jpeg,image/webp" onchange={pickImage} />
{#if preview}<img class="preview" src={preview} alt="The screenshot you chose" />{/if}
</label>
<p class="muted small">The room code and the turn are sent with it, so the keeper can replay the duel to this moment.</p>
{#if error}<p class="warning">{error}</p>{/if}
<div class="actions">
<button type="submit" class="reveal small" disabled={!happened.trim() || busy}>{busy ? 'Sending' : 'Send it'}</button>
<button type="button" class="link" onclick={close}>never mind</button>
</div>
{/if}
</form>
</div>
{/if}
<style>
.slip {
width: min(100%, 30rem);
max-height: 100%;
overflow-y: auto;
background: var(--slate);
border: 1px solid var(--rule-strong);
border-radius: 6px;
padding: 1rem 1.2rem 1.2rem;
}
h2 {
font-size: 1.3rem;
margin-bottom: 0.6rem;
}
.field {
display: flex;
flex-direction: column;
gap: 0.25rem;
margin-top: 0.7rem;
}
textarea {
font: inherit;
color: var(--bone);
background: var(--slate-deep);
border: 1px solid var(--rule-strong);
border-radius: 4px;
padding: 0.4rem 0.6rem;
resize: vertical;
}
textarea:focus-visible {
outline: 2px solid var(--frost);
outline-offset: 1px;
}
.picture input {
font-size: 0.9rem;
}
.preview {
max-height: 8rem;
max-width: 100%;
border: 1px solid var(--rule);
border-radius: 3px;
margin-top: 0.3rem;
}
.small {
font-size: 0.85rem;
margin-top: 0.6rem;
}
.warning {
color: var(--blood);
margin-top: 0.4rem;
}
.thanks {
color: var(--bone);
}
.actions {
display: flex;
align-items: center;
gap: 1rem;
margin-top: 0.9rem;
}
.link {
background: none;
border: 0;
color: var(--bone-dim);
text-decoration: underline dotted;
padding: 0;
font: inherit;
}
</style>