Files
waving-hands/src/routes/join/[code]/+page.svelte
T
Eric WagonerandClaude Fable 5.1 8e7376d59a The Peanut Gallery and table talk
A room's link without a seat is now a place in the gallery: a tokenless
view that withholds any gesture hidden from anyone at the table, counted
for the table and the lobby. Seated wizards can talk; each line is a
ledger line, shown in the rail and in the lobby, and the hall counts
what was said while you were away. The hall's pitch no longer says two
wizards.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0141G6xqLeNRYEtviLWSB5Up
2026-09-23 09:50:06 -04:00

385 lines
9.6 KiB
Svelte

<script lang="ts">
import { page } from '$app/state';
import Board from '$lib/components/Board.svelte';
import TableTalk from '$lib/components/TableTalk.svelte';
import { seatFor } from '$lib/game/client';
import { COMPACT_QUERY, Duel, NAME_MAX, playerName } from '$lib/game/duel.svelte';
const roomId = $derived((page.params.code ?? '').toUpperCase());
let room = $state<Duel | null>(null);
let name = $state('');
let joining = $state(false);
let busy = $state(false);
let error = $state('');
let copied = $state(false);
const link = $derived(typeof location === 'undefined' ? '' : `${location.origin}/join/${roomId}`);
const lobby = $derived(room !== null && !room.remote?.started);
const watching = $derived(room?.spectating ?? false);
/** A watcher may still sit while the table is laid and a seat is free. */
const seatFree = $derived(!!room?.remote && !room.remote.started && room.remote.seats.length < room.remote.size);
// Return to a held seat, or take a place in the gallery and offer one.
$effect(() => {
const id = roomId;
room = null;
error = '';
const held = seatFor(id);
if (!held) {
name = playerName();
joining = true;
Duel.watchRoom(id)
.then((remote) => (room = new Duel(remote)))
.catch((e: Error) => (error = e.message));
return;
}
joining = false;
Duel.resumeRoom(id, held)
.then((remote) => (room = new Duel(remote)))
.catch((e: Error) => (error = e.message));
});
// Keep the view fresh for as long as the room is on screen.
$effect(() => {
const r = room;
if (!r) return;
const stop = r.connect();
return stop;
});
// The store's idea of a narrow screen must agree with the stylesheets' breakpoint.
$effect(() => {
const r = room;
if (!r) return;
const query = window.matchMedia(COMPACT_QUERY);
const apply = () => (r.compact = query.matches);
apply();
query.addEventListener('change', apply);
return () => query.removeEventListener('change', apply);
});
async function takeSeat(e: SubmitEvent) {
e.preventDefault();
busy = true;
error = '';
try {
room = new Duel(await Duel.joinRoom(roomId, name));
joining = false;
} catch (err) {
error = err instanceof Error ? err.message : 'The seat could not be taken.';
} finally {
busy = false;
}
}
async function copyLink() {
try {
await navigator.clipboard.writeText(link);
copied = true;
setTimeout(() => (copied = false), 1600);
} catch {
// The link is on screen to copy by hand.
}
}
</script>
<svelte:head>
<title>Waving Hands: a duel</title>
</svelte:head>
<header class="masthead">
<div>
<h1>Waving Hands</h1>
{#if room?.remote?.started && watching}
<p class="standfirst">
From the Peanut Gallery you watch
{#each room.others as id, i (id)}{#if i > 0}{i === room.others.length - 1 ? ' and ' : ', '}{/if}<em>{room.state.wizards[id].name}</em>{/each} duel.
{#if !room.remote.connected}<span class="muted">Reconnecting to the duel.</span>{/if}
</p>
{:else if room?.remote?.started}
<p class="standfirst">
You are <em>{room.you.name}</em>, duelling
{#each room.others as id, i (id)}{#if i > 0}{i === room.others.length - 1 ? ' and ' : ', '}{/if}<em>{room.state.wizards[id].name}</em>{/each}.
{#if !room.remote.connected}<span class="muted">Reconnecting to the duel.</span>{/if}
</p>
{:else}
<p class="standfirst">A duel between people, played by turns whenever each of you has a moment.</p>
{/if}
</div>
<nav class="actions">
{#if room}
<button type="button" class="quiet room" title="Copy the invite link" onclick={copyLink}>
<span class="muted">{watching ? 'watching · room' : 'invite friends · room'}</span> <b>{roomId}</b>{copied ? ' · link copied' : ''}
</button>
{#if room.remote && room.remote.audience > 0}
<span class="audience" title="the Peanut Gallery">{room.remote.audience} in the gallery</span>
{/if}
{/if}
<a class="quiet" href="/guide">How to play</a>
<a class="quiet" href="/rules">Rules</a>
<a class="quiet" href="/">The hall</a>
</nav>
</header>
{#if error}
<p class="notice">{error}</p>
{/if}
{#if joining && seatFree}
<section class="lobby">
<p class="eyebrow">room {roomId}</p>
<h2>Take a seat</h2>
<p>A wizard has opened this table and is gathering opponents. Choose a name and sit; the duel begins when the host says.</p>
<form class="rename" onsubmit={takeSeat}>
<label class="field">
<span>Your name</span>
<input type="text" bind:value={name} maxlength={NAME_MAX} autocomplete="nickname" required />
</label>
<button type="submit" class="reveal small" disabled={busy}>Sit down</button>
</form>
<p class="muted">Just watching? You are in the Peanut Gallery until you sit.</p>
</section>
{/if}
{#if room && lobby}
{@const r = room.remote!}
{@const hostName = r.seats.find((s) => s.id === r.host)?.name ?? 'the host'}
<section class="lobby">
{#if watching}
<h2>At the table</h2>
{#if seatFree}
<p>{hostName} is gathering wizards. Sit down above, or watch from the gallery until the duel begins.</p>
{:else}
<p>The table is full. You watch from the Peanut Gallery; the duel begins when {hostName} says.</p>
{/if}
{:else}
<p class="eyebrow">room {roomId}</p>
<h2>The table is laid</h2>
<p>Send this link, or the code. Whoever opens it takes a seat; the table holds a dozen. Anyone who arrives once the duel has begun watches from the Peanut Gallery.</p>
<p class="link-row"><code>{link}</code><button type="button" class="quiet" onclick={copyLink}>{copied ? 'Copied' : 'Copy link'}</button></p>
{/if}
<ul class="roster">
{#each r.seats as s (s.id)}
<li>
<span class="seat-name">{s.name}</span>
<span class="muted">{s.id === r.host ? 'opened the table' : s.bot ? 'the bot' : 'seated'}{s.id === r.seat ? ', you' : ''}</span>
</li>
{/each}
<li class="empty muted">{r.size - r.seats.length} of {r.size} seats empty{#if r.audience > 0}; {r.audience} in the gallery{/if}</li>
</ul>
{#if !watching}
<div class="ways">
{#if r.seats.length < r.size}
<button type="button" class="quiet" onclick={() => room?.addBot()}>Seat a bot</button>
{/if}
{#if room.isHost}
<button type="button" class="reveal small" disabled={r.seats.length < 2} onclick={() => room?.begin()}>Begin the duel</button>
<span class="muted">{r.seats.length < 2 ? 'once a second wizard is seated' : `with ${r.seats.length} wizards`}</span>
{:else}
<span class="muted">{hostName} will begin the duel when the table is ready.</span>
{/if}
</div>
{/if}
{#if r.error}<p class="notice">{r.error}</p>{/if}
<div class="lobby-talk"><TableTalk duel={room} /></div>
</section>
{:else if room}
<Board duel={room} />
{:else if !error}
<p class="notice muted">{joining ? 'Finding the table.' : 'Finding your seat.'}</p>
{/if}
<footer class="colophon">
<p>After Richard Bartle's <em>Waving Hands</em> (1977), also known as Spellbinder and Spellcaster. <a href="/rules">Read the full rules</a>.</p>
</footer>
<style>
.masthead {
display: flex;
align-items: flex-start;
justify-content: space-between;
gap: 1rem;
padding: 1rem var(--gutter) 0.6rem;
max-width: 1280px;
margin: 0 auto;
}
h1 {
font-size: clamp(2rem, 4vw, 2.7rem);
font-weight: 300;
font-variation-settings: 'opsz' 144;
letter-spacing: -0.01em;
}
.standfirst {
max-width: 38em;
color: var(--bone-dim);
margin-top: 0.4rem;
}
.standfirst em {
color: var(--bone);
}
.actions {
display: flex;
gap: 0.5rem;
flex-shrink: 0;
}
.quiet {
background: none;
border: 1px solid var(--rule-strong);
border-radius: 4px;
padding: 0.4rem 0.9rem;
white-space: nowrap;
color: var(--bone);
text-decoration: none;
line-height: 1.55;
}
.quiet:hover {
border-color: var(--bone);
}
.quiet.room b {
letter-spacing: 0.12em;
font-weight: 600;
}
.audience {
align-self: center;
font-size: 0.85rem;
font-style: italic;
color: var(--bone-faint);
white-space: nowrap;
}
.lobby-talk {
max-width: 28em;
margin-top: 1rem;
}
.eyebrow {
font-size: 0.85rem;
letter-spacing: 0.12em;
color: var(--bone-faint);
margin-bottom: 0.2rem;
}
.notice {
max-width: 1280px;
margin: 0 auto;
padding: 0 var(--gutter) 0.5rem;
color: var(--blood);
}
.notice.muted {
color: var(--bone-dim);
}
.lobby {
max-width: 1280px;
margin: 0 auto;
padding: 1rem var(--gutter) 2rem;
}
.lobby h2 {
font-size: 1.4rem;
margin-bottom: 0.4rem;
}
.lobby p + p {
margin-top: 0.6rem;
}
.rename {
display: flex;
flex-wrap: wrap;
align-items: center;
gap: 0.5rem 0.75rem;
margin-top: 0.8rem;
}
.rename input {
width: 14em;
}
.reveal.small {
padding: 0.4rem 0.9rem;
font-size: 1rem;
}
.roster {
list-style: none;
margin: 0.9rem 0 0.6rem;
padding: 0;
max-width: 28em;
}
.roster li {
display: flex;
justify-content: space-between;
gap: 1rem;
padding: 0.3rem 0;
border-bottom: 1px solid var(--rule);
}
.roster li.empty {
border-bottom: 0;
justify-content: flex-start;
font-style: italic;
}
.seat-name {
font-weight: 500;
}
.ways {
display: flex;
flex-wrap: wrap;
align-items: center;
gap: 0.5rem 0.9rem;
margin-top: 0.4rem;
}
.link-row {
display: flex;
flex-wrap: wrap;
align-items: center;
gap: 0.5rem 0.75rem;
}
code {
font-family: var(--font);
background: var(--slate);
padding: 0.3rem 0.6rem;
border-radius: 4px;
word-break: break-all;
}
.colophon {
max-width: 1280px;
margin: 0 auto;
padding: 2rem var(--gutter) 3rem;
color: var(--bone-faint);
font-size: 0.85rem;
}
.colophon a {
color: var(--frost);
}
/* Must match COMPACT_QUERY in duel.svelte.ts. */
@media (max-width: 860px) {
.masthead {
flex-direction: column;
}
.colophon {
padding-bottom: 6rem;
}
}
</style>