Files
waving-hands/deploy/Caddyfile.tmpl
T
Eric WagonerandClaude Opus 5.5 8a87d3527d Pages show the hall-wide notice, when there is one, at the top
The keeper's hall-announce writes one file on the shared host; the site
serves it at /hall/announcement.json, and the banner shows it with the time
in the reader's own clock, dismissable one notice at a time.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
2026-09-29 13:03:36 -04:00

50 lines
1.3 KiB
Cheetah

__HOST__ {
# The hall-wide notice (hall-announce on the host): one file, served by every game's site.
handle_path /hall/* {
root * /var/lib/hall
header Cache-Control "no-store"
file_server
}
root * /opt/waving-hands/build
encode gzip zstd
header {
Strict-Transport-Security "max-age=31536000"
X-Content-Type-Options "nosniff"
X-Frame-Options "DENY"
Referrer-Policy "no-referrer"
}
log {
output file /var/lib/caddy/waving-hands-access.log {
roll_size 10MiB
roll_keep 30
}
}
# The game server answers the API and the websocket; a deploy restarts it for
# a few seconds, and the proxy holds requests that land in that gap.
@game path /api/* /ws
handle @game {
reverse_proxy localhost:8788 {
lb_try_duration 30s
lb_try_interval 250ms
}
}
# Everything else is the static site. SvelteKit writes each route as
# <route>.html, so /rules is tried as /rules.html before falling back to the
# app shell, which serves the rooms. Hashed assets under _app/immutable are
# cached for a year; every other response is revalidated so a deploy shows
# up on the next load.
handle {
@immutable path /_app/immutable/*
header @immutable Cache-Control "public, max-age=31536000, immutable"
@mutable not path /_app/immutable/*
header @mutable Cache-Control "no-cache"
try_files {path} {path}.html /index.html
file_server
}
}