The kit's shared setup, its own Caddy site file and access log (the visitors, rollup and pulse read it), the gate taking a SITE override, and the host's address everywhere. The old droplet forwards to hall until the A record moves. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
43 lines
1.2 KiB
Cheetah
43 lines
1.2 KiB
Cheetah
__HOST__ {
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root * /opt/waving-hands/build
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encode gzip zstd
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header {
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Strict-Transport-Security "max-age=31536000"
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X-Content-Type-Options "nosniff"
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X-Frame-Options "DENY"
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Referrer-Policy "no-referrer"
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}
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log {
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output file /var/lib/caddy/waving-hands-access.log {
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roll_size 10MiB
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roll_keep 30
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}
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}
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# The game server answers the API and the websocket; a deploy restarts it for
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# a few seconds, and the proxy holds requests that land in that gap.
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@game path /api/* /ws
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handle @game {
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reverse_proxy localhost:8788 {
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lb_try_duration 30s
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lb_try_interval 250ms
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}
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}
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# Everything else is the static site. SvelteKit writes each route as
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# <route>.html, so /rules is tried as /rules.html before falling back to the
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# app shell, which serves the rooms. Hashed assets under _app/immutable are
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# cached for a year; every other response is revalidated so a deploy shows
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# up on the next load.
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handle {
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@immutable path /_app/immutable/*
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header @immutable Cache-Control "public, max-age=31536000, immutable"
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@mutable not path /_app/immutable/*
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header @mutable Cache-Control "no-cache"
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try_files {path} {path}.html /index.html
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file_server
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}
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}
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