The guide, the hall, the room page and the explanations after a turn
lose their closing aphorisms, most of their semicolons, the
statement-colon-example lines and the page narrating itself. The
tagline is one sentence, and 'a labor of love' is gone from the about
link. The chronicle's imagery and the in-world names stay.
Corrected along the way: a counter-spell does stop wound spells and
lightning (the guide said it did not); a shield is not the only defence
against a newly summoned creature; on the first turn a knife can hurt
you; a palm is no defence against a fireball; a goblin needs five turns
to match one; and only the offline duel lives in the browser.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0141G6xqLeNRYEtviLWSB5Up
From feedback on the BoardGameGeek thread. The hands are framed and
labelled as yours, so they no longer read as sitting under your
opponent's columns. A move can be typed: the first letter goes to the
left hand, the second to the right, K stabs, a dash rests, Backspace
takes one back and Enter seals. The chosen pair, what it will do, any
warning and the button now sit in one row that stays in view. A clap
with one hand is warned of before the turn is sealed. The button says
what the player does: Seal the turn. The chronicle reads oldest first
and scrolls to the newest line. Headings, tabs and notes lose the
label-and-colon construction and the abstract headings; the chronicle's
imagery stays.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0141G6xqLeNRYEtviLWSB5Up
Every spell, blow and death in the chronicle now carries an image as
well as its facts, in the spirit of Plotkin's Spellcast but in our own
words. Disease and poison name the turn they will kill on when they
land, give a symptom each turn after, and warn on the last turn a cure
can come; the status panel names the same turn. Timing is unchanged:
as in Spellcast, the casting turn is the first of the six. Amnesia and
confusion now say when they land. Text only, so every ledger replays
as before.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0141G6xqLeNRYEtviLWSB5Up
Threats are keyed by seat as well as hand and spell, so two opponents
building the same spell no longer crash the board (regression test).
Past three wizards the rail lists the others on a line each with health,
condition and whether they have moved; a row of names turns the ledger
toward any wizard, as do pressing a warning or choosing a target; each
seat keeps one colour across the ledger, the warnings and the rail. The
result strip folds untouched wizards into one line. A full table no
longer begins by itself: the host begins at every size and may send a
bot away. Target lists carry health and condition, and an intent
sentence says what the reveal will do.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0141G6xqLeNRYEtviLWSB5Up
A room's link without a seat is now a place in the gallery: a tokenless
view that withholds any gesture hidden from anyone at the table, counted
for the table and the lobby. Seated wizards can talk; each line is a
ledger line, shown in the rail and in the lobby, and the hall counts
what was said while you were away. The hall's pitch no longer says two
wizards.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0141G6xqLeNRYEtviLWSB5Up
Rooms take up to twelve seats and the host begins the duel with whoever
is seated; a full table begins by itself. The lobby is a roster with a
bot seat and the host's begin button. The ledger pins the turn and your
own columns and scrolls sideways to the rest; the phone bar shows every
wizard's health; a wizard who is out watches the rest; each charmed
wizard gets their own gesture; an unnamed spell goes at whoever hurt you
last, else the weakest opponent; a stab has a target from the start.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0141G6xqLeNRYEtviLWSB5Up
The store plays any seat, locally against the bot or remotely through
the server. A room has a four-letter code that is also its invite link;
the hall opens or joins one and lists the seats this browser holds with
whose move it is. The ledger and summary show every seat, threats name
their wizard, and the board is one component shared by the hall and the
room page.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>