Commit Graph
27 Commits
Author SHA1 Message Date
Eric WagonerandClaude Opus 5.5 745b8e99b9 The host is asked before beginning while a seat is still held for someone on their way, since the seat goes once the game begins; and the gallery says the game began before they arrived, so whoever was called and finds the table under way knows why there is no seat
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0141G6xqLeNRYEtviLWSB5Up
2026-10-20 13:04:28 -04:00
Eric WagonerandClaude Opus 5.5 f98bfba107 The host has a hand on the other seats: once the duel begins, Seats makes a transfer phrase for another wizard's seat, which gives it a new token when claimed, and gives the seat of a wizard who cannot go on to a bot, which duels the turn it owes at once and keeps gestures already sealed; the wizard's token opens nothing while it stands in, their page goes to the gallery with the reason and a claim box, the roster says a bot duels for them, and a rematch holds their seat without the stand-in; the server pings every socket and closes one a dead browser left open
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0141G6xqLeNRYEtviLWSB5Up
2026-10-16 19:04:33 -04:00
Eric WagonerandClaude Opus 5.5 a673ea9766 A seat link replaces a held seat only when the server refuses the held token, not when the connection drops, so a link cannot take a working seat away on a bad connection
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MbtUPJ24P6vc6tE1x6RS3m
2026-10-13 18:32:10 -04:00
Eric WagonerandClaude Opus 5.5 21d9c12f48 The keeper's door asks for a key only root and the waving-hands user can read, so another service on the host cannot re-seat anyone; the deploy makes the key once and the reseat script sends it from a file descriptor; and a seat link is taken out of the address bar with the browser's own call, since the page reads it before the router starts
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MbtUPJ24P6vc6tE1x6RS3m
2026-10-13 18:28:25 -04:00
Eric WagonerandClaude Opus 5.5 b51934ecd6 The keeper can bring back a seat a browser lost: a new token on the ledger, the old one refused and any phrase it minted voided, and a link that carries it in the fragment, minted by waving-hands-reseat.sh through a /keeper door Caddy does not proxy; the join page keeps a linked seat only once the server takes it and never over a seat that still opens, a watcher at a duel in play is told both ways back, the hall asks before forgetting a duel in play, and the server's rooms have tests of their own
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MbtUPJ24P6vc6tE1x6RS3m
2026-10-13 18:24:20 -04:00
Eric WagonerandClaude Opus 5.5 7317096c70 Words that fit a table of any size
The rules page, the offline page, the guide, two spell descriptions and
the share description no longer assume a duel has exactly two wizards:
every wizard chooses, attacks go at an opponent, the last wizard
standing wins, and blindness and invisibility speak of other wizards.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0141G6xqLeNRYEtviLWSB5Up
2026-10-10 19:00:42 -04:00
Eric WagonerandClaude Opus 5.5 6f9d4de92d An editing pass over the words around the game, and three corrections in the guide
The guide, the hall, the room page and the explanations after a turn
lose their closing aphorisms, most of their semicolons, the
statement-colon-example lines and the page narrating itself. The
tagline is one sentence, and 'a labor of love' is gone from the about
link. The chronicle's imagery and the in-world names stay.

Corrected along the way: a counter-spell does stop wound spells and
lightning (the guide said it did not); a shield is not the only defence
against a newly summoned creature; on the first turn a knife can hurt
you; a palm is no defence against a fireball; a goblin needs five turns
to match one; and only the offline duel lives in the browser.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0141G6xqLeNRYEtviLWSB5Up
2026-10-10 18:51:59 -04:00
Eric WagonerandClaude Opus 5.5 ee630276b3 Easier to make a move, and plainer words around the game
From feedback on the BoardGameGeek thread. The hands are framed and
labelled as yours, so they no longer read as sitting under your
opponent's columns. A move can be typed: the first letter goes to the
left hand, the second to the right, K stabs, a dash rests, Backspace
takes one back and Enter seals. The chosen pair, what it will do, any
warning and the button now sit in one row that stays in view. A clap
with one hand is warned of before the turn is sealed. The button says
what the player does: Seal the turn. The chronicle reads oldest first
and scrolls to the newest line. Headings, tabs and notes lose the
label-and-colon construction and the abstract headings; the chronicle's
imagery stays.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0141G6xqLeNRYEtviLWSB5Up
2026-10-10 18:29:49 -04:00
Eric WagonerandClaude Opus 5.5 8a87d3527d Pages show the hall-wide notice, when there is one, at the top
The keeper's hall-announce writes one file on the shared host; the site
serves it at /hall/announcement.json, and the banner shows it with the time
in the reader's own clock, dismissable one notice at a time.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
2026-09-29 13:03:36 -04:00
Eric WagonerandClaude Fable 5.1 ca9a3aa3b6 A favicon in the HTML itself, with a real file at the root
The icon link was added by the layout at runtime, so the served shell had
none and browsers cached Caddy's HTML fallback as the icon. favicon.ico
and favicon.svg now live in static/ and app.html links both.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0141G6xqLeNRYEtviLWSB5Up
2026-09-23 12:32:24 -04:00
Eric WagonerandClaude Fable 5.1 e5c240d970 Gallery talk, the keeper's bell, rematches, seats that travel by phrase, and seats doubted before dropped
Brought over from the game kit, where they were ported from Wiz-War. The
host may let the Peanut Gallery talk; a watcher signs a name no seat
holds. A seated wizard may challenge Kestrel, the keeper: a seat is held,
the call rings Sentry once per table, and the lobby says what hour it is
where the keeper lives. A finished table may call for a rematch with the
same company and bots, seats held. Transfer seat mints four words good
for ten minutes and one use; the hall claims them. The hall forgets a
held seat only on the second refusal in a row.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0141G6xqLeNRYEtviLWSB5Up
2026-09-23 12:27:21 -04:00
Eric WagonerandClaude Fable 5.1 966a36b4aa Seat tokens hashed on the ledger, inputs written as they arrive, codes checked against the disk
A seat line now carries the SHA-256 of its token, compared in constant
time; the token itself goes once to the browser that earned it. Ledgers
written before this are read once more by their raw token, and
deploy/hash-tokens.ts rewrites them in place. Each submitted move is its
own ledger line, so a half-written turn survives a restart. A room code
is never reissued over an evicted room's ledger. Only the host seats a
bot. The deploy gate compares against the gallery view, so no token
leaves the ledger for it.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0141G6xqLeNRYEtviLWSB5Up
2026-09-23 12:07:24 -04:00
Eric WagonerandClaude Fable 5.1 effe17c729 Phone fixes at a crowded table: focus scroll in viewport coordinates, a wrapping masthead, a slimmer bar
Turning the ledger toward a wizard summed a sticky cell's offset, which
moves with the scroll; it now uses viewport rectangles and the width the
pinned columns cover, so repeated and switched taps land the same. The
masthead's actions wrap instead of running off a phone. The phone bar
names you, the wizard in focus and the count, with the roster a tap away.
The hands row's first cell is pinned with the rest of the turn column.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0141G6xqLeNRYEtviLWSB5Up
2026-09-23 11:41:28 -04:00
Eric WagonerandClaude Fable 5.1 5c79a65319 A crowded table: keyed threats, a compact roster, a ledger selector, host-only starts
Threats are keyed by seat as well as hand and spell, so two opponents
building the same spell no longer crash the board (regression test).
Past three wizards the rail lists the others on a line each with health,
condition and whether they have moved; a row of names turns the ledger
toward any wizard, as do pressing a warning or choosing a target; each
seat keeps one colour across the ledger, the warnings and the rail. The
result strip folds untouched wizards into one line. A full table no
longer begins by itself: the host begins at every size and may send a
bot away. Target lists carry health and condition, and an intent
sentence says what the reveal will do.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0141G6xqLeNRYEtviLWSB5Up
2026-09-23 11:21:13 -04:00
Eric WagonerandClaude Fable 5.1 8eca078043 The reports desk: a slip for surprises, replies in the hall
A Report button in a room's masthead files what happened and what was
expected, with a screenshot if there is one, pinned to the room and the
turn and rung through Sentry. Reports and the keeper's replies live in
feedback.jsonl beside the ledgers; the hall shows each seat's reports
with the thread under them and a line to answer. pull-reports.sh mirrors
the desk locally, report-reply.sh answers, and a skill works the desk.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0141G6xqLeNRYEtviLWSB5Up
2026-09-23 10:12:51 -04:00
Eric WagonerandClaude Fable 5.1 e340919b8f Send word: a way to reach the keeper
The about panel gets wizwar's contact paragraph (mail, Bluesky, Mastodon,
the source), and the colophons, the guide and the rules page each carry
a one-line way to report a rule read wrong.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0141G6xqLeNRYEtviLWSB5Up
2026-09-23 10:01:39 -04:00
Eric WagonerandClaude Fable 5.1 8e7376d59a The Peanut Gallery and table talk
A room's link without a seat is now a place in the gallery: a tokenless
view that withholds any gesture hidden from anyone at the table, counted
for the table and the lobby. Seated wizards can talk; each line is a
ledger line, shown in the rail and in the lobby, and the hall counts
what was said while you were away. The hall's pitch no longer says two
wizards.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0141G6xqLeNRYEtviLWSB5Up
2026-09-23 09:50:06 -04:00
Eric WagonerandClaude Fable 5.1 75c2dc9241 How to play: a guide to the page, with screenshots
A walk through the hall, the table, the ledger, the hands, the warnings,
the reveal, the rail and the phone layout, in the game's voice, with a
figure for each. Linked from the hall, both board pages and the rules.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0141G6xqLeNRYEtviLWSB5Up
2026-09-23 09:39:48 -04:00
Eric WagonerandClaude Fable 5.1 58d7db106e A table for a dozen wizards, begun by its host
Rooms take up to twelve seats and the host begins the duel with whoever
is seated; a full table begins by itself. The lobby is a roster with a
bot seat and the host's begin button. The ledger pins the turn and your
own columns and scrolls sideways to the rest; the phone bar shows every
wizard's health; a wizard who is out watches the rest; each charmed
wizard gets their own gesture; an unnamed spell goes at whoever hurt you
last, else the weakest opponent; a stab has a target from the start.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0141G6xqLeNRYEtviLWSB5Up
2026-09-23 09:34:21 -04:00
Eric WagonerandClaude Fable 5.1 6369765378 Rooms are served by the fallback shell, not prerendered
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-22 17:12:11 -04:00
Eric WagonerandClaude Fable 5.1 6c6edca4be The hall comes first, in the shape of wizwar's landing
The home page is a centred card: title and pitch, your name, play the
bot or continue the duel under way, create or join a duel by code, a
sample ledger, the duels this browser holds with whose move it is, and
the story of the game. The single-player board lives at /play. The
droplet gains the duel server as a systemd service behind Caddy.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-22 17:11:45 -04:00
Eric WagonerandClaude Fable 5.1 e1bda87987 Duels between people: rooms, the hall, and a games ledger
The store plays any seat, locally against the bot or remotely through
the server. A room has a four-letter code that is also its invite link;
the hall opens or joins one and lists the seats this browser holds with
whose move it is. The ledger and summary show every seat, threats name
their wizard, and the board is one component shared by the hall and the
room page.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-22 17:07:51 -04:00
Eric WagonerandClaude Fable 5.1 5de352db43 Credibility pass: one conflict check, one hostile list, one set of chrome
Duplicated logic and styling that had drifted apart is unified: the
gesture-sharing check, the hostile spell list, the enchanted test, the
plan limits, and the shared button, link, field and disabled styles.
Dead plumbing is gone: the always-true implemented flag, the unread
cast length, an unreachable guard, an impossible time-stop condition,
the unused sequence formatter and utility class, the template
placeholder. The counter-spell tests now put a counter-spell in front
of a spell, the test helpers live in one file, and the resolver's
sections are numbered in order. The deploy script's cache headers now
do what its comment says, and the README describes the screen rather
than listing features in the order they arrived.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-22 16:37:54 -04:00
Eric WagonerandClaude Fable 5.1 0036eaf625 On a phone, a reveal scrolls to what happened
The result strip comes into view with the last two ledger rows above it,
so the revealed gestures and their outcome are the first thing seen.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-22 16:02:26 -04:00
Eric WagonerandClaude Fable 5.1 3716f49bbb Players can choose their own name
An inline editor in the standfirst; the name is remembered in the
browser, applied to the current duel, and used for every duel after.
The opponent is drawn from the list avoiding the player's name.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-22 15:48:47 -04:00
Eric WagonerandClaude Fable 5.1 d40734590b Share previews: Open Graph and Twitter tags, a share card and a touch icon
The tags live in app.html because link scrapers do not run the client,
and the card and icon are rendered from the site's own palette and the
Spellcast snap silhouette.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-22 15:44:54 -04:00
Eric WagonerandClaude Fable 5.1 865555e911 Waving Hands: a browser duel after Bartle's 1977 game
SvelteKit 5 single-player version against a heuristic bot. The engine
resolves all forty spells simultaneously as the rules describe, the
ledger of gestures is the interface, and the duel is saved in the
browser. Tester feedback rounds added per-hand planning, threat
evidence, a result strip with one-time rule explanations, a phone
layout and a structured rules page. Deploys as a static site behind
Caddy.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-22 15:33:29 -04:00