Commit Graph
8 Commits
Author SHA1 Message Date
Eric WagonerandClaude Opus 5.5 7317096c70 Words that fit a table of any size
The rules page, the offline page, the guide, two spell descriptions and
the share description no longer assume a duel has exactly two wizards:
every wizard chooses, attacks go at an opponent, the last wizard
standing wins, and blindness and invisibility speak of other wizards.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0141G6xqLeNRYEtviLWSB5Up
2026-10-10 19:00:42 -04:00
Eric WagonerandClaude Opus 5.5 6f9d4de92d An editing pass over the words around the game, and three corrections in the guide
The guide, the hall, the room page and the explanations after a turn
lose their closing aphorisms, most of their semicolons, the
statement-colon-example lines and the page narrating itself. The
tagline is one sentence, and 'a labor of love' is gone from the about
link. The chronicle's imagery and the in-world names stay.

Corrected along the way: a counter-spell does stop wound spells and
lightning (the guide said it did not); a shield is not the only defence
against a newly summoned creature; on the first turn a knife can hurt
you; a palm is no defence against a fireball; a goblin needs five turns
to match one; and only the offline duel lives in the browser.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0141G6xqLeNRYEtviLWSB5Up
2026-10-10 18:51:59 -04:00
Eric WagonerandClaude Opus 5.5 ee630276b3 Easier to make a move, and plainer words around the game
From feedback on the BoardGameGeek thread. The hands are framed and
labelled as yours, so they no longer read as sitting under your
opponent's columns. A move can be typed: the first letter goes to the
left hand, the second to the right, K stabs, a dash rests, Backspace
takes one back and Enter seals. The chosen pair, what it will do, any
warning and the button now sit in one row that stays in view. A clap
with one hand is warned of before the turn is sealed. The button says
what the player does: Seal the turn. The chronicle reads oldest first
and scrolls to the newest line. Headings, tabs and notes lose the
label-and-colon construction and the abstract headings; the chronicle's
imagery stays.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0141G6xqLeNRYEtviLWSB5Up
2026-10-10 18:29:49 -04:00
Eric WagonerandClaude Fable 5.1 e5c240d970 Gallery talk, the keeper's bell, rematches, seats that travel by phrase, and seats doubted before dropped
Brought over from the game kit, where they were ported from Wiz-War. The
host may let the Peanut Gallery talk; a watcher signs a name no seat
holds. A seated wizard may challenge Kestrel, the keeper: a seat is held,
the call rings Sentry once per table, and the lobby says what hour it is
where the keeper lives. A finished table may call for a rematch with the
same company and bots, seats held. Transfer seat mints four words good
for ten minutes and one use; the hall claims them. The hall forgets a
held seat only on the second refusal in a row.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0141G6xqLeNRYEtviLWSB5Up
2026-09-23 12:27:21 -04:00
Eric WagonerandClaude Fable 5.1 5c79a65319 A crowded table: keyed threats, a compact roster, a ledger selector, host-only starts
Threats are keyed by seat as well as hand and spell, so two opponents
building the same spell no longer crash the board (regression test).
Past three wizards the rail lists the others on a line each with health,
condition and whether they have moved; a row of names turns the ledger
toward any wizard, as do pressing a warning or choosing a target; each
seat keeps one colour across the ledger, the warnings and the rail. The
result strip folds untouched wizards into one line. A full table no
longer begins by itself: the host begins at every size and may send a
bot away. Target lists carry health and condition, and an intent
sentence says what the reveal will do.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0141G6xqLeNRYEtviLWSB5Up
2026-09-23 11:21:13 -04:00
Eric WagonerandClaude Fable 5.1 e340919b8f Send word: a way to reach the keeper
The about panel gets wizwar's contact paragraph (mail, Bluesky, Mastodon,
the source), and the colophons, the guide and the rules page each carry
a one-line way to report a rule read wrong.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0141G6xqLeNRYEtviLWSB5Up
2026-09-23 10:01:39 -04:00
Eric WagonerandClaude Fable 5.1 8e7376d59a The Peanut Gallery and table talk
A room's link without a seat is now a place in the gallery: a tokenless
view that withholds any gesture hidden from anyone at the table, counted
for the table and the lobby. Seated wizards can talk; each line is a
ledger line, shown in the rail and in the lobby, and the hall counts
what was said while you were away. The hall's pitch no longer says two
wizards.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0141G6xqLeNRYEtviLWSB5Up
2026-09-23 09:50:06 -04:00
Eric WagonerandClaude Fable 5.1 75c2dc9241 How to play: a guide to the page, with screenshots
A walk through the hall, the table, the ledger, the hands, the warnings,
the reveal, the rail and the phone layout, in the game's voice, with a
figure for each. Linked from the hall, both board pages and the rules.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0141G6xqLeNRYEtviLWSB5Up
2026-09-23 09:39:48 -04:00