A seat line now carries the SHA-256 of its token, compared in constant
time; the token itself goes once to the browser that earned it. Ledgers
written before this are read once more by their raw token, and
deploy/hash-tokens.ts rewrites them in place. Each submitted move is its
own ledger line, so a half-written turn survives a restart. A room code
is never reissued over an evicted room's ledger. Only the host seats a
bot. The deploy gate compares against the gallery view, so no token
leaves the ledger for it.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0141G6xqLeNRYEtviLWSB5Up
Threats are keyed by seat as well as hand and spell, so two opponents
building the same spell no longer crash the board (regression test).
Past three wizards the rail lists the others on a line each with health,
condition and whether they have moved; a row of names turns the ledger
toward any wizard, as do pressing a warning or choosing a target; each
seat keeps one colour across the ledger, the warnings and the rail. The
result strip folds untouched wizards into one line. A full table no
longer begins by itself: the host begins at every size and may send a
bot away. Target lists carry health and condition, and an intent
sentence says what the reveal will do.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0141G6xqLeNRYEtviLWSB5Up
CURRENT_RULES is stamped on the start line and the game state, and a
ledger replays under the revision it recorded (1 when it has none), so a
future fix that changes how a past turn resolves can keep the old path
for old duels. The reports desk skill now says when to bump it: only
when the deploy gate flags ledgers.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0141G6xqLeNRYEtviLWSB5Up
Every deploy first replays every production ledger with the engine about
to ship. The droplet gains a nightly rollup of counts and a nightly
backup to Spaces, a pulse script the pulse skill reads, rate limits on
opening rooms and taking seats, and eviction of idle rooms from memory
with reload from their ledgers on the next visit.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0141G6xqLeNRYEtviLWSB5Up