Commit Graph
19 Commits
Author SHA1 Message Date
Eric WagonerandClaude Fable 5.1 38e5f8b28d The family list knows the hall: about panels link to gamehall.kestrelsnest.social, and a new game gets a card there
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
2026-09-23 21:04:30 -04:00
Eric WagonerandClaude Fable 5.1 bcbd1c4429 The about panel says the games are free and where the hosting tip jar is
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
2026-09-23 20:25:04 -04:00
Eric WagonerandClaude Fable 5.1 d2bc5ac0f4 The collection is Kestrel's Hall
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
2026-09-23 19:51:19 -04:00
Eric WagonerandClaude Fable 5.1 7c60d19ad3 The tally: what the ledgers add up to, in the about panel
Ported from the game kit (7aa0553). GET /api/tally scans the ledgers,
replays each duel, and returns the counts, cached a minute; the duel's
own lines come from tallyOf on the final state (wins by slaying or by
surrender, draws, wizards slain and yielded, stopped moments). The hall
fetches it when the about panel opens.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0141G6xqLeNRYEtviLWSB5Up
2026-09-23 18:36:32 -04:00
Eric WagonerandClaude Fable 5.1 e5c240d970 Gallery talk, the keeper's bell, rematches, seats that travel by phrase, and seats doubted before dropped
Brought over from the game kit, where they were ported from Wiz-War. The
host may let the Peanut Gallery talk; a watcher signs a name no seat
holds. A seated wizard may challenge Kestrel, the keeper: a seat is held,
the call rings Sentry once per table, and the lobby says what hour it is
where the keeper lives. A finished table may call for a rematch with the
same company and bots, seats held. Transfer seat mints four words good
for ten minutes and one use; the hall claims them. The hall forgets a
held seat only on the second refusal in a row.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0141G6xqLeNRYEtviLWSB5Up
2026-09-23 12:27:21 -04:00
Eric WagonerandClaude Fable 5.1 effe17c729 Phone fixes at a crowded table: focus scroll in viewport coordinates, a wrapping masthead, a slimmer bar
Turning the ledger toward a wizard summed a sticky cell's offset, which
moves with the scroll; it now uses viewport rectangles and the width the
pinned columns cover, so repeated and switched taps land the same. The
masthead's actions wrap instead of running off a phone. The phone bar
names you, the wizard in focus and the count, with the roster a tap away.
The hands row's first cell is pinned with the rest of the turn column.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0141G6xqLeNRYEtviLWSB5Up
2026-09-23 11:41:28 -04:00
Eric WagonerandClaude Fable 5.1 5c79a65319 A crowded table: keyed threats, a compact roster, a ledger selector, host-only starts
Threats are keyed by seat as well as hand and spell, so two opponents
building the same spell no longer crash the board (regression test).
Past three wizards the rail lists the others on a line each with health,
condition and whether they have moved; a row of names turns the ledger
toward any wizard, as do pressing a warning or choosing a target; each
seat keeps one colour across the ledger, the warnings and the rail. The
result strip folds untouched wizards into one line. A full table no
longer begins by itself: the host begins at every size and may send a
bot away. Target lists carry health and condition, and an intent
sentence says what the reveal will do.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0141G6xqLeNRYEtviLWSB5Up
2026-09-23 11:21:13 -04:00
Eric WagonerandClaude Fable 5.1 8eca078043 The reports desk: a slip for surprises, replies in the hall
A Report button in a room's masthead files what happened and what was
expected, with a screenshot if there is one, pinned to the room and the
turn and rung through Sentry. Reports and the keeper's replies live in
feedback.jsonl beside the ledgers; the hall shows each seat's reports
with the thread under them and a line to answer. pull-reports.sh mirrors
the desk locally, report-reply.sh answers, and a skill works the desk.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0141G6xqLeNRYEtviLWSB5Up
2026-09-23 10:12:51 -04:00
Eric WagonerandClaude Fable 5.1 c49703ee4f The about panel no longer points at the source
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0141G6xqLeNRYEtviLWSB5Up
2026-09-23 10:04:14 -04:00
Eric WagonerandClaude Fable 5.1 e340919b8f Send word: a way to reach the keeper
The about panel gets wizwar's contact paragraph (mail, Bluesky, Mastodon,
the source), and the colophons, the guide and the rules page each carry
a one-line way to report a rule read wrong.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0141G6xqLeNRYEtviLWSB5Up
2026-09-23 10:01:39 -04:00
Eric WagonerandClaude Fable 5.1 8e7376d59a The Peanut Gallery and table talk
A room's link without a seat is now a place in the gallery: a tokenless
view that withholds any gesture hidden from anyone at the table, counted
for the table and the lobby. Seated wizards can talk; each line is a
ledger line, shown in the rail and in the lobby, and the hall counts
what was said while you were away. The hall's pitch no longer says two
wizards.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0141G6xqLeNRYEtviLWSB5Up
2026-09-23 09:50:06 -04:00
Eric WagonerandClaude Fable 5.1 75c2dc9241 How to play: a guide to the page, with screenshots
A walk through the hall, the table, the ledger, the hands, the warnings,
the reveal, the rail and the phone layout, in the game's voice, with a
figure for each. Linked from the hall, both board pages and the rules.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0141G6xqLeNRYEtviLWSB5Up
2026-09-23 09:39:48 -04:00
Eric WagonerandClaude Fable 5.1 58d7db106e A table for a dozen wizards, begun by its host
Rooms take up to twelve seats and the host begins the duel with whoever
is seated; a full table begins by itself. The lobby is a roster with a
bot seat and the host's begin button. The ledger pins the turn and your
own columns and scrolls sideways to the rest; the phone bar shows every
wizard's health; a wizard who is out watches the rest; each charmed
wizard gets their own gesture; an unnamed spell goes at whoever hurt you
last, else the weakest opponent; a stab has a target from the start.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0141G6xqLeNRYEtviLWSB5Up
2026-09-23 09:34:21 -04:00
Eric WagonerandClaude Fable 5.1 885dcf56e6 Play now against the bot opens a room the server keeps
Every duel then leaves a ledger and shows in the visitors digest; the
offline duel in the browser remains as a fallback.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0141G6xqLeNRYEtviLWSB5Up
2026-09-22 21:56:30 -04:00
Eric WagonerandClaude Fable 5.1 6c6edca4be The hall comes first, in the shape of wizwar's landing
The home page is a centred card: title and pitch, your name, play the
bot or continue the duel under way, create or join a duel by code, a
sample ledger, the duels this browser holds with whose move it is, and
the story of the game. The single-player board lives at /play. The
droplet gains the duel server as a systemd service behind Caddy.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-22 17:11:45 -04:00
Eric WagonerandClaude Fable 5.1 e1bda87987 Duels between people: rooms, the hall, and a games ledger
The store plays any seat, locally against the bot or remotely through
the server. A room has a four-letter code that is also its invite link;
the hall opens or joins one and lists the seats this browser holds with
whose move it is. The ledger and summary show every seat, threats name
their wizard, and the board is one component shared by the hall and the
room page.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-22 17:07:51 -04:00
Eric WagonerandClaude Fable 5.1 5de352db43 Credibility pass: one conflict check, one hostile list, one set of chrome
Duplicated logic and styling that had drifted apart is unified: the
gesture-sharing check, the hostile spell list, the enchanted test, the
plan limits, and the shared button, link, field and disabled styles.
Dead plumbing is gone: the always-true implemented flag, the unread
cast length, an unreachable guard, an impossible time-stop condition,
the unused sequence formatter and utility class, the template
placeholder. The counter-spell tests now put a counter-spell in front
of a spell, the test helpers live in one file, and the resolver's
sections are numbered in order. The deploy script's cache headers now
do what its comment says, and the README describes the screen rather
than listing features in the order they arrived.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-22 16:37:54 -04:00
Eric WagonerandClaude Fable 5.1 0036eaf625 On a phone, a reveal scrolls to what happened
The result strip comes into view with the last two ledger rows above it,
so the revealed gestures and their outcome are the first thing seen.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-22 16:02:26 -04:00
Eric WagonerandClaude Fable 5.1 865555e911 Waving Hands: a browser duel after Bartle's 1977 game
SvelteKit 5 single-player version against a heuristic bot. The engine
resolves all forty spells simultaneously as the rules describe, the
ledger of gestures is the interface, and the duel is saved in the
browser. Tester feedback rounds added per-hand planning, threat
evidence, a result strip with one-time rule explanations, a phone
layout and a structured rules page. Deploys as a static site behind
Caddy.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-22 15:33:29 -04:00