The keeper can say a word at a table through the keeper's door, signed as the keeper and heard whether or not the gallery may talk, so a call answered too late, after the duel began, can still be answered; waving-hands-say.sh sends it

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0141G6xqLeNRYEtviLWSB5Up
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Eric WagonerandClaude Opus 5.5 committed 2026-10-20 13:16:57 -04:00
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commit f21b2c3b16
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@@ -31,6 +31,7 @@
//
// GET /keeper/rooms/:id who sits at the table, and when each wizard last moved or spoke
// POST /keeper/rooms/:id/reseat {seat} a new token for a player locked out, as a link to send them
// POST /keeper/rooms/:id/say {text} a word from the keeper in the table's talk
import * as Sentry from '@sentry/node';
import { createServer, type IncomingMessage, type ServerResponse } from 'node:http';
@@ -234,6 +235,11 @@ async function handleKeeper(req: IncomingMessage, res: ServerResponse, parts: st
// The token rides the fragment, which the browser keeps to itself: it reaches neither Caddy's log nor this server.
return send(res, 200, { name: seat.name, link: `${PUBLIC_URL}/join/${room.id}#seat=${seat.id}.${token}` });
}
if (parts[3] === 'say' && parts.length === 4 && req.method === 'POST') {
const body = await readBody(req);
rooms.keeperSays(room, KEEPER, body.text);
return send(res, 204, {});
}
throw new RoomError('Not here.', 404);
}