Phone fixes at a crowded table: focus scroll in viewport coordinates, a wrapping masthead, a slimmer bar

Turning the ledger toward a wizard summed a sticky cell's offset, which
moves with the scroll; it now uses viewport rectangles and the width the
pinned columns cover, so repeated and switched taps land the same. The
masthead's actions wrap instead of running off a phone. The phone bar
names you, the wizard in focus and the count, with the roster a tap away.
The hands row's first cell is pinned with the rest of the turn column.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0141G6xqLeNRYEtviLWSB5Up
This commit is contained in:
Eric Wagoner
2026-09-23 11:41:28 -04:00
co-authored by Claude Fable 5.1
parent 5c79a65319
commit effe17c729
5 changed files with 44 additions and 11 deletions
+10 -5
View File
@@ -75,17 +75,22 @@
const crowded = $derived(duel.others.length >= 3); const crowded = $derived(duel.others.length >= 3);
// The focused wizard's columns slide in just past the pinned ones. // The focused wizard's columns slide in just past the pinned ones. Sticky cells
// report where they are stuck, not where they lie, so the sums are done in
// viewport coordinates: the header's distance from the scroller's edge plus
// the current scroll, less the width the pinned columns always cover.
$effect(() => { $effect(() => {
const who = duel.focus; const who = duel.focus;
void duel.focusTick; void duel.focusTick;
if (!who || !scroller) return; if (!who || !scroller) return;
const th = scroller.querySelector<HTMLElement>(`th[data-who="${who}"]`); const th = scroller.querySelector<HTMLElement>(`th[data-who="${who}"]`);
const pinned = scroller.querySelector<HTMLElement>('thead th.pin-right');
if (!th) return; if (!th) return;
const left = pinned ? pinned.offsetLeft + pinned.offsetWidth : 0; const pinnedWidth = ['th.turn', 'thead tr.hands th.pin-left', 'thead tr.hands th.pin-right']
.map((sel) => scroller!.querySelector<HTMLElement>(sel)?.getBoundingClientRect().width ?? 0)
.reduce((a, b) => a + b, 0);
const left = th.getBoundingClientRect().left - scroller.getBoundingClientRect().left + scroller.scrollLeft - pinnedWidth;
const reduce = window.matchMedia('(prefers-reduced-motion: reduce)').matches; const reduce = window.matchMedia('(prefers-reduced-motion: reduce)').matches;
scroller.scrollTo({ left: th.offsetLeft - left, behavior: reduce ? 'auto' : 'smooth' }); scroller.scrollTo({ left: Math.max(0, left), behavior: reduce ? 'auto' : 'smooth' });
}); });
</script> </script>
@@ -110,7 +115,7 @@
{/each} {/each}
</tr> </tr>
<tr class="hands"> <tr class="hands">
<th></th> <th class="turn"></th>
{#each columns as who (who)} {#each columns as who (who)}
<th scope="col" class:pin-left={who === duel.me}>left</th> <th scope="col" class:pin-left={who === duel.me}>left</th>
<th scope="col" class:pin-right={who === duel.me}>right</th> <th scope="col" class:pin-right={who === duel.me}>right</th>
+22 -1
View File
@@ -4,16 +4,28 @@
import { MAX_HP } from '$lib/game/state'; import { MAX_HP } from '$lib/game/state';
let { duel }: { duel: Duel } = $props(); let { duel }: { duel: Duel } = $props();
/** Past three wizards the bar names you, the wizard in focus, and the count; the roster is a tap away. */
const crowded = $derived(duel.others.length >= 3);
const shown = $derived(crowded ? [duel.focus ?? duel.foeId].filter((id) => id !== duel.me) : duel.others);
function toRoster() {
const reduce = window.matchMedia('(prefers-reduced-motion: reduce)').matches;
document.getElementById('roster')?.scrollIntoView({ behavior: reduce ? 'auto' : 'smooth', block: 'start' });
}
</script> </script>
{#if !duel.state.over} {#if !duel.state.over}
<div class="bar" class:watching={duel.spectating}> <div class="bar" class:watching={duel.spectating}>
<div class="health" class:many={duel.others.length > 1}> <div class="health" class:many={duel.others.length > 1}>
{#if !duel.spectating}<span><em>{duel.you.name}</em> {duel.you.hp}/{MAX_HP}</span>{/if} {#if !duel.spectating}<span><em>{duel.you.name}</em> {duel.you.hp}/{MAX_HP}</span>{/if}
{#each duel.others as id (id)} {#each shown as id (id)}
{@const w = duel.state.wizards[id]} {@const w = duel.state.wizards[id]}
<span class:gone={!w.alive || w.surrendered}><em>{w.name}</em> {w.hp}/{MAX_HP}</span> <span class:gone={!w.alive || w.surrendered}><em>{w.name}</em> {w.hp}/{MAX_HP}</span>
{/each} {/each}
{#if crowded}
<button type="button" class="count" onclick={toRoster}>{duel.state.seats.length} wizards</button>
{/if}
</div> </div>
{#if duel.spectating} {#if duel.spectating}
<span class="gallery">the gallery</span> <span class="gallery">the gallery</span>
@@ -88,6 +100,15 @@
opacity: 0.6; opacity: 0.6;
} }
.count {
background: none;
border: 0;
padding: 0;
font: inherit;
color: var(--frost);
text-decoration: underline dotted;
}
.gestures { .gestures {
display: flex; display: flex;
gap: 0.5rem; gap: 0.5rem;
+2 -1
View File
@@ -26,7 +26,7 @@
} }
</script> </script>
<section class="roster" aria-label="The other wizards"> <section class="roster" id="roster" aria-label="The other wizards">
<h2>At the table</h2> <h2>At the table</h2>
<ul> <ul>
{#each duel.others as id (id)} {#each duel.others as id (id)}
@@ -53,6 +53,7 @@
<style> <style>
.roster { .roster {
scroll-margin-top: 0.5rem;
padding: 0.75rem 0 0.4rem; padding: 0.75rem 0 0.4rem;
border-bottom: 1px solid var(--rule); border-bottom: 1px solid var(--rule);
} }
+3
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@@ -234,8 +234,11 @@
.actions { .actions {
display: flex; display: flex;
flex-wrap: wrap;
gap: 0.5rem; gap: 0.5rem;
flex-shrink: 0; flex-shrink: 0;
min-width: 0;
max-width: 100%;
} }
.quiet { .quiet {
+7 -4
View File
@@ -135,10 +135,13 @@
} }
.actions { .actions {
display: flex; display: flex;
gap: 0.5rem; flex-wrap: wrap;
flex-shrink: 0; gap: 0.5rem;
} flex-shrink: 0;
min-width: 0;
max-width: 100%;
}
.quiet { .quiet {
background: none; background: none;