Easier to make a move, and plainer words around the game

From feedback on the BoardGameGeek thread. The hands are framed and
labelled as yours, so they no longer read as sitting under your
opponent's columns. A move can be typed: the first letter goes to the
left hand, the second to the right, K stabs, a dash rests, Backspace
takes one back and Enter seals. The chosen pair, what it will do, any
warning and the button now sit in one row that stays in view. A clap
with one hand is warned of before the turn is sealed. The button says
what the player does: Seal the turn. The chronicle reads oldest first
and scrolls to the newest line. Headings, tabs and notes lose the
label-and-colon construction and the abstract headings; the chronicle's
imagery stays.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0141G6xqLeNRYEtviLWSB5Up
This commit is contained in:
Eric Wagoner
2026-10-10 18:29:49 -04:00
co-authored by Claude Opus 5.5
parent db682814ea
commit ee630276b3
9 changed files with 213 additions and 42 deletions
+6 -6
View File
@@ -13,7 +13,7 @@
<a href="#ledger">The ledger</a>
<a href="#hands">Your hands</a>
<a href="#threats">What they may do</a>
<a href="#reveal">The reveal</a>
<a href="#reveal">Sealing the turn</a>
<a href="#rail">Health, creatures and the sheet</a>
<a href="#phone">On a phone</a>
<a href="#gallery">The Peanut Gallery and table talk</a>
@@ -53,7 +53,7 @@
<figure>
<img src="/guide/hands.png" alt="Two panels of gesture buttons, left hand and right, each with a list beneath of spells under way and the gesture that continues them." />
</figure>
<p>Press a gesture for each hand. Beneath each hand is what that hand is part-way through: <em>D → F-W, Cure light wounds</em> means the digit you made last turn is the first gesture of that spell, and F then W would finish it. Press a line to make its next gesture; the diamond pins a spell so it stays at the top while you work toward it.</p>
<p>Press a gesture for each hand, or type them: the first letter you type goes to your left hand and the second to your right, with K for a stab, a dash to rest, Backspace to take one back and Enter to seal the turn. The two letters wait in a row at the foot of the hands, beside the button, however far the page has scrolled. Beneath each hand is what that hand is part-way through: <em>D → F-W, Cure light wounds</em> means the digit you made last turn is the first gesture of that spell, and F then W would finish it. Press a line to make its next gesture; the diamond pins a spell so it stays at the top while you work toward it.</p>
<p>When a gesture finishes a spell, <em>Finishes</em> appears with the spell chosen and <em>at</em> naming the likeliest subject. Change either. A gesture can belong to more than one spell so long as each run is unbroken, which is how F-F-F followed by S-S-D-D casts a Paralysis and then a Fireball; but one gesture may finish only one spell, and the page will tell you when two of your choices would share one.</p>
<p>Some hands are not yours to move. A hand paralysed or charmed by a rival, or a turn under amnesia, shows its forced gesture locked. Both palms at once is surrender, and the page warns before you do it.</p>
</section>
@@ -68,11 +68,11 @@
</section>
<section id="reveal">
<h2>The reveal</h2>
<h2>Sealing the turn</h2>
<figure>
<img src="/guide/result.png" alt="The result strip: each wizard's health before and after the turn, then the events of the turn in a line each." />
</figure>
<p><strong>Reveal gestures</strong> commits your turn. Against the bot the turn resolves at once; at a table it resolves when the last wizard has moved, and until then the button reads <em>Waiting</em>. Everything happens together: a shield made this turn stops a missile made this turn, a creature summoned this turn strikes this turn, and a cure lands in the same breath as the wound.</p>
<p><strong>Seal the turn</strong> commits your two gestures; nobody else sees them until every wizard has sealed theirs, and then all hands are shown at once. Against the bot the turn resolves at once; at a table it resolves when the last wizard has moved, and until then the button reads <em>Waiting</em>. Everything happens together: a shield made this turn stops a missile made this turn, a creature summoned this turn strikes this turn, and a cure lands in the same breath as the wound.</p>
<p>The strip above the hands says what changed: each wizard's health, then the events worth knowing, and the first time a rule surprises you, a line explaining it. The chronicle in the rail keeps the whole story.</p>
</section>
@@ -93,9 +93,9 @@
<section id="phone">
<h2>On a phone</h2>
<figure class="narrow">
<img src="/guide/phone.png" alt="The duel on a phone: the ledger, the result, the hands, and a bar fixed at the foot with every wizard's health, the chosen gestures and the reveal button." />
<img src="/guide/phone.png" alt="The duel on a phone: the ledger, the result, the hands, and a bar fixed at the foot with every wizard's health, the chosen gestures and the button that seals the turn." />
</figure>
<p>Everything is here, in one column. The bar at the foot keeps every wizard's health, your two chosen gestures and the reveal button in reach; after a reveal the page brings the ledger's last rows and the result into view. Lists are shorter, and <em>More spells</em> opens the rest.</p>
<p>Everything is here, in one column. The bar at the foot keeps every wizard's health, your two chosen gestures and the button that seals the turn in reach; after each turn the page brings the ledger's last rows and the result into view. Lists are shorter, and <em>More spells</em> opens the rest.</p>
</section>
<section id="gallery">