Send word: a way to reach the keeper
The about panel gets wizwar's contact paragraph (mail, Bluesky, Mastodon, the source), and the colophons, the guide and the rules page each carry a one-line way to report a rule read wrong. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0141G6xqLeNRYEtviLWSB5Up
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Claude Fable 5.1
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<h2>A first duel</h2>
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<p>Open with a wave on each hand. From W-W you may turn either hand into a counter-spell (W-W-S), a protection from evil (W-W-P) or resist heat (W-W-F-P), and nobody can hurt you on the first turn. Watch the warnings: when a missile is one gesture away, a palm costs you one hand for one turn; when a fireball is one gesture away, only a counter-spell, a resistance, or a counter of your own will do.</p>
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<p>Then choose a spell from the sheet and pin it to a hand, and keep the other hand for answering. Cause light wounds is three gestures, a fireball five, and summoning a goblin three; a goblin that lives for four turns has done a fireball's work. Read the rival's ledger every turn as they read yours. Both of you are bluffing, and the whole page is the paper.</p>
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<p>The full rules are on the <a href="/rules">rules page</a>, with Bartle's text.</p>
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<p>The full rules are on the <a href="/rules">rules page</a>, with Bartle's text. If a rule here reads wrong to you, or the page misbehaves, <a href="mailto:eric@ericwagoner.com">send word</a>; the hall's <em>about this game</em> has the other ways to reach the keeper.</p>
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</section>
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</main>
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