The Peanut Gallery and table talk
A room's link without a seat is now a place in the gallery: a tokenless view that withholds any gesture hidden from anyone at the table, counted for the table and the lobby. Seated wizards can talk; each line is a ledger line, shown in the rail and in the lobby, and the hall counts what was said while you were away. The hall's pitch no longer says two wizards. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0141G6xqLeNRYEtviLWSB5Up
This commit is contained in:
co-authored by
Claude Fable 5.1
parent
75c2dc9241
commit
8e7376d59a
@@ -4,6 +4,7 @@
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import Ledger from './Ledger.svelte';
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import MobileBar from './MobileBar.svelte';
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import SpellSheet from './SpellSheet.svelte';
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import TableTalk from './TableTalk.svelte';
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import TurnSummary from './TurnSummary.svelte';
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import WizardStatus from './WizardStatus.svelte';
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import { castKey, listText, tokensText, type Duel } from '$lib/game/duel.svelte';
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@@ -24,7 +25,7 @@
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{#if outcome}
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<div class="verdict" id="verdict" class:won>
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<h2>{won ? 'You win.' : outcome.winner === null ? 'A draw.' : 'You lose.'}</h2>
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<h2>{duel.spectating ? (outcome.winner === null ? 'A draw.' : `${duel.state.wizards[outcome.winner].name} wins.`) : won ? 'You win.' : outcome.winner === null ? 'A draw.' : 'You lose.'}</h2>
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<p>{outcome.reason}</p>
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{#if duel.remote}
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<a class="reveal again" href="/">Back to the hall</a>
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@@ -33,7 +34,12 @@
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{/if}
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</div>
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{:else}
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{#if duel.out}
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{#if duel.spectating}
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<section class="move out" aria-labelledby="move-heading">
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<h2 id="move-heading">You watch from the Peanut Gallery</h2>
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<p class="threats muted">{duel.awaitingText ? `${duel.awaitingText} ${duel.awaiting.length === 1 ? 'is' : 'are'} still writing turn ${duel.turnNumber}.` : `Turn ${duel.turnNumber} is being written.`} The gallery sees only what every wizard at the table can see.</p>
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</section>
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{:else if duel.out}
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<section class="move out" aria-labelledby="move-heading">
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<h2 id="move-heading">{duel.you.alive ? 'You have yielded' : 'You have fallen'}</h2>
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<p class="threats muted">The duel goes on without you. Watch the ledger fill; {listText(duel.others.filter((id) => duel.state.wizards[id].alive && !duel.state.wizards[id].surrendered).map((id) => duel.state.wizards[id].name))} still stand.</p>
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@@ -200,10 +206,13 @@
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</section>
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<aside class="rail">
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<WizardStatus wizard={duel.you} monsters={duel.yourMonsters} you />
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{#if !duel.spectating}
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<WizardStatus wizard={duel.you} monsters={duel.yourMonsters} you />
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{/if}
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{#each duel.others as id (id)}
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<WizardStatus wizard={duel.state.wizards[id]} monsters={duel.state.monsters.filter((m) => m.owner === id)} />
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{/each}
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<TableTalk {duel} />
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<SpellSheet {duel} />
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<Chronicle log={duel.state.log} />
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</aside>
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@@ -2,6 +2,7 @@
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import { goto } from '$app/navigation';
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import { allSeats, api, forgetSeat } from '$lib/game/client';
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import { Duel, duel, NAME_MAX, playerName, rememberName } from '$lib/game/duel.svelte';
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import { unreadTalk } from '$lib/game/talk';
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import type { RoomView } from '$lib/game/view';
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let name = $state(playerName() || duel.you.name);
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@@ -92,6 +93,12 @@
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return `waiting on ${g.waitingOn.map((id) => g.state!.wizards[id].name).join(', ')} · ${turn}`;
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}
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/** Lines of table talk said since this browser last looked in. */
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function unread(held: { roomId: string }): number {
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const g = games[held.roomId];
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return g ? unreadTalk(held.roomId, g.chat.length) : 0;
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}
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function yourMove(held: { roomId: string; seat: string }): boolean {
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const g = games[held.roomId];
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return !!g?.state && !g.state.over && g.waitingOn.includes(held.seat);
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@@ -109,7 +116,7 @@
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<section class="lid">
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<div class="lid-head">
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<h1>Waving Hands</h1>
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<p class="pitch">Two wizards. Two hands each. The right run of gestures is a spell.</p>
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<p class="pitch">Duelling wizards. Two hands each. The right run of gestures is a spell.</p>
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<p class="tag">Richard Bartle's 1977 pencil-and-paper duel, free in your browser. Each turn every wizard chooses a gesture per hand and all reveal together; a Fireball is F-S-S-D-D on one hand, a Shield is a single palm. Play the bot, or open a table for up to a dozen wizards and play by turns.</p>
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<p class="links"><a href="/guide">how to play</a> · <a href="/rules">the rules</a> · <a class="about-link" href="#about" onclick={() => (aboutOpen = true)}>about this game — a labor of love</a></p>
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</div>
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@@ -135,6 +142,7 @@
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<button type="submit" class="quiet" disabled={!ready || code.trim().length < 4}>Join</button>
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</form>
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</div>
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<p class="muted small">A code opens the door either way: take a seat if one is free, or watch from the Peanut Gallery.</p>
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{#if error}<p class="warning">{error}</p>{/if}
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</div>
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@@ -174,7 +182,7 @@
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<div class="ledger-row" class:your-move={yourMove(held)}>
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<a class="ledger-resume" href={`/join/${held.roomId}`}>
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<span class="ledger-code">{held.roomId}</span>
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<span class="ledger-info">{status(held)}</span>
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<span class="ledger-info">{status(held)}{#if unread(held) > 0} · <span class="talk-new">{unread(held)} new {unread(held) === 1 ? 'line' : 'lines'} of talk</span>{/if}</span>
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</a>
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<button type="button" class="ledger-forget" title="forget this duel" onclick={() => forget(held.roomId)}>×</button>
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</div>
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@@ -428,6 +436,10 @@
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text-decoration: underline;
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}
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.talk-new {
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color: var(--frost);
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}
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.ledger-code {
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font-weight: 600;
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letter-spacing: 0.12em;
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@@ -2,7 +2,7 @@
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import type { Duel } from '$lib/game/duel.svelte';
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import { glyph } from '$lib/game/glyphs';
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import { SPELL_BY_ID, type Hand } from '$lib/game/spells';
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import type { HistoryEntry, WizardId } from '$lib/game/state';
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import { hiddenFromViewer, type HistoryEntry, type WizardId } from '$lib/game/state';
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let { duel }: { duel: Duel } = $props();
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@@ -21,8 +21,8 @@
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cells: Record<WizardId, Placed[]>;
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}
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/** You first, then the others in table order. */
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const columns = $derived<WizardId[]>([duel.me, ...duel.others]);
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/** You first, then the others in table order; the gallery sees the table as laid. */
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const columns = $derived<WizardId[]>(duel.spectating ? duel.others : [duel.me, ...duel.others]);
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function placed(who: WizardId, turn: number, phases: string[]): Placed[] {
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const history = who === duel.me ? duel.you.history : duel.visible(who);
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@@ -30,7 +30,7 @@
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const out: Placed[] = [];
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history.forEach((entry, index) => {
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if (entry.turn === turn && phases.includes(entry.phase)) {
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out.push({ entry, index, hidden: raw[index].hiddenFrom.includes(duel.me) });
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out.push({ entry, index, hidden: hiddenFromViewer(raw[index].hiddenFrom, duel.me) });
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}
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});
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return out;
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@@ -110,7 +110,15 @@
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{/each}
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</tr>
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{/each}
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{#if drafting}
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{#if drafting && duel.spectating}
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<tr class="draft">
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<td class="turn">{duel.turnNumber}</td>
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{#each columns as who (who)}
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<td class="cell foe"><span class="letter placeholder">?</span></td>
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<td class="cell foe"><span class="letter placeholder">?</span></td>
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{/each}
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</tr>
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{:else if drafting}
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<tr class="draft" class:stopped={duel.timeStopped}>
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<td class="turn">{duel.timeStopped ? '' : duel.turnNumber}{#if duel.timeStopped}<span class="rownote">time stop</span>{/if}</td>
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{#each ['left', 'right'] as const as hand (hand)}
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@@ -7,22 +7,26 @@
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</script>
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{#if !duel.state.over}
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<div class="bar">
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<div class="bar" class:watching={duel.spectating}>
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<div class="health" class:many={duel.others.length > 1}>
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<span><em>{duel.you.name}</em> {duel.you.hp}/{MAX_HP}</span>
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{#if !duel.spectating}<span><em>{duel.you.name}</em> {duel.you.hp}/{MAX_HP}</span>{/if}
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{#each duel.others as id (id)}
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{@const w = duel.state.wizards[id]}
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<span class:gone={!w.alive || w.surrendered}><em>{w.name}</em> {w.hp}/{MAX_HP}</span>
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{/each}
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</div>
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<div class="gestures" aria-label="Chosen gestures">
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{#each HANDS as hand (hand)}
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<span class="letter" class:empty={duel.chosenGesture('main', hand) === null}>{duel.drawn('main', hand)}</span>
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{/each}
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</div>
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<button type="button" class="reveal" disabled={!duel.ready} onclick={() => duel.reveal()}>
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{duel.out ? 'Out' : duel.moved ? 'Waiting' : duel.surrendering ? 'Surrender' : duel.timeStopped ? 'Act' : 'Reveal'}
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</button>
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{#if duel.spectating}
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<span class="gallery">the gallery</span>
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{:else}
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<div class="gestures" aria-label="Chosen gestures">
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{#each HANDS as hand (hand)}
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<span class="letter" class:empty={duel.chosenGesture('main', hand) === null}>{duel.drawn('main', hand)}</span>
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{/each}
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</div>
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<button type="button" class="reveal" disabled={!duel.ready} onclick={() => duel.reveal()}>
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{duel.out ? 'Out' : duel.moved ? 'Waiting' : duel.surrendering ? 'Surrender' : duel.timeStopped ? 'Act' : 'Reveal'}
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</button>
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{/if}
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</div>
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{/if}
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@@ -49,6 +53,16 @@
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}
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}
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.bar.watching {
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grid-template-columns: 1fr auto;
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}
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.gallery {
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font-size: 0.8rem;
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font-style: italic;
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color: var(--bone-faint);
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}
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.health {
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display: flex;
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flex-direction: column;
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@@ -0,0 +1,124 @@
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<script lang="ts">
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import { tick } from 'svelte';
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import type { Duel } from '$lib/game/duel.svelte';
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let { duel }: { duel: Duel } = $props();
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const remote = $derived(duel.remote);
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const lines = $derived(remote?.chat ?? []);
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let draft = $state('');
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let sending = $state(false);
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let list = $state<HTMLElement | null>(null);
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// New talk scrolls into view, as at any table.
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$effect(() => {
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void lines.length;
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void tick().then(() => {
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if (list) list.scrollTop = list.scrollHeight;
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});
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});
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async function say(e: SubmitEvent) {
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e.preventDefault();
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const text = draft.trim();
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if (!text || sending) return;
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sending = true;
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if (await duel.say(text)) draft = '';
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sending = false;
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}
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</script>
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{#if remote}
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<section class="talk" aria-label="Table talk">
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<h2>Table talk{#if remote.audience > 0}<span class="audience">{remote.audience} in the gallery</span>{/if}</h2>
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<ul bind:this={list}>
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{#if lines.length === 0}
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<li class="muted">Nobody has said a word.</li>
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{/if}
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{#each lines as line, i (line.at + ':' + i)}
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<li class:you={line.id === duel.me}><em>{line.id === duel.me ? 'You' : duel.speaker(line.id)}</em> {line.text}</li>
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{/each}
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</ul>
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{#if remote.spectating}
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<p class="muted small">The gallery listens; only seated wizards speak.</p>
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{:else}
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<form onsubmit={say}>
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<input type="text" bind:value={draft} maxlength="300" placeholder="Say something to the table" aria-label="Say something to the table" autocomplete="off" />
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<button type="submit" class="quiet" disabled={!draft.trim() || sending}>Say</button>
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</form>
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{/if}
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</section>
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{/if}
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<style>
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.talk {
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padding: 0.75rem 0;
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border-top: 1px solid var(--rule);
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}
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h2 {
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font-size: 1.1rem;
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font-style: italic;
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margin-bottom: 0.4rem;
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display: flex;
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justify-content: space-between;
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align-items: baseline;
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gap: 0.75rem;
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}
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.audience {
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font-size: 0.8rem;
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font-style: normal;
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color: var(--bone-faint);
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}
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ul {
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list-style: none;
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margin: 0;
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padding: 0;
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max-height: 12rem;
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overflow-y: auto;
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font-size: 0.9rem;
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line-height: 1.4;
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}
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li + li {
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margin-top: 0.2rem;
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}
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li em {
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color: var(--bone-dim);
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}
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li.you em {
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color: var(--frost);
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}
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form {
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display: flex;
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gap: 0.4rem;
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margin-top: 0.5rem;
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}
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input {
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flex: 1;
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min-width: 0;
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}
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.quiet {
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background: none;
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border: 1px solid var(--rule-strong);
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border-radius: 4px;
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padding: 0.3rem 0.8rem;
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color: var(--bone);
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}
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.quiet:disabled {
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opacity: 0.5;
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}
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.small {
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font-size: 0.85rem;
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margin-top: 0.4rem;
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}
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</style>
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Block a user