A duel server: rooms, seat tokens, ledgers, and resolution when all have moved
Plain HTTP for actions and a websocket that only says "fetch again". A room is its append-only ledger replayed from the top; the engine is deterministic given the seed and the recorded inputs. Each seat sees a view filtered to what the rules let it know. Bot seats are filled at resolution time. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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Claude Fable 5.1
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@@ -14,6 +14,13 @@ export default defineConfig({
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adapter: adapter({ fallback: 'index.html' })
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})
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],
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server: {
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// In development the duel server runs beside Vite; in production Caddy does this.
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proxy: {
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'/api': 'http://localhost:8788',
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'/ws': { target: 'ws://localhost:8788', ws: true }
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}
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},
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test: {
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include: ['src/**/*.test.ts']
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}
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