The tally: what the ledgers add up to, in the about panel
Ported from the game kit (7aa0553). GET /api/tally scans the ledgers, replays each duel, and returns the counts, cached a minute; the duel's own lines come from tallyOf on the final state (wins by slaying or by surrender, draws, wizards slain and yielded, stopped moments). The hall fetches it when the about panel opens. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0141G6xqLeNRYEtviLWSB5Up
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co-authored by
Claude Fable 5.1
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66dd3bc10e
commit
7c60d19ad3
@@ -1,7 +1,7 @@
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<script lang="ts">
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import { goto } from '$app/navigation';
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import { otherGames, type FamilyGame } from '$lib/family';
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import { allSeats, api, doubtSeat, forgetSeat, rememberSeat, ServerError, trustSeat, type Report } from '$lib/game/client';
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import { allSeats, api, doubtSeat, forgetSeat, rememberSeat, ServerError, trustSeat, type Report, type Tally } from '$lib/game/client';
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import { Duel, duel, NAME_MAX, playerName, rememberName } from '$lib/game/duel.svelte';
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import { unreadTalk } from '$lib/game/talk';
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import type { RoomView } from '$lib/game/view';
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@@ -13,6 +13,12 @@
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let seats = $state(allSeats());
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let games = $state<Record<string, RoomView | null>>({});
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let aboutOpen = $state(false);
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/** The ledgers' tally, fetched when the about panel opens. */
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let tally = $state<Tally | null>(null);
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$effect(() => {
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if (aboutOpen && !tally) api.tally().then((t) => (tally = t)).catch(() => (tally = null));
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});
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const hours = (minutes: number) => (minutes < 90 ? `${minutes} minutes` : `${Math.round(minutes / 60)} hours`);
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/** The other games of the Kestrel's Nest, for the about panel. */
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let family = $state<FamilyGame[]>([]);
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$effect(() => {
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@@ -290,6 +296,23 @@
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<p>It is free and keeps no accounts. A duel against the bot lives in your own browser. A duel between people lives on a small server as an append-only ledger of moves, so it can be replayed from its first gesture, and each wizard is shown only what the rules let them see.</p>
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<h3>Send word</h3>
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<p>A rule read wrong, a bug, a duel you would like to tell of: write to <a href="mailto:eric@ericwagoner.com">eric@ericwagoner.com</a>, <a href="https://bsky.app/profile/kestrelsnest.social" target="_blank" rel="noreferrer">@kestrelsnest.social</a> on Bluesky, or <a href="https://toots.kestrelsnest.social/@eric" target="_blank" rel="noreferrer">@eric@toots.kestrelsnest.social</a> on Mastodon. The keeper of this hall roosts at <a href="https://kestrelsnest.social" target="_blank" rel="noreferrer">kestrelsnest.social</a>.</p>
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{#if tally}
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<h3>The tally</h3>
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<dl class="tally">
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<dt>{tally.gamesFinished}</dt><dd>{tally.gamesFinished === 1 ? 'duel' : 'duels'} fought to a finish, of {tally.gamesBegun} begun at {tally.tablesOpened} {tally.tablesOpened === 1 ? 'table' : 'tables'}</dd>
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<dt>{tally.namesSeated}</dt><dd>{tally.namesSeated === 1 ? 'name has' : 'names have'} taken a seat</dd>
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<dt>{tally.turnsPlayed}</dt><dd>turns of gestures written; {tally.longestGameTurns} in the longest duel</dd>
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<dt>{hours(tally.minutesAtTable)}</dt><dd>at the table, by the clock between reveals</dd>
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<dt>{tally.gamesWithBot}</dt><dd>{tally.gamesWithBot === 1 ? 'duel' : 'duels'} with the bot seated; {tally.talkLines} {tally.talkLines === 1 ? 'line' : 'lines'} of table talk</dd>
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{#each Object.entries(tally.byGame) as [label, n] (label)}
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<dt>{n}</dt><dd>{label}</dd>
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{/each}
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</dl>
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<p class="muted small">
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{#if tally.firstGameAt}The first duel began {new Date(tally.firstGameAt).toLocaleDateString(undefined, { year: 'numeric', month: 'long', day: 'numeric' })}.{/if}
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Names are counted, not people: one wizard under two names is two here. Table time counts only the minutes between reveals, so a duel left open overnight adds nothing for the night.
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</p>
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{/if}
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{#if family.length}
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<h3>More games at the Kestrel's Nest</h3>
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<ul class="family">
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@@ -664,6 +687,23 @@
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margin-top: 0.6rem;
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}
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.tally {
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display: grid;
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grid-template-columns: max-content 1fr;
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gap: 0.25rem 0.9rem;
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margin: 0.4rem 0 0.6rem;
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}
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.tally dt {
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text-align: right;
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font-weight: 500;
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color: var(--bone);
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}
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.tally dd {
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margin: 0;
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}
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.about-body em {
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color: var(--bone);
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}
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@@ -117,6 +117,21 @@ async function call<T>(method: string, path: string, body?: unknown): Promise<T>
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type Seated = { seat: WizardId; token: string; view: RoomView };
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/** A report to the keeper, with the exchange under it. */
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/** What the ledgers add up to. */
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export interface Tally {
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tablesOpened: number;
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gamesBegun: number;
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gamesFinished: number;
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namesSeated: number;
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turnsPlayed: number;
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minutesAtTable: number;
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longestGameTurns: number;
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gamesWithBot: number;
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talkLines: number;
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firstGameAt: string | null;
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byGame: Record<string, number>;
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}
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export interface Report {
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id: string;
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at: string;
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@@ -155,6 +170,7 @@ export const api = {
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const res = await fetch(`/api/reports/${id}/image`, { method: 'POST', headers: { 'content-type': file.type || 'application/octet-stream' }, body: file });
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if (!res.ok) throw new ServerError(((await res.json().catch(() => ({}))) as { error?: string }).error ?? `The server answered ${res.status}.`, res.status);
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},
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tally: () => call<Tally>('GET', '/api/tally'),
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myReports: (seats: { roomId: string; token: string }[]) => call<{ reports: Report[] }>('POST', '/api/reports/mine', { seats }),
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answerReport: (id: string, roomId: string, token: string, text: string) => call<{ ok: true }>('POST', `/api/reports/${id}/answer`, { roomId, token, text })
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};
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@@ -0,0 +1,16 @@
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import { describe, expect, it } from 'vitest';
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import { createGame } from './state';
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import { play } from './test-helpers';
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import { tallyOf } from './tally';
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describe('the tally of a finished duel', () => {
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it('counts nothing for a duel still in play', () => {
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expect(tallyOf(createGame({ A: 'Ann', B: 'Bo' }, 1))).toEqual({});
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});
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it('counts a surrender as a win by surrender', () => {
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const s = play(createGame({ A: 'Ann', B: 'Bo' }, 1), { left: 'P', right: 'P' });
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expect(s.over?.winner).toBe('B');
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expect(tallyOf(s)).toEqual({ "duels won by a rival's surrender": 1, 'wizards who yielded, all told': 1 });
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});
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});
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@@ -0,0 +1,26 @@
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// The game's own lines for the hall's tally, read off a finished duel. Only
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// what the final state records for certain: who is dead, who yielded, and
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// how the duel was decided.
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import type { GameState } from './state';
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export function tallyOf(state: GameState): Record<string, number> {
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if (!state.over) return {};
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const wizards = state.seats.map((id) => state.wizards[id]);
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const dead = wizards.filter((w) => !w.alive).length;
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const yielded = wizards.filter((w) => w.alive && w.surrendered).length;
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const out: Record<string, number> = {};
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const add = (label: string, n = 1) => {
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if (n > 0) out[label] = (out[label] ?? 0) + n;
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};
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if (state.over.winner !== null) {
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const losers = wizards.filter((w) => w.id !== state.over!.winner);
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if (losers.every((w) => !w.alive)) add('duels won with every rival slain');
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else add("duels won by a rival's surrender");
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} else if (dead === wizards.length) add('duels drawn with every wizard dead');
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else add('duels drawn with every wizard yielding');
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add('wizards slain, all told', dead);
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add('wizards who yielded, all told', yielded);
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add('stopped moments taken', wizards.reduce((n, w) => n + w.history.filter((h) => h.phase === 'timestop').length, 0));
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return out;
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}
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