Duels record the rules revision they began under
CURRENT_RULES is stamped on the start line and the game state, and a ledger replays under the revision it recorded (1 when it has none), so a future fix that changes how a past turn resolves can keep the old path for old duels. The reports desk skill now says when to bump it: only when the deploy gate flags ledgers. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0141G6xqLeNRYEtviLWSB5Up
This commit is contained in:
co-authored by
Claude Fable 5.1
parent
8eca078043
commit
7485d50b8d
@@ -38,7 +38,7 @@ async function main(): Promise<void> {
|
||||
try {
|
||||
for (const line of lines) {
|
||||
if (line.t === 'seat') seats.push(line);
|
||||
else if (line.t === 'start') state = createGame(Object.fromEntries(seats.map((s) => [s.id, s.name])), line.seed);
|
||||
else if (line.t === 'start') state = createGame(Object.fromEntries(seats.map((s) => [s.id, s.name])), line.seed, line.rules ?? 1);
|
||||
else if (line.t === 'turn' && state) {
|
||||
state = resolveTurn(state, line.inputs as Record<WizardId, TurnInput>);
|
||||
turns += 1;
|
||||
|
||||
Reference in New Issue
Block a user