An editing pass over the words around the game, and three corrections in the guide
The guide, the hall, the room page and the explanations after a turn lose their closing aphorisms, most of their semicolons, the statement-colon-example lines and the page narrating itself. The tagline is one sentence, and 'a labor of love' is gone from the about link. The chronicle's imagery and the in-world names stay. Corrected along the way: a counter-spell does stop wound spells and lightning (the guide said it did not); a shield is not the only defence against a newly summoned creature; on the first turn a knife can hurt you; a palm is no defence against a fireball; a goblin needs five turns to match one; and only the offline duel lives in the browser. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0141G6xqLeNRYEtviLWSB5Up
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Claude Opus 5.5
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@@ -199,7 +199,7 @@
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<a href={`/join/${r.rematch.to}`}>Take your seat</a>
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{:else}
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<button type="button" class="quiet" disabled={rematching} onclick={rematch}>Duel again with this table</button>
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<span>the same company, at a new table; seats are held for everyone here.</span>
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<span>The same company sits down at a new table, with a seat held for everyone here.</span>
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{/if}
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</p>
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{/if}
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@@ -208,7 +208,7 @@
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<section class="lobby">
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<p class="eyebrow">room {roomId}</p>
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<h2>Take a seat</h2>
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<p>A wizard has opened this table and is gathering opponents. Choose a name and sit; the duel begins when the host says.</p>
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<p>A wizard has opened this table and is gathering opponents. Choose a name and sit down. The duel begins when the host says.</p>
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<form class="rename" onsubmit={takeSeat}>
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<label class="field">
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<span>Your name</span>
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@@ -229,12 +229,12 @@
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{#if seatFree}
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<p>{hostName} is gathering wizards. Sit down above, or watch from the gallery until the duel begins.</p>
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{:else}
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<p>The table is full. You watch from the Peanut Gallery; the duel begins when {hostName} says.</p>
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<p>The table is full, so you watch from the Peanut Gallery. The duel begins when {hostName} says.</p>
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{/if}
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{:else}
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<p class="eyebrow">room {roomId}</p>
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<h2>The table is laid</h2>
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<p>Send this link, or the code. Whoever opens it takes a seat; the table holds a dozen, and the duel begins when you say. Anyone who arrives once it has begun watches from the Peanut Gallery.</p>
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<p>Send this link, or the code. Whoever opens it takes a seat, up to a dozen, and the duel begins when you say. Anyone who arrives once it has begun watches from the Peanut Gallery.</p>
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<p class="link-row"><code>{link}</code><button type="button" class="quiet" onclick={copyLink}>{copied ? 'Copied' : 'Copy link'}</button></p>
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{/if}
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<ul class="roster">
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@@ -254,7 +254,7 @@
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<li class="empty muted">{r.size - r.seats.length - r.expected.length} of {r.size} seats empty{#if r.audience > 0}; {r.audience} in the gallery{r.galleryTalk ? ', allowed to talk' : ''}{/if}</li>
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</ul>
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{#if r.rematchOf}
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<p class="muted">A rematch of table {r.rematchOf}: the same company, seats held for those not yet back.</p>
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<p class="muted">This is a rematch of table {r.rematchOf}, with seats held for those not yet back.</p>
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{/if}
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{#if !watching}
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<div class="ways">
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@@ -280,7 +280,7 @@
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<p class="muted small">{r.keeper} keeps this site and answers every call, sometimes within the minute, sometimes after a night's sleep.{#if keeperHour} It is {keeperHour} where {r.keeper} lives.{/if} The seat is held either way.</p>
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</div>
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{:else if r.challenge}
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<p class="muted small">{r.keeper} has been called to the table by {room.speaker(r.challenge.by)}.{#if keeperHour} It is {keeperHour} there.{/if} A seat is held: if they can come now they will take it; if they are asleep or away they will leave a word below when they can. Meanwhile the table is yours: seat a bot, invite a friend, or open another duel in a new tab and play on. This table keeps its place in your hall until you come back.</p>
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<p class="muted small">{r.keeper} has been called to the table by {room.speaker(r.challenge.by)}.{#if keeperHour} It is {keeperHour} there.{/if} A seat is held for them. If they can come now, they will take it. If they are asleep or away, they will leave a word below when they can. In the meantime you can seat a bot, invite a friend, or play another duel in a new tab. This table keeps its place in your hall until you come back.</p>
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{/if}
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{/if}
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{#if r.error}<p class="notice">{r.error}</p>{/if}
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