An editing pass over the words around the game, and three corrections in the guide
The guide, the hall, the room page and the explanations after a turn lose their closing aphorisms, most of their semicolons, the statement-colon-example lines and the page narrating itself. The tagline is one sentence, and 'a labor of love' is gone from the about link. The chronicle's imagery and the in-world names stay. Corrected along the way: a counter-spell does stop wound spells and lightning (the guide said it did not); a shield is not the only defence against a newly summoned creature; on the first turn a knife can hurt you; a palm is no defence against a fireball; a goblin needs five turns to match one; and only the offline duel lives in the browser. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0141G6xqLeNRYEtviLWSB5Up
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@@ -61,7 +61,7 @@
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<form class="slip" aria-labelledby="report-heading" onsubmit={send}>
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<h2 id="report-heading">Something amiss?</h2>
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{#if sent}
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<p class="thanks">Recorded beside the room's ledger, with the turn. Thank you; the keeper will study the moment.{#if error} {error}{/if}</p>
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<p class="thanks">Recorded beside the room's ledger, with the turn. Thank you. The keeper will look into it.{#if error} {error}{/if}</p>
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{:else}
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<label class="field">
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<span>What happened?</span>
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@@ -76,7 +76,7 @@
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<input type="file" accept="image/png,image/jpeg,image/webp" onchange={pickImage} />
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{#if preview}<img class="preview" src={preview} alt="The screenshot you chose" />{/if}
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</label>
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<p class="muted small">The room code and the turn ride along; the keeper can replay the duel to this moment.</p>
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<p class="muted small">The room code and the turn are sent with it, so the keeper can replay the duel to this moment.</p>
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{#if error}<p class="warning">{error}</p>{/if}
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<div class="actions">
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<button type="submit" class="reveal small" disabled={!happened.trim() || busy}>{busy ? 'Sending' : 'Send it'}</button>
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