Credibility pass: one conflict check, one hostile list, one set of chrome

Duplicated logic and styling that had drifted apart is unified: the
gesture-sharing check, the hostile spell list, the enchanted test, the
plan limits, and the shared button, link, field and disabled styles.
Dead plumbing is gone: the always-true implemented flag, the unread
cast length, an unreachable guard, an impossible time-stop condition,
the unused sequence formatter and utility class, the template
placeholder. The counter-spell tests now put a counter-spell in front
of a spell, the test helpers live in one file, and the resolver's
sections are numbered in order. The deploy script's cache headers now
do what its comment says, and the README describes the screen rather
than listing features in the order they arrived.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
This commit is contained in:
Eric Wagoner
2026-09-22 16:37:54 -04:00
co-authored by Claude Fable 5.1
parent 527820ee95
commit 5de352db43
22 changed files with 415 additions and 485 deletions
+17 -14
View File
@@ -17,18 +17,19 @@ npm install
npm run dev
```
You duel a heuristic bot. Choose a gesture per hand, pick which completed spell (if any) each
hand casts and at whom, and reveal. Beneath each hand is a list of the spells that hand is
part-way through; selecting one makes its next gesture, and the diamond pins it. Every entry
in the spell sheet offers "Plan with left hand" and "Plan with right hand", showing what that
hand still has to make, so a duel can start from a chosen spell rather than a guessed gesture.
When a rule decides something surprising (a shield that stopped a goblin but not a wound
spell, a countered spell, a one-handed clap, a reused run of gestures) the result strip
explains it once per duel; the checkbox under the hands turns this off. Warnings
above the hands cite the opponent's gestures that could finish a hostile spell, and selecting
a warning lights those gestures up in the ledger. After each reveal a short strip shows what
changed each wizard's health and everything else worth knowing, with the full chronicle in
the sidebar. The rules are at `/rules`.
You duel a heuristic bot. Each turn, choose a gesture per hand, pick which completed spell
(if any) each hand casts and at whom, and reveal. The rules are at `/rules`.
Around the two hands:
- the ledger of every gesture both wizards have made, with completed spells named;
- beneath each hand, the spells it is part-way through, one click from the next gesture, with
a pin to keep one in view; every spell-sheet entry can also be planned with either hand;
- warnings citing the opponent's gestures that could finish a hostile spell, which light those
gestures up in the ledger when selected;
- after each reveal, a strip of what changed each wizard's health and everything else worth
knowing, and a one-time explanation when a rule decided something surprising;
- the full chronicle and the spell sheet in the sidebar.
The duel is saved to the browser's local storage after every change, so it survives reading
the rules, a refresh, or a phone putting the tab to sleep. Starting a new duel asks first if
@@ -38,10 +39,12 @@ one is under way. Nothing is rendered on the server.
- `src/lib/game/spells.ts` the spell book and monster stats
- `src/lib/game/gestures.ts` sequence matching, threat detection, gesture-sharing conflicts
- `src/lib/game/state.ts` the duel's state and the seeded random source
- `src/lib/game/resolve.ts` simultaneous turn resolution
- `src/lib/game/bot.ts` the opponent
- `src/lib/game/duel.svelte.ts` reactive store binding the engine to the UI
- `src/lib/components/` ledger, hand pickers, status, chronicle, spell sheet
- `src/lib/game/duel.svelte.ts` reactive store binding the engine to the UI, saved to local storage
- `src/lib/components/` the ledger, hand pickers, status panels, result strip, chronicle, spell sheet, and the sticky bar for phones
- `src/routes/rules/` the rules page, rendered from the spell book and the transcription in `docs/`
## Simplifications