A table for a dozen wizards, begun by its host

Rooms take up to twelve seats and the host begins the duel with whoever
is seated; a full table begins by itself. The lobby is a roster with a
bot seat and the host's begin button. The ledger pins the turn and your
own columns and scrolls sideways to the rest; the phone bar shows every
wizard's health; a wizard who is out watches the rest; each charmed
wizard gets their own gesture; an unnamed spell goes at whoever hurt you
last, else the weakest opponent; a stab has a target from the start.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0141G6xqLeNRYEtviLWSB5Up
This commit is contained in:
Eric Wagoner
2026-09-23 09:34:21 -04:00
co-authored by Claude Fable 5.1
parent 79947e31ba
commit 58d7db106e
15 changed files with 299 additions and 61 deletions
+53 -8
View File
@@ -79,14 +79,14 @@
<tr>
<th class="turn" scope="col"><span class="visually-hidden">Turn</span></th>
{#each columns as who (who)}
<th class:you={who === duel.me} class:foe={who !== duel.me} colspan="2" scope="colgroup">{duel.state.wizards[who].name}{#if who === duel.me}&nbsp;(you){/if}</th>
<th class:you={who === duel.me} class:foe={who !== duel.me} class:gone={!duel.state.wizards[who].alive || duel.state.wizards[who].surrendered} colspan="2" scope="colgroup">{duel.state.wizards[who].name}{#if who === duel.me}&nbsp;(you){/if}</th>
{/each}
</tr>
<tr class="hands">
<th></th>
{#each columns as who (who)}
<th scope="col">left</th>
<th scope="col">right</th>
<th scope="col" class:pin-left={who === duel.me}>left</th>
<th scope="col" class:pin-right={who === duel.me}>right</th>
{/each}
</tr>
</thead>
@@ -96,7 +96,7 @@
<td class="turn">{row.label}{#if row.note}<span class="rownote">{row.note}</span>{/if}</td>
{#each columns as who (who)}
{#each ['left', 'right'] as const as hand (hand)}
<td class="cell" class:you={who === duel.me} class:foe={who !== duel.me}>
<td class="cell" class:you={who === duel.me} class:foe={who !== duel.me} class:pin-left={who === duel.me && hand === 'left'} class:pin-right={who === duel.me && hand === 'right'}>
{#each row.cells[who] as p (p.index)}
{@const notes = notesFor(who, p.index, hand)}
{@const other = hand === 'left' ? p.entry.right : p.entry.left}
@@ -114,7 +114,7 @@
<tr class="draft" class:stopped={duel.timeStopped}>
<td class="turn">{duel.timeStopped ? '' : duel.turnNumber}{#if duel.timeStopped}<span class="rownote">time stop</span>{/if}</td>
{#each ['left', 'right'] as const as hand (hand)}
<td class="cell you">
<td class="cell you" class:pin-left={hand === 'left'} class:pin-right={hand === 'right'}>
{#each duel.activeSets as set (set)}
{@const undecided = duel.chosenGesture(set, hand) === null || duel.charmedHand === hand}
{@const cast = duel.chosen[set][hand]}
@@ -138,17 +138,53 @@
<style>
.scroller {
max-height: clamp(170px, 30vh, 400px);
overflow-y: auto;
overflow: auto;
border-top: 1px solid var(--rule-strong);
border-bottom: 1px solid var(--rule-strong);
}
/* With many wizards the table grows sideways; the turn and your own two columns stay pinned on the left. */
.ledger {
width: 100%;
border-collapse: collapse;
min-width: 100%;
border-collapse: separate;
border-spacing: 0;
table-layout: fixed;
}
.ledger th,
.ledger td {
min-width: 4.5rem;
}
th.pin-left,
td.pin-left,
th.pin-right,
td.pin-right {
position: sticky;
z-index: 1;
background: var(--slate-deep);
}
th.pin-left,
td.pin-left {
left: 2.9rem;
}
th.pin-right,
td.pin-right {
left: 7.4rem;
}
thead th.pin-left,
thead th.pin-right {
z-index: 3;
}
thead th.gone {
text-decoration: line-through;
color: var(--bone-dim);
}
thead th {
position: sticky;
top: 0;
@@ -177,7 +213,12 @@
th.turn,
td.turn {
position: sticky;
left: 0;
z-index: 2;
background: var(--slate-deep);
width: 2.9rem;
min-width: 2.9rem;
color: var(--bone-faint);
text-align: right;
padding-right: 0.5rem;
@@ -266,4 +307,8 @@
border-bottom: 2px solid var(--ember);
}
tr.draft td.turn {
background: var(--slate);
}
</style>