A hand forced by amnesia or paralysis still casts what it completes
The default cast was chosen only when a gesture was clicked, so a hand bound to repeat its last gesture finished its spell and let it pass. Defaults are now chosen at the start of every turn. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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import { describe, expect, it } from 'vitest';
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import { Duel } from './duel.svelte';
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import { resolveTurn } from './resolve';
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import { createGame, type GameState, type TurnInput } from './state';
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import type { Gesture } from './spells';
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const noop = (): TurnInput => ({ left: '-', right: '-', casts: [] });
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/** A is one gesture from a lightning bolt and has just been struck by amnesia. */
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function amnesiaBeforeLightning(): GameState {
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let s = createGame({ A: 'You', B: 'Foe' }, 1);
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const left = 'DFFD';
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const foe = '-DPP';
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for (let i = 0; i < 4; i++) {
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s = resolveTurn(s, {
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A: { ...noop(), left: left[i] as Gesture },
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B: { ...noop(), left: foe[i] as Gesture, casts: i === 3 ? [{ hand: 'left', spellId: 'amnesia' }] : [] }
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});
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}
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expect(s.wizards.A.constraints.amnesia).toBe(true);
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return s;
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}
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describe('the duel store', () => {
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it('casts the spell a forced repeat completes, without a click', () => {
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const duel = new Duel(amnesiaBeforeLightning());
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expect(duel.forced.left).toBe('D');
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expect(duel.completions.main.left.map((c) => c.spell.id)).toContain('lightning_bolt');
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expect(duel.sets.main.left.spellId).toBe('lightning_bolt');
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expect(duel.ready).toBe(true);
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duel.reveal();
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expect(duel.foe.hp).toBe(10);
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});
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it('chooses a default cast at the start of the next turn as well', () => {
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let s = createGame({ A: 'You', B: 'Foe' }, 1);
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// A's left hand made D-F-F-D; B's amnesia lands as A makes the fourth gesture.
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const left = 'DFFD';
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const foe = '-DPP';
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for (let i = 0; i < 3; i++) {
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s = resolveTurn(s, { A: { ...noop(), left: left[i] as Gesture }, B: { ...noop(), left: foe[i] as Gesture } });
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}
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const duel = new Duel(s);
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duel.choose('main', 'left', 'D');
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duel.choose('main', 'right', '-');
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// The bot is replaced by a scripted foe for this test: resolve directly, then hand the store the result.
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const next = resolveTurn(s, { A: { ...noop(), left: 'D' }, B: { ...noop(), left: 'P', casts: [{ hand: 'left', spellId: 'amnesia' }] } });
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const fresh = new Duel(next);
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expect(fresh.sets.main.left.spellId).toBe('lightning_bolt');
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});
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});
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