The masthead, the scrim, the quiet button and the colophon are styled once in app.css instead of pasted into each page and slip with drifting paddings; the style blocks of the play page and the board are indented like the rest of the files; and comments in script and CSS say what the code does or guards, in plain words, where they had been written in the game's own voice

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0141G6xqLeNRYEtviLWSB5Up
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Eric WagonerandClaude Fable 5.1 committed 2026-10-29 11:10:19 -04:00
1 parent 22979afd35
commit 42144c1cc9
19 files changed
+364 -481

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+4 -4
View File
@@ -15,7 +15,7 @@ export function viewFor(state: GameState, viewer: WizardId): GameState {
return view;
}
/** One line of table talk: from a seat, or from the Peanut Gallery when the host allows it (id SPECTATOR, signed with `name`), or from the keeper of the site. */
/** One chat line: from a seat, from a spectator when the host allows it (id SPECTATOR, signed with `name`), or from the site maintainer (`keeper`). */
export interface ChatLine {
id: WizardId;
text: string;
@@ -46,15 +46,15 @@ export interface RoomView {
audience: number;
/** The host lets the gallery talk. */
galleryTalk: boolean;
/** The keeper of the site was called to a seat, and by whom. */
/** The site maintainer was invited to a held seat, and by whom. */
challenge: { by: WizardId; at: number } | null;
/** Names with a seat held who have not yet sat: the last table's wizards, or the keeper. */
/** Names with a seat held who have not yet sat: the previous room's players, or the site maintainer. */
expected: string[];
/** A finished table's rematch: where it went, and who called. */
rematch: { to: string; by: WizardId } | null;
/** The table this one is the rematch of. */
rematchOf: string | null;
/** The keeper of the site, and where they live, for a table that calls them. */
/** The site maintainer's name and time zone, for rooms that invite them. */
keeper: string;
keeperZone: string;
}