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kestrelsnest-blog/static/games/wiz-war-eighth-edition/index.html
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Eric WagonerandClaude Opus 4.8 cfabb20537 Add shelves page to game library; refresh bggpipe export
Port the export's physical shelf layout (.wall/.orow/.ocell) into the
scoped embed.css so /mygames/?g=shelves renders the wall in true
proportions, using the cream board color and accent-purple links for
legibility on the dark theme. Includes a fresh bggpipe re-export (new
Etherfields and Red Dragon Inn titles, updated art). embed.js/embed.css
are untouched by the export.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-09 16:36:24 -04:00

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<header class="site"><a href=".././">The Game Shelves</a>
<span class="sub">a board game library</span></header>
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<p><a href="../">← the whole library</a> · <a href="https://boardgamegeek.com/boardgame/104710" rel="noopener">view on BGG ↗</a></p>
<h1>Wiz-War (Eighth Edition) <span class="meta">(2012)</span></h1>
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<div class="art"><img src="../art/104710-117685.jpg" alt="box art for Wiz-War (Eighth Edition)"></div>
<div class="facts"><div class="factrow"><b>players</b> 24 players (best at 4)</div><div class="factrow"><b>playing time</b> 3060 min</div><div class="factrow"><b>ages</b> 14+</div><div class="factrow"><b>weight</b> 2.32 / 5</div><div class="factrow"><b>BGG rank</b> 1266</div><div class="factrow"><b>BGG rating</b> 7.06</div><div class="factrow"><b>designers</b> <span class="chip">Tom Jolly</span> <span class="chip">Kevin Wilson</span></div><div class="factrow"><b>artists</b> <span class="chip">Philip Dickenson</span> <span class="chip">Javier Guzman</span> <span class="chip">Bill Hallier</span> <span class="chip">Christophe Madura</span> <span class="chip">Denis Medri</span> <span class="chip">Dallas Mehlhoff</span> <span class="chip">Bob Renzas</span> <span class="chip">Gabe Rose</span></div><div class="factrow"><b>publishers</b> <span class="chip">Fantasy Flight Games</span> <span class="chip">Edge Entertainment</span> <span class="chip">Giochi Uniti</span> <span class="chip">Heidelberger Spieleverlag</span> <span class="chip">Wargames Club Publishing</span></div><div class="factrow"><b>categories</b> <span class="chip">Fantasy</span> <span class="chip">Fighting</span> <span class="chip">Miniatures</span></div><div class="factrow"><b>mechanics</b> <span class="chip">Deck Construction</span> <span class="chip">Dice Rolling</span> <span class="chip">Grid Movement</span> <span class="chip">Hand Management</span> <span class="chip">Interrupts</span> <span class="chip">Line of Sight</span> <span class="chip">Map Deformation</span> <span class="chip">Modular Board</span> <span class="chip">Pick-up and Deliver</span> <span class="chip">Player Elimination</span> <span class="chip">Take That</span> <span class="chip">Variable Set-up</span></div></div>
</div>
<div class="card"><div class="factrow"><b>my copy</b> English first edition · 2012</div><div class="factrow"><b>publishers</b> <span class="chip">Fantasy Flight Games</span></div><div class="factrow"><b>languages</b> <span class="chip">English</span></div></div>
<div class="card desc">In Wiz-War, wizards wage no-spells-barred magical duels deep in an underground labyrinth. This classic board game of magical mayhem for 2-4 players, created by Tom Jolly in 1983, pits players&#x27; wizards against each other in a stupendous struggle for magical mastery. Win by stealing other wizards&#x27; treasures and hauling them back to your base, or just score points by blasting the other wizards. The last wizard standing always wins.
Staying true to the spirit of the game that has entertained players for years, as well inspiring an entire genre of games, this 2011 edition of Wiz-War caters to the imagination and the funny bone. Casting an enriched array of spells, your wizards race through an underground maze, avoiding fireballs, werewolves, and psychic storms. Subtle game enhancements by Kevin Wilson and Tom Jolly promote faster play and clarify card effects.
—description from the publisher</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · D1</div></div>
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