Port the export's physical shelf layout (.wall/.orow/.ocell) into the scoped embed.css so /mygames/?g=shelves renders the wall in true proportions, using the cream board color and accent-purple links for legibility on the dark theme. Includes a fresh bggpipe re-export (new Etherfields and Red Dragon Inn titles, updated art). embed.js/embed.css are untouched by the export. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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39 lines
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<title>Catan · The Game Shelves</title>
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<link rel="icon" href="data:image/svg+xml,<svg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 100 100'><text y='.9em' font-size='90'>🎲</text></svg>">
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<header class="site"><a href=".././">The Game Shelves</a>
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<span class="sub">a board game library</span></header>
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<main>
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<p><a href="../">← the whole library</a> · <a href="https://boardgamegeek.com/boardgame/13" rel="noopener">view on BGG ↗</a></p>
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<h1>Catan <span class="meta">(1995)</span></h1>
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<div class="detail">
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<div class="art"><img src="../art/13-347121.png" alt="box art for Catan"></div>
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<div class="facts"><div class="factrow"><b>players</b> 3–4 players (best at 4)</div><div class="factrow"><b>playing time</b> 60–120 min</div><div class="factrow"><b>ages</b> 10+</div><div class="factrow"><b>weight</b> 2.28 / 5</div><div class="factrow"><b>BGG rank</b> 626</div><div class="factrow"><b>BGG rating</b> 7.09</div><div class="factrow"><b>designers</b> <span class="chip">Klaus Teuber</span></div><div class="factrow"><b>artists</b> <span class="chip">Volkan Baga</span> <span class="chip">Tanja Donner</span> <span class="chip">Pete Fenlon</span> <span class="chip">Jason Hawkins</span> <span class="chip">Eric Hibbeler</span> <span class="chip">Michaela Kienle</span> <span class="chip">Andreas Klober</span> <span class="chip">Harald Lieske</span></div><div class="factrow"><b>publishers</b> <span class="chip">KOSMOS</span> <span class="chip">64 Ounce Games</span> <span class="chip">999 Games</span> <span class="chip">Albi</span> <span class="chip">Astrel Games</span> <span class="chip">BGA Plus</span></div><div class="factrow"><b>categories</b> <span class="chip">Economic</span> <span class="chip">Negotiation</span></div><div class="factrow"><b>mechanics</b> <span class="chip">Chaining</span> <span class="chip">Dice Rolling</span> <span class="chip">Hand Management</span> <span class="chip">Hexagon Grid</span> <span class="chip">Hidden Victory Points</span> <span class="chip">Income</span> <span class="chip">Market</span> <span class="chip">Modular Board</span> <span class="chip">Network and Route Building</span> <span class="chip">Race</span> <span class="chip">Random Production</span> <span class="chip">Take That</span> <span class="chip">Trading</span> <span class="chip">Variable Set-up</span></div></div>
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</div>
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<div class="card"><div class="factrow"><b>my copy</b> English edition 2016 · 2016</div><div class="factrow"><b>publishers</b> <span class="chip">Catan Studio</span></div><div class="factrow"><b>languages</b> <span class="chip">English</span></div></div>
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<div class="card desc">In CATAN (formerly The Settlers of Catan), players try to be the dominant force on the island of Catan by building settlements, cities and roads. On each turn dice are rolled to determine which resources the island produces. Players build structures by 'spending' resources (sheep, wheat, wood, brick and ore) which are represented by the relevant resource cards; each land type, with the exception of the unproductive desert, produces a specific resource: hills produce brick, forests produce wood, mountains produce ore, fields produce wheat, and pastures produce sheep.
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Set-up includes randomly placing large hexagonal tiles (each depicting one of the five resource-producing terrain types--or the desert) in a honeycomb shape and surrounding them with water tiles, some of which contain ports of exchange. A number disk, the value of which will correspond to the roll of two 6-sided dice, are placed on each terrain tile. Each player is given two settlements (think: houses) and roads (sticks) which are placed on intersections and borders of the terrain tiles. Players collect a hand of resource cards based on which terrain tiles their last-placed settlement is adjacent to. A robber pawn is placed on the desert tile.
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A turn consists of rolling the dice, collecting resource cards based on this dice roll and the position of settlements (or upgraded cities—think: hotels), turning in resource cards (if possible and desired) for improvements, trading cards at a port, possibly playing a development card, or trading resource cards with other players. If the dice roll is a 7, the active player moves the robber to a new terrain tile and steals a resource card from another player who has a settlement adjacent to that tile.
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Points are accumulated by building settlements and cities, having the longest road or the largest army (from some of the development cards), and gathering certain development cards that simply award victory points. When a player has gathered 10 points (some of which may be held in secret), s/he announces this and claims the win.</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · C2</div></div>
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<p>The Game Shelves · cataloged from shelf photos by
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<a href="https://git.kestrelsnest.social/eric/bggpipe"
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rel="noopener">bggpipe</a></p>
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<p>Game data and cover images from <a href="https://boardgamegeek.com"
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rel="noopener">BoardGameGeek</a>. BoardGameGeek and BGG are trademarks of
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