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<header class="site"><a href=".././">The Game Shelves</a>
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<h1>Kill Doctor Lucky <span class="meta">(1996)</span></h1>
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<div class="art"><img src="../art/257-520364.jpg" alt="box art for Kill Doctor Lucky"></div>
<div class="facts"><div class="factrow"><b>players</b> 38 players (best at 5)</div><div class="factrow"><b>playing time</b> 45 min</div><div class="factrow"><b>ages</b> 12+</div><div class="factrow"><b>weight</b> 1.64 / 5</div><div class="factrow"><b>BGG rank</b> 3581</div><div class="factrow"><b>BGG rating</b> 6.16</div><div class="factrow"><b>designers</b> <span class="chip">James Ernest</span></div><div class="factrow"><b>artists</b> <span class="chip">BJ Becker</span> <span class="chip">James Ernest</span> <span class="chip">Israel Evans</span> <span class="chip">James Ryman</span></div><div class="factrow"><b>publishers</b> <span class="chip">Cheapass Games</span> <span class="chip">cosaic</span> <span class="chip">Giochi Uniti</span> <span class="chip">Greater Than Games, LLC</span> <span class="chip">Paizo Publishing</span> <span class="chip">Pegasus Spiele</span></div><div class="factrow"><b>categories</b> <span class="chip">Humor</span> <span class="chip">Murder / Mystery</span></div><div class="factrow"><b>mechanics</b> <span class="chip">Hand Management</span> <span class="chip">Line of Sight</span> <span class="chip">Open Drafting</span> <span class="chip">Point to Point Movement</span></div></div>
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<div class="card"><div class="factrow"><b>my copy</b> Cheapass envelope edition, second printing · 1997</div><div class="factrow"><b>publishers</b> <span class="chip">Cheapass Games</span></div><div class="factrow"><b>languages</b> <span class="chip">English</span></div></div>
<div class="card desc">In this notorious game, an inversion of Clue, you hate Doctor Lucky. Maybe he left you out of his will. Maybe he killed your pet rock. Whatever the reason, you want him dead. Unfortunately, so do the other players. Since you don&#x27;t want to go to jail, you need to make your attempt in secret; if anybody can see you, whistle nonchalantly, and let the Doctor live ... until next time.
Players move around the mansion, collecting murder weapons (to make the murder attempt stronger - doubly so if the weapon is used in an appropriate location); failure cards (to thwart opponents&#x27; plans); and movement cards (to try to get together with Doctor Lucky in a secluded location for his inevitable demise). Players try to convince others to use up their failure cards first, the better for when their own attempts come.</div>
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