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{"content":{"posts":{"2025-12-30-either-way-therell-be-cake":{}}}}
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{
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"content": {
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"posts": {
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"2025-12-30-either-way-therell-be-cake": {}
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<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 64 64"><circle cx="32" cy="32" r="30" fill="#14181a" stroke="#d2a94a" stroke-width="3"/><text x="32" y="44" text-anchor="middle" font-family="Iowan Old Style, Georgia, serif" font-size="36" fill="#e6dfcf">K</text></svg>
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<!doctype html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<title>Kestrel's Hall</title>
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<meta name="description" content="Free board games between friends, in the browser: Wiz-War, Waving Hands, and Hnefatafl. No accounts, no adverts, nothing sold.">
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<link rel="canonical" href="https://gamehall.kestrelsnest.social/">
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<meta property="og:type" content="website">
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<meta property="og:title" content="Kestrel's Hall">
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<meta property="og:description" content="Free board games between friends, in the browser. No accounts, no adverts, nothing sold.">
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<meta property="og:url" content="https://gamehall.kestrelsnest.social/">
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<meta property="og:image" content="https://blog.kestrelsnest.social/gamehall/og.png">
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<meta property="og:image:width" content="1200">
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<meta property="og:image:height" content="630">
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<meta name="twitter:card" content="summary_large_image">
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<link rel="icon" href="favicon.svg">
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<style>
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:root {
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--ink: #14181a;
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--panel: #1c2124;
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--line: #2c3236;
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--bone: #e6dfcf;
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--bone-dim: #a9a494;
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--bone-faint: #7c7868;
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--gold: #d2a94a;
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--gutter: 16px;
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}
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* { box-sizing: border-box; }
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html { background: var(--ink); }
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body {
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margin: 0;
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background: var(--ink);
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color: var(--bone);
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font-family: "Iowan Old Style", "Palatino Linotype", Palatino, Georgia, serif;
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font-size: 18px;
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line-height: 1.5;
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-webkit-font-smoothing: antialiased;
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}
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a { color: var(--gold); text-decoration: none; }
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a:hover { text-decoration: underline; }
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.wrap { max-width: 1080px; margin: 0 auto; padding: 0 var(--gutter); }
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header.mast { padding: 56px 0 28px; text-align: center; }
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header.mast h1 {
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margin: 0;
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font-size: clamp(2.4rem, 6vw, 4rem);
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font-weight: 400;
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letter-spacing: 0.01em;
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line-height: 1.05;
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}
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header.mast p.lede {
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margin: 14px auto 0;
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max-width: 34em;
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font-size: clamp(1.05rem, 2.2vw, 1.3rem);
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color: var(--bone-dim);
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}
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header.mast p.lede b { color: var(--bone); font-weight: 500; }
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.games { display: grid; gap: 22px; grid-template-columns: repeat(3, 1fr); margin-top: 22px; }
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@media (max-width: 860px) { .games { grid-template-columns: 1fr; max-width: 520px; margin-left: auto; margin-right: auto; } }
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.game {
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display: flex; flex-direction: column;
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background: var(--panel);
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border: 1px solid var(--line);
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border-radius: 12px;
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overflow: hidden;
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color: inherit;
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text-decoration: none;
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transition: transform .15s ease, border-color .15s ease;
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}
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.game:hover { transform: translateY(-3px); border-color: var(--gold); text-decoration: none; }
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.game .art { position: relative; aspect-ratio: 5 / 3; background: #222; overflow: hidden; }
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.game .art img.fill { width: 100%; height: 100%; object-fit: cover; display: block; }
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.game .art img.tafl { object-position: 50% 50%; }
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.game .art img.hands { object-position: 0% 50%; }
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.game .body { padding: 16px 18px 18px; display: flex; flex-direction: column; gap: 6px; flex: 1; }
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.game h2 { margin: 0; font-size: 1.45rem; font-weight: 500; }
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.game .pitch { margin: 0; color: var(--bone); }
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.game .facts { margin: 0; color: var(--bone-faint); font-size: 0.92rem; }
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.game .play { margin-top: auto; padding-top: 10px; color: var(--gold); font-size: 1rem; }
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.game:hover .play { text-decoration: underline; }
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/* The maze card: a stone floor in CSS, mortar-coloured walls, and the hall's own token drawings. */
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.maze {
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width: 100%; height: 100%;
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background: #2a2e33;
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background-image:
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linear-gradient(rgba(255,255,255,.06) 1px, transparent 1px),
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linear-gradient(90deg, rgba(255,255,255,.06) 1px, transparent 1px),
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radial-gradient(circle at 30% 40%, rgba(255,240,200,.05), transparent 60%);
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background-size: 12.5% 20%, 12.5% 20%, 100% 100%;
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}
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.maze .w { position: absolute; background: #b8a77d; box-shadow: 0 0 0 1px #5c5238, 0 2px 4px rgba(0,0,0,.5); border-radius: 2px; }
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.maze .h { height: 3%; }
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.maze .v { width: 1.8%; }
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.maze .t { position: absolute; width: 12.5%; filter: drop-shadow(0 2px 3px rgba(0,0,0,.6)); }
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section { margin-top: 56px; }
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section h2 { font-size: 1.6rem; font-weight: 400; margin: 0 0 12px; }
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.cols { display: grid; grid-template-columns: 1fr 1fr; gap: 40px; }
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@media (max-width: 720px) { .cols { grid-template-columns: 1fr; gap: 28px; } }
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section p { margin: 0 0 12px; color: var(--bone-dim); }
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section p b { color: var(--bone); font-weight: 500; }
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ul.how { margin: 0; padding-left: 1.2em; color: var(--bone-dim); }
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ul.how li { margin-bottom: 8px; }
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ul.how b { color: var(--bone); font-weight: 500; }
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.keeper { display: flex; gap: 20px; align-items: flex-start; }
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.keeper img { width: 84px; height: 84px; border-radius: 50%; object-fit: cover; flex: 0 0 auto; border: 2px solid var(--line); }
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@media (max-width: 480px) { .keeper { flex-direction: column; } }
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footer { margin-top: 64px; padding: 28px 0 48px; border-top: 1px solid var(--line); color: var(--bone-faint); font-size: 0.9rem; }
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footer p { margin: 0 0 8px; }
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</style>
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</head>
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<body>
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<div class="wrap">
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<header class="mast">
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<h1>Kestrel's Hall</h1>
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<p class="lede"><b>Free board games between friends, in the browser.</b> No accounts, no adverts, no timers, and nothing sold. Open a table, send a friend the link, and play.</p>
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</header>
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<div class="games">
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<a class="game" href="https://wizwar.kestrelsnest.social">
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<div class="art">
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<div class="maze">
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<div class="w h" style="left:12.5%;top:19%;width:25%"></div>
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<div class="w v" style="left:36.2%;top:19%;height:42%"></div>
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<div class="w h" style="left:50%;top:39%;width:37.5%"></div>
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<div class="w v" style="left:61.2%;top:59%;height:41%"></div>
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<div class="w h" style="left:0;top:59%;width:25%"></div>
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<div class="w v" style="left:86.2%;top:0;height:40%"></div>
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<div class="w h" style="left:75%;top:80%;width:25%"></div>
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<img class="t" src="wizard-0.svg" alt="" style="left:0.5%;top:21%">
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<img class="t" src="wizard-1.svg" style="left:75.5%;top:42%" alt="">
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<img class="t" src="wizard-2.svg" style="left:38%;top:62%" alt="">
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<img class="t" src="treasure-0.svg" style="left:88%;top:1%" alt="">
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<img class="t" src="skeleton.svg" style="left:25.5%;top:1%" alt="">
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<img class="t" src="troll.svg" style="left:50.5%;top:21%" alt="">
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<img class="t" src="rock.svg" style="left:13%;top:82%" alt="">
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</div>
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</div>
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<div class="body">
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<h2>Wiz-War</h2>
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<p class="pitch">Steal treasure. Blast through walls. Outwit your friends.</p>
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<p class="facts">2 to 6 players · an unofficial rebuild of Tom Jolly's 1993 board game</p>
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<span class="play">Play at wizwar.kestrelsnest.social →</span>
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</div>
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</a>
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<a class="game" href="https://hands.kestrelsnest.social">
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<div class="art"><img class="fill hands" src="hands.png" alt="The Waving Hands share card: a column of gesture letters beside the title."></div>
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<div class="body">
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<h2>Waving Hands</h2>
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<p class="pitch">Duelling wizards. Two hands each. The right run of gestures is a spell.</p>
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<p class="facts">2 to 12 players · Richard Bartle's pencil-and-paper duel, 1977</p>
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<span class="play">Play at hands.kestrelsnest.social →</span>
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</div>
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</a>
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<a class="game" href="https://tafl.kestrelsnest.social">
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<div class="art"><img class="fill tafl" src="tafl.svg" alt="A hnefatafl board at the start of a game: the king on the throne, defenders around him, attackers on the four edges."></div>
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<div class="body">
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<h2>Hnefatafl</h2>
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<p class="pitch">The Viking board game. One king, one throne, four corners, and a ring of attackers closing in.</p>
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<p class="facts">2 players · the Norse tafl game, by the Copenhagen rules or Linnaeus's 1732 Tablut</p>
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<span class="play">Play at tafl.kestrelsnest.social →</span>
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</div>
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</a>
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</div>
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<section class="cols">
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<div>
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<h2>How a table works</h2>
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<ul class="how">
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<li><b>Open a table</b> and you get a four-letter code and a link. Send it to a friend; they sit down and you begin.</li>
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<li><b>No one home?</b> Every game seats the house: an automaton, a housecarl, a rival wizard. Play now, alone.</li>
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<li><b>Nothing to sign up for.</b> Your browser holds your seat. Close the tab and come back; the game is where you left it.</li>
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<li><b>Watchers welcome.</b> Anyone with the link can sit in the Peanut Gallery and, if the host allows, join the table talk.</li>
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<li><b>Something went wrong?</b> Every table has a report button that reaches the keeper, pinned to the exact moment.</li>
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</ul>
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</div>
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<div>
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<h2>The keeper</h2>
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<div class="keeper">
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<img src="face.jpg" alt="Eric Wagoner">
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<div>
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<p>I am Eric, and I keep these tables from Athens, Georgia. These are games I have loved at a real table, rebuilt so friends can play them from wherever they are, with the door left open for anyone who wanders in.</p>
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<p>Send word to <a href="mailto:eric@ericwagoner.com">eric@ericwagoner.com</a>, <a href="https://bsky.app/profile/kestrelsnest.social">@kestrelsnest.social</a> on Bluesky, or <a href="https://toots.kestrelsnest.social/@eric">@eric@toots.kestrelsnest.social</a> on Mastodon. I roost at <a href="https://blog.kestrelsnest.social">blog.kestrelsnest.social</a>.</p>
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</div>
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</div>
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<h2 style="margin-top:28px">The hosting</h2>
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<p>The games are free and will stay free. They run on small servers that cost a few dollars a month; anyone who wants to chip in toward the hosting can at <a href="https://ko-fi.com/kestrelsnest">ko-fi.com/kestrelsnest</a>. Nothing is unlocked by it and nothing is withheld without it.</p>
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</div>
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</section>
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<footer>
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<p>Wiz-War is Tom Jolly's design; the rights rest with Steve Jackson Games. Waving Hands is Richard Bartle's. Nothing here is official or endorsed by Steve Jackson Games or Richard Bartle. Hnefatafl belongs to everyone; it is a thousand years old.</p>
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</footer>
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</div>
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</body>
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</html>
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<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 144 150" role="img" aria-label="Rock token">
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<title>Rock</title><desc>Rock illustrated in shaded ink on parchment.</desc>
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<defs><linearGradient id="paper" x2="0" y2="1"><stop stop-color="#fbf2d9"/><stop offset="1" stop-color="#e8d6ae"/></linearGradient><radialGradient id="halo"><stop stop-color="#7b8272" stop-opacity=".2"/><stop offset="1" stop-color="#7b8272" stop-opacity=".03"/></radialGradient></defs>
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<rect x="2" y="2" width="140" height="146" rx="9" fill="url(#paper)" stroke="#39302a" stroke-width="2.5"/>
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<rect x="6" y="6" width="132" height="138" rx="6" fill="none" stroke="#b49b70" stroke-width=".8"/>
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<circle cx="72" cy="68" r="52" fill="url(#halo)"/>
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||||||
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<g stroke-linecap="round" stroke-linejoin="round"><ellipse cx="72" cy="119" rx="43" ry="5" fill="#725b3d" stroke="none" stroke-width="0" opacity=".18"/><path d="M22 103L29 68 50 42 83 31 111 57 125 97 99 119 50 122Z" fill="#777b75" stroke="#302a29" stroke-width="2.0" /><path d="M29 68L64 74 83 31 50 42Z" fill="#b4b4a0" stroke="#302a29" stroke-width="2.0" /><path d="M64 74L99 119 50 122 22 103Z" fill="#929486" stroke="#302a29" stroke-width="2.0" /><path d="M64 74L108 62 125 97 99 119Z" fill="#535d59" stroke="#302a29" stroke-width="2.0" /><path d="M83 31L108 62 64 74Z" fill="#969b8d" stroke="#302a29" stroke-width="2.0" /><path d="M35 71L47 53 60 46M29 100L44 113M76 78L97 110" fill="none" stroke="#d0c9ac" stroke-width="2" /><path d="M99 72L109 90M104 70L117 96M103 104L115 99M52 117L47 104M57 117L52 103" fill="none" stroke="#302a29" stroke-width="1.1" opacity=".45"/></g>
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<path d="M16 130H128" stroke="#b49b70" stroke-width=".8"/>
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<path d="M12 12h7m-7 0v7m120-7h-7m7 0v7" fill="none" stroke="#7b8272" stroke-width="2"/>
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<text x="72" y="141" text-anchor="middle" font-family="Georgia,serif" font-size="10.5" font-weight="700" fill="#39302a">Rock</text>
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</svg>
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<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 144 150" role="img" aria-label="Skeleton token">
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<title>Skeleton</title><desc>Skeleton illustrated in shaded ink on parchment.</desc>
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||||||
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<defs><linearGradient id="paper" x2="0" y2="1"><stop stop-color="#fbf2d9"/><stop offset="1" stop-color="#e8d6ae"/></linearGradient><radialGradient id="halo"><stop stop-color="#657275" stop-opacity=".2"/><stop offset="1" stop-color="#657275" stop-opacity=".03"/></radialGradient></defs>
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<rect x="2" y="2" width="140" height="146" rx="9" fill="url(#paper)" stroke="#39302a" stroke-width="2.5"/>
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<rect x="6" y="6" width="132" height="138" rx="6" fill="none" stroke="#b49b70" stroke-width=".8"/>
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<circle cx="72" cy="68" r="52" fill="url(#halo)"/>
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<g stroke-linecap="round" stroke-linejoin="round"><ellipse cx="72" cy="119" rx="43" ry="5" fill="#725b3d" stroke="none" stroke-width="0" opacity=".18"/><path d="M30 119L43 88 57 83 55 70 88 69 87 84 107 94 118 119Z" fill="#464b58" stroke="#302a29" stroke-width="2.0" /><path d="M46 91L26 102 21 78M99 93L114 82 117 59" fill="none" stroke="#302a29" stroke-width="9" /><path d="M46 91L26 102 21 78M99 93L114 82 117 59" fill="none" stroke="#e9dfc4" stroke-width="5" /><path d="M72 79V107M56 85Q70 93 87 84M54 94Q72 102 89 92M58 103Q72 110 85 101" fill="none" stroke="#302a29" stroke-width="8" /><path d="M72 79V107M56 85Q70 93 87 84M54 94Q72 102 89 92M58 103Q72 110 85 101" fill="none" stroke="#e9dfc4" stroke-width="4" /><path d="M61 109L53 123M81 108L91 122" fill="none" stroke="#e9dfc4" stroke-width="5" /><path d="M49 52Q45 27 70 24Q100 23 100 50L91 64 88 77 59 77 56 64Z" fill="#ede3c9" stroke="#302a29" stroke-width="2.0" /><path d="M85 29Q103 37 96 52L85 66 85 76 93 64 100 49Q100 32 85 29Z" fill="#b8ae93" stroke="none" stroke-width="2.0" /><ellipse cx="62" cy="51" rx="9" ry="10" fill="#302a29" stroke="none" stroke-width="2"/><ellipse cx="85" cy="50" rx="9" ry="10" fill="#302a29" stroke="none" stroke-width="2"/><path d="M50 41L68 48M78 46L96 38" fill="none" stroke="#ede3c9" stroke-width="5" /><path d="M73 58L67 67 78 67Z" fill="#302a29" stroke="#302a29" stroke-width="2.0" /><path d="M62 70H85M65 70V77M73 70V77M81 70V77" fill="none" stroke="#302a29" stroke-width="2" /><path d="M110 69L124 54M118 57L112 17 119 22 124 54Z" fill="#aeb8b5" stroke="#302a29" stroke-width="2.0" /><path d="M113 65L119 71" fill="none" stroke="#d6ad57" stroke-width="4" /></g>
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<text x="72" y="141" text-anchor="middle" font-family="Georgia,serif" font-size="10.5" font-weight="700" fill="#39302a">Skeleton</text>
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|
</svg>
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<svg xmlns="http://www.w3.org/2000/svg" class="artwork svelte-14xsz9c calm" data-set="copenhagen" viewBox="0 0 452 452" role="img" aria-label="Copenhagen board in its opening position"><style>.artwork.svelte-14xsz9c {width:100%;height:auto;display:block;
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|
/* Copenhagen: a crafted oak board, polished counters and brass inlay. */--surface-light: #bd935c;--surface-dark: #79502d;--rim-light: #e0bf84;--attacker-light: #63564a;--defender-light: #fff4d8;--king-light: #ffe4a0;--wood: #a77945;--wood-line: rgba(30, 16, 6, 0.55);--coord: #302216;--square: rgba(255, 240, 210, 0.08);--square-edge: rgba(255, 250, 235, 0.11);--throne: rgba(240, 165, 58, 0.35);--corner: rgba(109, 52, 29, 0.22);--attacker: #2a2320;--attacker-rim: #211a15;--defender: #ece4d0;--defender-rim: #b9ab8b;--king: #f0d58a;--king-rim: #a67c1a;--crown: #6b4a0f;}
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/* Tablut: an excavated-object aesthetic, with limestone and aged counters. */.artwork[data-set='tablut'].svelte-14xsz9c {--surface-light: #aaa18b;--surface-dark: #797564;--rim-light: #c4b99e;--attacker-light: #534f43;--defender-light: #ded0ae;--king-light: #e5cc92;--wood: #8a8578;--wood-line: rgba(36, 32, 27, 0.45);--coord: #37362c;--square: rgba(255, 250, 235, 0.05);--square-edge: rgba(255, 250, 235, 0.09);--throne: rgba(120, 100, 70, 0.4);--corner: transparent;--attacker: #3d3530;--attacker-rim: #29281f;--defender: #cfc4ad;--defender-rim: #8c8069;--king: #c9b27a;--king-rim: #7d6636;--crown: #5a4a2a;}.wood.svelte-14xsz9c {stroke:#79502d;stroke-width:1.4;}.stain.svelte-14xsz9c {fill:#fff;pointer-events:none;}.chip.svelte-14xsz9c {fill:rgba(28, 24, 20, 0.42);stroke:rgba(230, 222, 205, 0.18);stroke-width:0.6;pointer-events:none;}.crack.svelte-14xsz9c {fill:none;stroke:rgba(43, 39, 29, 0.48);stroke-width:0.5;stroke-linecap:round;pointer-events:none;}.coord.svelte-14xsz9c {fill:#302216;font-family:'Iowan Old Style', Georgia, serif;font-size:9px;font-weight:600;pointer-events:none;}.square.svelte-14xsz9c {fill:rgba(255, 240, 210, 0.08);stroke:rgba(30, 16, 6, 0.55);stroke-width:0.65;cursor:default;transition:fill 0.3s ease;}.square.edge.svelte-14xsz9c {fill:rgba(255, 250, 235, 0.11);}.square.throne.svelte-14xsz9c {fill:rgba(240, 165, 58, 0.35);}.square.corner.svelte-14xsz9c {fill:rgba(109, 52, 29, 0.22);}.square.last.svelte-14xsz9c {fill:rgba(140, 200, 224, 0.28);}.square.target.svelte-14xsz9c {cursor:pointer;}.square.fallen.svelte-14xsz9c {fill:rgba(224, 101, 92, 0.45);}.square.svelte-14xsz9c:focus-visible {outline:none;stroke:#9cd0dc;stroke-width:2.5;}.hint.svelte-14xsz9c {fill:#9cd0dc;opacity:0.85;}.board-rim.svelte-14xsz9c {fill:none;stroke:#e0bf84;stroke-width:0.7;opacity:0.65;pointer-events:none;}.join.svelte-14xsz9c {fill:none;stroke:#50351f;stroke-width:0.6;opacity:0.18;pointer-events:none;}.surface-wear.svelte-14xsz9c {pointer-events:none;}.crack-light.svelte-14xsz9c {fill:none;stroke:#e1d6bd;stroke-width:0.55;opacity:0.45;}.inlay.svelte-14xsz9c {fill:none;stroke:#e0bf84;stroke-width:0.8;opacity:0.75;pointer-events:none;}.artwork[data-set='tablut'].svelte-14xsz9c .inlay.svelte-14xsz9c {stroke:#494638;opacity:0.45;}.piece.svelte-14xsz9c {--piece-rim: #b9ab8b;transition:transform 0.36s cubic-bezier(0.2, 0.7, 0.2, 1),
|
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opacity 0.3s ease;}.piece.attacker.svelte-14xsz9c {--piece-rim: #211a15;}.piece.king.svelte-14xsz9c {--piece-rim: #a67c1a;}.piece.dying.svelte-14xsz9c {opacity:0;}.piece.svelte-14xsz9c .shadow.svelte-14xsz9c {fill:#16130e;opacity:0.28;}.piece.svelte-14xsz9c .base.svelte-14xsz9c {fill:#b9ab8b;}.piece.svelte-14xsz9c .body.svelte-14xsz9c {stroke:#b9ab8b;stroke-width:0.65;}.bevel-light.svelte-14xsz9c {fill:none;stroke:#fff1cc;stroke-width:0.9;opacity:0.48;stroke-linecap:round;}.bevel-dark.svelte-14xsz9c {fill:none;stroke:#211d16;stroke-width:0.8;opacity:0.3;stroke-linecap:round;}.turned.svelte-14xsz9c {fill:none;stroke:#b9ab8b;stroke-width:0.45;opacity:0.35;}.counter-wear.svelte-14xsz9c {fill:none;stroke:#534b37;stroke-width:0.5;opacity:0.3;stroke-linecap:round;}.attacker.svelte-14xsz9c .counter-wear.svelte-14xsz9c {stroke:#d6c6a3;opacity:0.23;}.artwork[data-set='tablut'].svelte-14xsz9c .bevel-light.svelte-14xsz9c {opacity:0.25;stroke-width:1.1;}.artwork[data-set='tablut'].svelte-14xsz9c .turned.svelte-14xsz9c {display:none;}.pit.svelte-14xsz9c {fill:#544b38;opacity:0.3;}.attacker.svelte-14xsz9c .pit.svelte-14xsz9c {fill:#d6c6a3;opacity:0.2;}.piece.svelte-14xsz9c .crown.svelte-14xsz9c {fill:#6b4a0f;stroke:#6b4a0f;stroke-width:0.7;stroke-linejoin:round;}.piece.svelte-14xsz9c .crown-gleam.svelte-14xsz9c {fill:#f8e5b2;stroke:#f8e5b2;stroke-width:0.9;opacity:0.7;}.piece.selected.svelte-14xsz9c .body.svelte-14xsz9c {stroke:#9cd0dc;stroke-width:2.5;}.calm.svelte-14xsz9c .piece.svelte-14xsz9c,
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.calm.svelte-14xsz9c .square.svelte-14xsz9c {transition:none;}.piece.attacker .base{fill:#211a15}.piece.attacker .body,.piece.attacker .turned{stroke:#211a15}.piece.defender .base{fill:#b9ab8b}.piece.defender .body,.piece.defender .turned{stroke:#b9ab8b}.piece.king .base{fill:#a67c1a}.piece.king .body,.piece.king .turned{stroke:#a67c1a}</style><defs><linearGradient id="s1-surface" x2="0.85" y2="1"><stop stop-color="#bd935c"></stop><stop offset="0.48" stop-color="#a77945"></stop><stop offset="1" stop-color="#79502d"></stop></linearGradient><filter id="s1-grain" x="0" y="0" width="100%" height="100%"><feTurbulence type="fractalNoise" baseFrequency="0.025 0.5" numOctaves="3" seed="7" result="noise"></feTurbulence><feColorMatrix in="noise" type="saturate" values="0"></feColorMatrix><feComponentTransfer result="soft"><feFuncA type="linear" slope="0.13"></feFuncA></feComponentTransfer><feBlend in="SourceGraphic" in2="soft" mode="multiply"></feBlend></filter><filter id="s1-worn" x="-5%" 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After Width: | Height: | Size: 42 KiB |
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<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 144 150" role="img" aria-label="Treasure token">
|
||||||
|
<title>Treasure</title><desc>Open treasure chest with gold coins and a matching wizard color and crest.</desc>
|
||||||
|
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<rect x="6" y="6" width="132" height="138" rx="6" fill="none" stroke="#b49b70" stroke-width=".8"/>
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<circle cx="72" cy="68" r="52" fill="url(#halo)"/>
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<g stroke-linecap="round" stroke-linejoin="round"><ellipse cx="72" cy="119" rx="43" ry="5" fill="#725b3d" stroke="none" stroke-width="0" opacity=".18"/><path d="M22 68L99 67 124 82 119 117 42 123 23 108Z" fill="#143f35" stroke="#302a29" stroke-width="2.0" /><path d="M25 75L43 88 42 123 23 108Z" fill="#28724d" stroke="#302a29" stroke-width="2.0" /><path d="M43 88L123 80 119 117 42 123Z" fill="#28724d" stroke="#302a29" stroke-width="2.0" /><path d="M29 67L23 42Q57 19 103 34L112 59 93 78Z" fill="#143f35" stroke="#302a29" stroke-width="2.0" /><path d="M30 44Q62 27 99 39L104 55 35 64Z" fill="#28724d" stroke="#302a29" stroke-width="2.0" /><path d="M36 48Q68 35 94 42" fill="none" stroke="#7bbf7d" stroke-width="4" /><path d="M29 66L93 60 112 62 100 76 42 85Z" fill="#48362e" stroke="#302a29" stroke-width="2.0" /><ellipse cx="43" cy="70" rx="8" ry="4" fill="#d6ad57" stroke="#302a29" stroke-width="1.4"/><path d="M39 69h5" fill="none" stroke="#f8edcf" stroke-width="1.3" /><ellipse cx="58" cy="70" rx="8" ry="4" fill="#d6ad57" stroke="#302a29" stroke-width="1.4"/><path d="M54 69h5" fill="none" stroke="#f8edcf" stroke-width="1.3" /><ellipse cx="72" cy="67" rx="8" ry="4" fill="#d6ad57" stroke="#302a29" stroke-width="1.4"/><path d="M68 66h5" fill="none" stroke="#f8edcf" stroke-width="1.3" /><ellipse cx="88" cy="69" rx="8" ry="4" fill="#d6ad57" stroke="#302a29" stroke-width="1.4"/><path d="M84 68h5" fill="none" stroke="#f8edcf" stroke-width="1.3" /><ellipse cx="99" cy="64" rx="8" ry="4" fill="#d6ad57" stroke="#302a29" stroke-width="1.4"/><path d="M95 63h5" fill="none" stroke="#f8edcf" stroke-width="1.3" /><ellipse cx="54" cy="77" rx="8" ry="4" fill="#d6ad57" stroke="#302a29" stroke-width="1.4"/><path d="M50 76h5" fill="none" stroke="#f8edcf" stroke-width="1.3" /><ellipse cx="79" cy="76" rx="8" ry="4" fill="#d6ad57" stroke="#302a29" stroke-width="1.4"/><path d="M75 75h5" fill="none" stroke="#f8edcf" stroke-width="1.3" /><path d="M21 68L43 84 125 77 124 86 43 94 22 77Z" fill="#d6ad57" stroke="#302a29" stroke-width="2.0" /><path d="M48 90L55 90 53 121 46 122ZM107 85L114 85 111 118 104 119Z" fill="#d6ad57" stroke="#302a29" stroke-width="2.0" /><path d="M35 39L42 37 50 60 43 62ZM88 33L95 34 103 57 96 58Z" fill="#d6ad57" stroke="#302a29" stroke-width="2.0" /><path d="M45 120L119 114" fill="none" stroke="#7bbf7d" stroke-width="2" /><g transform="translate(80 104) scale(.86)"><path d="M-9 3L-13-5-5-2 0-8 5-2 13-5 9 3 0 8Z" fill="#f8edcf" stroke="#302a29" stroke-width="1.5" /></g><path d="M25.0,21.0 26.7,27.3 33.0,29.0 26.7,30.7 25.0,37.0 23.3,30.7 17.0,29.0 23.3,27.3Z" fill="#d6ad57" stroke="none" stroke-width="2.0" /><path d="M119.0,42.0 120.5,47.5 126.0,49.0 120.5,50.5 119.0,56.0 117.5,50.5 112.0,49.0 117.5,47.5Z" fill="#d6ad57" stroke="none" stroke-width="2.0" /></g>
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<path d="M16 130H128" stroke="#b49b70" stroke-width=".8"/>
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<path d="M12 12h7m-7 0v7m120-7h-7m7 0v7" fill="none" stroke="#28724d" stroke-width="2"/>
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<text x="72" y="141" text-anchor="middle" font-family="Georgia,serif" font-size="10.5" font-weight="700" fill="#39302a">Treasure</text>
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|
</svg>
|
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|
After Width: | Height: | Size: 3.8 KiB |
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|
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 144 150" role="img" aria-label="Troll token">
|
||||||
|
<title>Troll</title><desc>Troll illustrated in shaded ink on parchment.</desc>
|
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|
<defs><linearGradient id="paper" x2="0" y2="1"><stop stop-color="#fbf2d9"/><stop offset="1" stop-color="#e8d6ae"/></linearGradient><radialGradient id="halo"><stop stop-color="#788653" stop-opacity=".2"/><stop offset="1" stop-color="#788653" stop-opacity=".03"/></radialGradient></defs>
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<rect x="6" y="6" width="132" height="138" rx="6" fill="none" stroke="#b49b70" stroke-width=".8"/>
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<circle cx="72" cy="68" r="52" fill="url(#halo)"/>
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<g stroke-linecap="round" stroke-linejoin="round"><ellipse cx="72" cy="119" rx="43" ry="5" fill="#725b3d" stroke="none" stroke-width="0" opacity=".18"/><path d="M23 120L27 96 43 82 41 61 29 46 47 49Q48 29 73 28Q98 29 100 48L117 44 103 63 103 86 123 102 125 120Z" fill="#788653" stroke="#302a29" stroke-width="2.0" /><path d="M26 109L49 101 53 119M101 90L91 112 114 119Z" fill="#4a5a3e" stroke="none" stroke-width="2.0" /><path d="M44 44L44 27Q69 18 97 28L97 43Z" fill="#60527e" stroke="#302a29" stroke-width="2.0" /><path d="M43 37L98 37" fill="none" stroke="#a294c3" stroke-width="4" /><path d="M46 57Q55 48 66 57M80 55Q89 47 100 54" fill="none" stroke="#302a29" stroke-width="5" /><ellipse cx="59" cy="61" rx="6" ry="4" fill="#f8edcf" stroke="none" stroke-width="2"/><ellipse cx="88" cy="59" rx="5" ry="3" fill="#f8edcf" stroke="none" stroke-width="2"/><ellipse cx="61" cy="61" rx="2" ry="3" fill="#302a29" stroke="none" stroke-width="2"/><ellipse cx="87" cy="59" rx="1.6" ry="2.5" fill="#302a29" stroke="none" stroke-width="2"/><path d="M70 58Q66 67 60 72Q56 81 69 83Q86 85 84 76L77 61Z" fill="#a4ab6b" stroke="#302a29" stroke-width="2.0" /><path d="M48 82Q72 99 99 80L94 98Q73 114 51 97Z" fill="#443c34" stroke="#302a29" stroke-width="2.0" /><path d="M54 88L57 77 63 92M84 93L91 78 93 88Z" fill="#f8edcf" stroke="#302a29" stroke-width="2.0" /><path d="M61 106Q72 112 84 104" fill="none" stroke="#adbb7c" stroke-width="3" /><path d="M35 100L31 109M41 103L37 113M102 102L106 110" fill="none" stroke="#302a29" stroke-width="1.1" opacity=".45"/></g>
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<path d="M12 12h7m-7 0v7m120-7h-7m7 0v7" fill="none" stroke="#788653" stroke-width="2"/>
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<text x="72" y="141" text-anchor="middle" font-family="Georgia,serif" font-size="10.5" font-weight="700" fill="#39302a">Troll</text>
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</svg>
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After Width: | Height: | Size: 2.5 KiB |
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<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 144 150" role="img" aria-label="Wizard token">
|
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<title>Wizard</title><desc>Dark-skinned woman with silver curls and a green winged helmet.</desc>
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<text x="72" y="141" text-anchor="middle" font-family="Georgia,serif" font-size="10.5" font-weight="700" fill="#39302a">Wizard</text>
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<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 144 150" role="img" aria-label="Wizard token">
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<title>Wizard</title><desc>Brown-skinned man with a short dark beard and red tiger hood.</desc>
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<text x="72" y="141" text-anchor="middle" font-family="Georgia,serif" font-size="10.5" font-weight="700" fill="#39302a">Wizard</text>
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</svg>
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After Width: | Height: | Size: 3.3 KiB |
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<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 144 150" role="img" aria-label="Wizard token">
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<title>Wizard</title><desc>Androgynous tan-skinned wizard with dark hair and a magenta horned crown.</desc>
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<text x="72" y="141" text-anchor="middle" font-family="Georgia,serif" font-size="10.5" font-weight="700" fill="#39302a">Wizard</text>
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</svg>
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After Width: | Height: | Size: 3.1 KiB |
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"full": "https://cf.geekdo-images.com/fvhkcw4s6Q4-nMwwok1J6A__original/img/WJFmTRWQRzOInBnWAjH39F3RyMg=/0x0/filters:format(png)/pic6569894.png",
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"thumb": "https://cf.geekdo-images.com/fvhkcw4s6Q4-nMwwok1J6A__small/img/zXW1s2ZXq1dZkvbAzYdr9o1xRNQ=/fit-in/200x150/filters:strip_icc()/pic6569894.png"
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"full": "https://cf.geekdo-images.com/0XODRpReiZBFUffEcqT5-Q__original/img/oRc0AomWA9ZtFqQDZiZbIyKE1j0=/0x0/filters:format(png)/pic9156909.png",
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"full": "https://cf.geekdo-images.com/sZYp_3BTDGjh2unaZfZmuA__original/img/7d-lj5Gd1e8PFnD97LYFah2c45M=/0x0/filters:format(jpeg)/pic2437871.jpg",
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"thumb": "https://cf.geekdo-images.com/fPep3Ze_haawiA6wu979YQ__small/img/ACFXxWqeRMZ-lD5B1TuH28ZR9B8=/fit-in/200x150/filters:strip_icc()/pic353210.jpg"
|
"thumb": "https://cf.geekdo-images.com/fPep3Ze_haawiA6wu979YQ__small/img/ACFXxWqeRMZ-lD5B1TuH28ZR9B8=/fit-in/200x150/filters:strip_icc()/pic353210.jpg"
|
||||||
@@ -480,10 +484,6 @@
|
|||||||
"full": "https://cf.geekdo-images.com/32-Zex3SY2iONm6YoHFOXg__original/img/xSAPlaWAm-eOBDA1mjyaNV1zaR4=/0x0/filters:format(jpeg)/pic8124079.jpg",
|
"full": "https://cf.geekdo-images.com/32-Zex3SY2iONm6YoHFOXg__original/img/xSAPlaWAm-eOBDA1mjyaNV1zaR4=/0x0/filters:format(jpeg)/pic8124079.jpg",
|
||||||
"thumb": "https://cf.geekdo-images.com/32-Zex3SY2iONm6YoHFOXg__small/img/aongQ-Yn_oftxbk14Zs2G9NW2aY=/fit-in/200x150/filters:strip_icc()/pic8124079.jpg"
|
"thumb": "https://cf.geekdo-images.com/32-Zex3SY2iONm6YoHFOXg__small/img/aongQ-Yn_oftxbk14Zs2G9NW2aY=/fit-in/200x150/filters:strip_icc()/pic8124079.jpg"
|
||||||
},
|
},
|
||||||
"389113:662372": {
|
|
||||||
"full": "https://cf.geekdo-images.com/SEi9iqh77XAC8tisuhOWXw__original/img/BGEBivLN5VA_se4DGuFWc0RLFuQ=/0x0/filters:format(png)/pic8687420.png",
|
|
||||||
"thumb": "https://cf.geekdo-images.com/SEi9iqh77XAC8tisuhOWXw__small/img/etKxGXITuKZWrRrNYHeylULhdr8=/fit-in/200x150/filters:strip_icc()/pic8687420.png"
|
|
||||||
},
|
|
||||||
"393672:669782": {
|
"393672:669782": {
|
||||||
"full": "https://cf.geekdo-images.com/Z6MMX39UEAZT3-f-DlnHsA__original/img/0t6A_tOIToHUkrBkhd2vUKDfric=/0x0/filters:format(jpeg)/pic8114705.jpg",
|
"full": "https://cf.geekdo-images.com/Z6MMX39UEAZT3-f-DlnHsA__original/img/0t6A_tOIToHUkrBkhd2vUKDfric=/0x0/filters:format(jpeg)/pic8114705.jpg",
|
||||||
"thumb": "https://cf.geekdo-images.com/Z6MMX39UEAZT3-f-DlnHsA__small/img/5Bf6oWIJTdHYpLAodTPqbDxh_Bc=/fit-in/200x150/filters:strip_icc()/pic8114705.jpg"
|
"thumb": "https://cf.geekdo-images.com/Z6MMX39UEAZT3-f-DlnHsA__small/img/5Bf6oWIJTdHYpLAodTPqbDxh_Bc=/fit-in/200x150/filters:strip_icc()/pic8114705.jpg"
|
||||||
@@ -576,6 +576,10 @@
|
|||||||
"full": "https://cf.geekdo-images.com/JgAkEBUaiHOsOS94iRMs2w__original/img/H5d4I5z_HSpPEu7EAl0DqLt9_pM=/0x0/filters:format(jpeg)/pic646458.jpg",
|
"full": "https://cf.geekdo-images.com/JgAkEBUaiHOsOS94iRMs2w__original/img/H5d4I5z_HSpPEu7EAl0DqLt9_pM=/0x0/filters:format(jpeg)/pic646458.jpg",
|
||||||
"thumb": "https://cf.geekdo-images.com/JgAkEBUaiHOsOS94iRMs2w__small/img/5aPR8-KMbgucI_XkPE2PJaMQQsg=/fit-in/200x150/filters:strip_icc()/pic646458.jpg"
|
"thumb": "https://cf.geekdo-images.com/JgAkEBUaiHOsOS94iRMs2w__small/img/5aPR8-KMbgucI_XkPE2PJaMQQsg=/fit-in/200x150/filters:strip_icc()/pic646458.jpg"
|
||||||
},
|
},
|
||||||
|
"66056:369205": {
|
||||||
|
"full": "https://cf.geekdo-images.com/n5x9eZiQ7Da4SQjB7M41-w__original/img/Y6dJpidB1624ox-QCAdiSVsCnf4=/0x0/filters:format(jpeg)/pic6877018.jpg",
|
||||||
|
"thumb": "https://cf.geekdo-images.com/n5x9eZiQ7Da4SQjB7M41-w__small/img/dGMw2df-4gOwfLCdUeJceBeLCk8=/fit-in/200x150/filters:strip_icc()/pic6877018.jpg"
|
||||||
|
},
|
||||||
"66510:629315": {
|
"66510:629315": {
|
||||||
"full": "https://cf.geekdo-images.com/v_A9anux7cv1kea3inNKFQ__original/img/oZ6oWb_8Dm46gT_Wl3c1vei1hK0=/0x0/filters:format(jpeg)/pic1022815.jpg",
|
"full": "https://cf.geekdo-images.com/v_A9anux7cv1kea3inNKFQ__original/img/oZ6oWb_8Dm46gT_Wl3c1vei1hK0=/0x0/filters:format(jpeg)/pic1022815.jpg",
|
||||||
"thumb": "https://cf.geekdo-images.com/v_A9anux7cv1kea3inNKFQ__small/img/j4u56DHgOY4DYld9kSymbhPPJg0=/fit-in/200x150/filters:strip_icc()/pic1022815.jpg"
|
"thumb": "https://cf.geekdo-images.com/v_A9anux7cv1kea3inNKFQ__small/img/j4u56DHgOY4DYld9kSymbhPPJg0=/fit-in/200x150/filters:strip_icc()/pic1022815.jpg"
|
||||||
@@ -618,9 +622,8 @@
|
|||||||
"1260:156689": "rook",
|
"1260:156689": "rook",
|
||||||
"1269:29705": "skip-bo",
|
"1269:29705": "skip-bo",
|
||||||
"128554:207529": "v-lusp",
|
"128554:207529": "v-lusp",
|
||||||
"1339:34390": "dungeon",
|
"1339:457691": "dungeon",
|
||||||
"137909:216474": "bugs-in-the-kitchen",
|
"137909:216474": "bugs-in-the-kitchen",
|
||||||
"139443:202519": "superfight",
|
|
||||||
"13:347121": "catan",
|
"13:347121": "catan",
|
||||||
"142402:657689": "the-red-dragon-inn-4",
|
"142402:657689": "the-red-dragon-inn-4",
|
||||||
"143884:453051": "machi-koro",
|
"143884:453051": "machi-koro",
|
||||||
@@ -644,6 +647,7 @@
|
|||||||
"172503:265107": "mage-wars-academy",
|
"172503:265107": "mage-wars-academy",
|
||||||
"173057:266044": "go-fish-yourself",
|
"173057:266044": "go-fish-yourself",
|
||||||
"173634:266954": "the-red-dragon-inn-5-the-character-trove",
|
"173634:266954": "the-red-dragon-inn-5-the-character-trove",
|
||||||
|
"173875:267369": "superfight-the-loot-crate-deck",
|
||||||
"174430:520054": "gloomhaven",
|
"174430:520054": "gloomhaven",
|
||||||
"174922:657858": "the-red-dragon-inn-allies-halden-the-unhinged",
|
"174922:657858": "the-red-dragon-inn-allies-halden-the-unhinged",
|
||||||
"176:27673": "give-me-the-brain",
|
"176:27673": "give-me-the-brain",
|
||||||
@@ -670,6 +674,7 @@
|
|||||||
"224:20727": "history-of-the-world",
|
"224:20727": "history-of-the-world",
|
||||||
"226065:353389": "sheriff-of-nottingham-merry-men",
|
"226065:353389": "sheriff-of-nottingham-merry-men",
|
||||||
"231302:361880": "the-cat-game",
|
"231302:361880": "the-cat-game",
|
||||||
|
"233994:366907": "sunken-sailor",
|
||||||
"2387:91428": "huggermugger",
|
"2387:91428": "huggermugger",
|
||||||
"240:24621": "britannia",
|
"240:24621": "britannia",
|
||||||
"24310:374258": "the-red-dragon-inn",
|
"24310:374258": "the-red-dragon-inn",
|
||||||
@@ -726,7 +731,6 @@
|
|||||||
"380868:800879": "the-red-dragon-inn-9-the-undercity",
|
"380868:800879": "the-red-dragon-inn-9-the-undercity",
|
||||||
"381209:651213": "etherfields-shifting-story-promo-deck",
|
"381209:651213": "etherfields-shifting-story-promo-deck",
|
||||||
"386805:658656": "etherfields-story-dice-expansion",
|
"386805:658656": "etherfields-story-dice-expansion",
|
||||||
"389113:662372": "rivals",
|
|
||||||
"393672:669782": "gloomhaven-buttons-bugs",
|
"393672:669782": "gloomhaven-buttons-bugs",
|
||||||
"39856:296529": "dixit",
|
"39856:296529": "dixit",
|
||||||
"403503:712612": "the-red-dragon-inn-allies-melvyn-vs-marah",
|
"403503:712612": "the-red-dragon-inn-allies-melvyn-vs-marah",
|
||||||
@@ -750,6 +754,7 @@
|
|||||||
"57215:295423": "googly-eyes",
|
"57215:295423": "googly-eyes",
|
||||||
"589:27352": "wiz-war",
|
"589:27352": "wiz-war",
|
||||||
"65244:31208": "forbidden-island",
|
"65244:31208": "forbidden-island",
|
||||||
|
"66056:369205": "rivals-for-catan",
|
||||||
"66510:629315": "the-red-dragon-inn-3",
|
"66510:629315": "the-red-dragon-inn-3",
|
||||||
"71:24006": "civilization",
|
"71:24006": "civilization",
|
||||||
"822:187468": "carcassonne",
|
"822:187468": "carcassonne",
|
||||||
|
|||||||
@@ -27,7 +27,7 @@ There is a Standard Edition and a Dungeon Master Edition (Kickstarted Exclusive
|
|||||||
Both Kickstarter editions includes:
|
Both Kickstarter editions includes:
|
||||||
- 2 New Bosses
|
- 2 New Bosses
|
||||||
- A Deck with 25 new cards [15 Doors + 10 Challenge Cards]
|
- A Deck with 25 new cards [15 Doors + 10 Challenge Cards]
|
||||||
- A Baby Barbarian Figurine (with blood in the sword)</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · C1</div></div>
|
- A Baby Barbarian Figurine (with blood in the sword)</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · B2</div></div>
|
||||||
<footer>
|
<footer>
|
||||||
<p><a class="pbb" href="https://boardgamegeek.com" rel="noopener"><img src="../art/powered-by-bgg.png" alt="Powered by BGG" height="40"></a></p>
|
<p><a class="pbb" href="https://boardgamegeek.com" rel="noopener"><img src="../art/powered-by-bgg.png" alt="Powered by BGG" height="40"></a></p>
|
||||||
<p>The Game Shelves · cataloged from shelf photos by
|
<p>The Game Shelves · cataloged from shelf photos by
|
||||||
|
|||||||
@@ -26,7 +26,7 @@ Place each new tile you draw next to a tile already in play, making sure to matc
|
|||||||
|
|
||||||
Keep Score, or don’t.
|
Keep Score, or don’t.
|
||||||
|
|
||||||
—description from the publisher</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · C1</div></div>
|
—description from the publisher</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · B3</div></div>
|
||||||
<footer>
|
<footer>
|
||||||
<p><a class="pbb" href="https://boardgamegeek.com" rel="noopener"><img src="../art/powered-by-bgg.png" alt="Powered by BGG" height="40"></a></p>
|
<p><a class="pbb" href="https://boardgamegeek.com" rel="noopener"><img src="../art/powered-by-bgg.png" alt="Powered by BGG" height="40"></a></p>
|
||||||
<p>The Game Shelves · cataloged from shelf photos by
|
<p>The Game Shelves · cataloged from shelf photos by
|
||||||
|
|||||||
@@ -20,7 +20,7 @@
|
|||||||
<div class="card"><div class="factrow"><b>my copy</b> English edition · 1991</div><div class="factrow"><b>publishers</b> <span class="chip">The Avalon Hill Game Co</span></div><div class="factrow"><b>languages</b> <span class="chip">English</span></div></div>
|
<div class="card"><div class="factrow"><b>my copy</b> English edition · 1991</div><div class="factrow"><b>publishers</b> <span class="chip">The Avalon Hill Game Co</span></div><div class="factrow"><b>languages</b> <span class="chip">English</span></div></div>
|
||||||
<div class="card desc">The use of the word "Advanced" to describe this expansion followed existing Avalon Hill tradition. "Enhanced" is likely more appropriate. Playing with this expansion is no more difficult than playing the base Civilization game. This expansion reworks a few of the original rules, includes a reworked version of Civilization: Expansion Trade Cards Set and adds more civilization advancements to the technology tree.
|
<div class="card desc">The use of the word "Advanced" to describe this expansion followed existing Avalon Hill tradition. "Enhanced" is likely more appropriate. Playing with this expansion is no more difficult than playing the base Civilization game. This expansion reworks a few of the original rules, includes a reworked version of Civilization: Expansion Trade Cards Set and adds more civilization advancements to the technology tree.
|
||||||
|
|
||||||
Included are more civilization advancements (both quantity and type), which give the players new options for advancement, as well as a slightly restructured commodity trading round, which has new resources and disasters to be traded. The most significant aspect of the game is a restructuring of the advancement/victory conditions, which remove the limits on advancement cards. Some claim this makes the strategies more homogeneous while others claim the reverse is true.</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · D2</div></div>
|
Included are more civilization advancements (both quantity and type), which give the players new options for advancement, as well as a slightly restructured commodity trading round, which has new resources and disasters to be traded. The most significant aspect of the game is a restructuring of the advancement/victory conditions, which remove the limits on advancement cards. Some claim this makes the strategies more homogeneous while others claim the reverse is true.</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · C3</div></div>
|
||||||
<footer>
|
<footer>
|
||||||
<p><a class="pbb" href="https://boardgamegeek.com" rel="noopener"><img src="../art/powered-by-bgg.png" alt="Powered by BGG" height="40"></a></p>
|
<p><a class="pbb" href="https://boardgamegeek.com" rel="noopener"><img src="../art/powered-by-bgg.png" alt="Powered by BGG" height="40"></a></p>
|
||||||
<p>The Game Shelves · cataloged from shelf photos by
|
<p>The Game Shelves · cataloged from shelf photos by
|
||||||
|
|||||||
@@ -28,7 +28,7 @@ The game features a card-splaying mechanism in which players change their "
|
|||||||
|
|
||||||
The players win by meeting in the center while in a balanced state and within one turn of each other - something quite difficult, and therefore very rewarding when achieved.
|
The players win by meeting in the center while in a balanced state and within one turn of each other - something quite difficult, and therefore very rewarding when achieved.
|
||||||
|
|
||||||
...and then we held hands. features art by beloved French illustrator Marie Cardouat, known for the art found in beautiful games such as Dixit, Steam Park, and Marrakech.</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · B4</div></div>
|
...and then we held hands. features art by beloved French illustrator Marie Cardouat, known for the art found in beautiful games such as Dixit, Steam Park, and Marrakech.</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · B3</div></div>
|
||||||
<footer>
|
<footer>
|
||||||
<p><a class="pbb" href="https://boardgamegeek.com" rel="noopener"><img src="../art/powered-by-bgg.png" alt="Powered by BGG" height="40"></a></p>
|
<p><a class="pbb" href="https://boardgamegeek.com" rel="noopener"><img src="../art/powered-by-bgg.png" alt="Powered by BGG" height="40"></a></p>
|
||||||
<p>The Game Shelves · cataloged from shelf photos by
|
<p>The Game Shelves · cataloged from shelf photos by
|
||||||
|
|||||||
|
After Width: | Height: | Size: 1.3 MiB |
|
Before Width: | Height: | Size: 4.1 KiB |
|
Before Width: | Height: | Size: 63 KiB |
|
After Width: | Height: | Size: 4.3 KiB |
|
After Width: | Height: | Size: 469 KiB |
|
After Width: | Height: | Size: 4.6 KiB |
|
After Width: | Height: | Size: 135 KiB |
|
Before Width: | Height: | Size: 11 KiB |
|
Before Width: | Height: | Size: 341 KiB |
|
After Width: | Height: | Size: 4.3 KiB |
|
After Width: | Height: | Size: 249 KiB |
@@ -18,7 +18,7 @@
|
|||||||
<div class="facts"><div class="factrow"><b>players</b> 1–4 players</div><div class="factrow"><b>BGG rating</b> 7.75</div><div class="factrow"><b>designers</b> <span class="chip">Amy Droz</span> <span class="chip">Dusty Droz</span></div><div class="factrow"><b>publishers</b> <span class="chip">Dux Somnium Games</span></div><div class="factrow"><b>categories</b> <span class="chip">Expansion for Base-game</span></div></div>
|
<div class="facts"><div class="factrow"><b>players</b> 1–4 players</div><div class="factrow"><b>BGG rating</b> 7.75</div><div class="factrow"><b>designers</b> <span class="chip">Amy Droz</span> <span class="chip">Dusty Droz</span></div><div class="factrow"><b>publishers</b> <span class="chip">Dux Somnium Games</span></div><div class="factrow"><b>categories</b> <span class="chip">Expansion for Base-game</span></div></div>
|
||||||
</div>
|
</div>
|
||||||
<div class="card"><div class="factrow"><b>my copy</b> English edition · 2025</div><div class="factrow"><b>publishers</b> <span class="chip">Dux Somnium Games</span></div><div class="factrow"><b>languages</b> <span class="chip">English</span></div></div>
|
<div class="card"><div class="factrow"><b>my copy</b> English edition · 2025</div><div class="factrow"><b>publishers</b> <span class="chip">Dux Somnium Games</span></div><div class="factrow"><b>languages</b> <span class="chip">English</span></div></div>
|
||||||
<div class="card desc">Ten new Inspiration cards to change the way you play the game.</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · C1</div></div><div class="card"><div class="factrow"><b>where it lives</b> inside <a href="../artistry/">Artistry</a></div></div>
|
<div class="card desc">Ten new Inspiration cards to change the way you play the game.</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · B2</div></div><div class="card"><div class="factrow"><b>where it lives</b> inside <a href="../artistry/">Artistry</a></div></div>
|
||||||
<footer>
|
<footer>
|
||||||
<p><a class="pbb" href="https://boardgamegeek.com" rel="noopener"><img src="../art/powered-by-bgg.png" alt="Powered by BGG" height="40"></a></p>
|
<p><a class="pbb" href="https://boardgamegeek.com" rel="noopener"><img src="../art/powered-by-bgg.png" alt="Powered by BGG" height="40"></a></p>
|
||||||
<p>The Game Shelves · cataloged from shelf photos by
|
<p>The Game Shelves · cataloged from shelf photos by
|
||||||
|
|||||||
@@ -24,7 +24,7 @@ Should you begin with ceramics? Dabble in glass work? Create new textiles? Work
|
|||||||
|
|
||||||
Each round players will take turns using their artisans to draft material tiles in specific shapes from the market and using those tiles to craft patterns for renown. As each player crafts more patterns, they will gain new artisans or advance their existing artisans from apprentice to journeywoman to master crafter, giving them access to new shapes and better options when drafting from the market. At the end of the game, players tally their renown based on the artisans they have gained and patterns they have crafted, and the player with the most renown wins!
|
Each round players will take turns using their artisans to draft material tiles in specific shapes from the market and using those tiles to craft patterns for renown. As each player crafts more patterns, they will gain new artisans or advance their existing artisans from apprentice to journeywoman to master crafter, giving them access to new shapes and better options when drafting from the market. At the end of the game, players tally their renown based on the artisans they have gained and patterns they have crafted, and the player with the most renown wins!
|
||||||
|
|
||||||
—description from the publisher</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · C1</div></div><div class="card"><div class="factrow"><b>in this box</b> <a href="../artistry-delightful-doorways-mini-expansion/">Artistry: Delightful Doorways Mini Expansion</a></div></div>
|
—description from the publisher</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · B2</div></div><div class="card"><div class="factrow"><b>in this box</b> <a href="../artistry-delightful-doorways-mini-expansion/">Artistry: Delightful Doorways Mini Expansion</a></div></div>
|
||||||
<footer>
|
<footer>
|
||||||
<p><a class="pbb" href="https://boardgamegeek.com" rel="noopener"><img src="../art/powered-by-bgg.png" alt="Powered by BGG" height="40"></a></p>
|
<p><a class="pbb" href="https://boardgamegeek.com" rel="noopener"><img src="../art/powered-by-bgg.png" alt="Powered by BGG" height="40"></a></p>
|
||||||
<p>The Game Shelves · cataloged from shelf photos by
|
<p>The Game Shelves · cataloged from shelf photos by
|
||||||
|
|||||||
@@ -20,7 +20,7 @@
|
|||||||
<div class="card"><div class="factrow"><b>my copy</b> Cheapass black and white "Better Edition" edition · 2001</div><div class="factrow"><b>publishers</b> <span class="chip">Cheapass Games</span></div><div class="factrow"><b>languages</b> <span class="chip">English</span></div></div>
|
<div class="card"><div class="factrow"><b>my copy</b> Cheapass black and white "Better Edition" edition · 2001</div><div class="factrow"><b>publishers</b> <span class="chip">Cheapass Games</span></div><div class="factrow"><b>languages</b> <span class="chip">English</span></div></div>
|
||||||
<div class="card desc">Before I Kill You, Mr. Bond is a silly, stupid game straight from the Cheapass Games playbook. In it, players take on the role of villains building their remote fortresses and capturing secret agents. When one is captured, he can be killed right away, but what's the fun in that? The real points come when you slowly reveal your secret plan to him — or leave him to be eaten by sharks. Of course, that's where the risk is, too, and the longer you postpone the kill, the greater the likelihood that another player will produce a card that allows the agent to escape and destroy your fortress.
|
<div class="card desc">Before I Kill You, Mr. Bond is a silly, stupid game straight from the Cheapass Games playbook. In it, players take on the role of villains building their remote fortresses and capturing secret agents. When one is captured, he can be killed right away, but what's the fun in that? The real points come when you slowly reveal your secret plan to him — or leave him to be eaten by sharks. Of course, that's where the risk is, too, and the longer you postpone the kill, the greater the likelihood that another player will produce a card that allows the agent to escape and destroy your fortress.
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||||||
Reissued in color in 2004 as James Ernest's Totally Renamed Spy Game (with many more cards), then reissued again in 2016 as Before I Kill You, Mister Spy...</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · B3</div></div>
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Reissued in color in 2004 as James Ernest's Totally Renamed Spy Game (with many more cards), then reissued again in 2016 as Before I Kill You, Mister Spy...</div>
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<p>The Game Shelves · cataloged from shelf photos by
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<p>The Game Shelves · cataloged from shelf photos by
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Without taking turns, players race to empty their hands by matching the color, shape, or number of symbols on a card in their hand to the top card of either of two discard piles in the center of the table. As soon as a player lays down one card, they can draw another, up to the hand size of three cards. If both players can't play, they each simultaneously draw a card from their deck directly onto a discard pile, then continue play. The first player to empty their hand and draw pile wins.
|
Without taking turns, players race to empty their hands by matching the color, shape, or number of symbols on a card in their hand to the top card of either of two discard piles in the center of the table. As soon as a player lays down one card, they can draw another, up to the hand size of three cards. If both players can't play, they each simultaneously draw a card from their deck directly onto a discard pile, then continue play. The first player to empty their hand and draw pile wins.
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Blink includes a variant for three-player games: Deal each player a third of the deck, start a discard pile in front of each player, and discard only onto the discard piles in front of other players. (The rules also claim a four-player variant, but this is a tournament format, not for four players competing at the same time.)</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · C1</div></div>
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Blink includes a variant for three-player games: Deal each player a third of the deck, start a discard pile in front of each player, and discard only onto the discard piles in front of other players. (The rules also claim a four-player variant, but this is a tournament format, not for four players competing at the same time.)</div><div class="card"><div class="factrow"><b>where it lives</b> Decks of Cards Bin · A1</div></div>
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<p>The Game Shelves · cataloged from shelf photos by
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<p>The Game Shelves · cataloged from shelf photos by
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<div class="card"><div class="factrow"><b>my copy</b> English edition · 2024</div><div class="factrow"><b>publishers</b> <span class="chip">Dux Somnium Games</span></div><div class="factrow"><b>languages</b> <span class="chip">English</span></div></div>
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<div class="card"><div class="factrow"><b>my copy</b> English edition · 2024</div><div class="factrow"><b>publishers</b> <span class="chip">Dux Somnium Games</span></div><div class="factrow"><b>languages</b> <span class="chip">English</span></div></div>
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<div class="card desc">Poisonous, Carnivorous, Parasitic, and Bizarre Plants! Even more opportunities for sabotage and new plants to collect that have developed unique survival abilities.
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<div class="card desc">Poisonous, Carnivorous, Parasitic, and Bizarre Plants! Even more opportunities for sabotage and new plants to collect that have developed unique survival abilities.
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—description from the publisher</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · C1</div></div><div class="card"><div class="factrow"><b>where it lives</b> inside <a href="../botany/">Botany</a></div></div>
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—description from the publisher</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · B2</div></div><div class="card"><div class="factrow"><b>where it lives</b> inside <a href="../botany/">Botany</a></div></div>
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<p><a class="pbb" href="https://boardgamegeek.com" rel="noopener"><img src="../art/powered-by-bgg.png" alt="Powered by BGG" height="40"></a></p>
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<p>The Game Shelves · cataloged from shelf photos by
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<p>The Game Shelves · cataloged from shelf photos by
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@@ -20,7 +20,7 @@
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<div class="card"><div class="factrow"><b>my copy</b> English edition · 2024</div><div class="factrow"><b>publishers</b> <span class="chip">Dux Somnium Games</span></div><div class="factrow"><b>languages</b> <span class="chip">English</span></div></div>
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<div class="card"><div class="factrow"><b>my copy</b> English edition · 2024</div><div class="factrow"><b>publishers</b> <span class="chip">Dux Somnium Games</span></div><div class="factrow"><b>languages</b> <span class="chip">English</span></div></div>
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||||||
<div class="card desc">Trees, Trees, and more Trees! Create your dream arboretum with this expansion for Botany. Arm yourself with information to gain an edge over your fellow Botanists.
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<div class="card desc">Trees, Trees, and more Trees! Create your dream arboretum with this expansion for Botany. Arm yourself with information to gain an edge over your fellow Botanists.
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—description from the publisher</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · C1</div></div><div class="card"><div class="factrow"><b>where it lives</b> inside <a href="../botany/">Botany</a></div></div>
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—description from the publisher</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · B2</div></div><div class="card"><div class="factrow"><b>where it lives</b> inside <a href="../botany/">Botany</a></div></div>
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<p><a class="pbb" href="https://boardgamegeek.com" rel="noopener"><img src="../art/powered-by-bgg.png" alt="Powered by BGG" height="40"></a></p>
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||||||
<p>The Game Shelves · cataloged from shelf photos by
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<p>The Game Shelves · cataloged from shelf photos by
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@@ -24,7 +24,7 @@ Each player begins the game with a set of randomized goals that they then use to
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Turns in Botany are streamlined in order to minimize downtime and keep players engaged. Players will move around the map, build their character, and experience the story of their rise to fame, all with an eye for efficiency. Points are gained by improving the quality of your garden, retrieving live specimens from around the globe, and adding preserved flowers to your botanical press. The specimens that players hunt, the goals they focus on to achieve victory, and the events they experience create a unique feel across each game.
|
Turns in Botany are streamlined in order to minimize downtime and keep players engaged. Players will move around the map, build their character, and experience the story of their rise to fame, all with an eye for efficiency. Points are gained by improving the quality of your garden, retrieving live specimens from around the globe, and adding preserved flowers to your botanical press. The specimens that players hunt, the goals they focus on to achieve victory, and the events they experience create a unique feel across each game.
|
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—description from the publisher</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · C1</div></div><div class="card"><div class="factrow"><b>in this box</b> <a href="../botany-perilous-perfumes/">Botany: Perilous Perfumes</a> · <a href="../botany-tantalizing-trees/">Botany: Tantalizing Trees</a></div></div>
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—description from the publisher</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · B2</div></div><div class="card"><div class="factrow"><b>in this box</b> <a href="../botany-perilous-perfumes/">Botany: Perilous Perfumes</a> · <a href="../botany-tantalizing-trees/">Botany: Tantalizing Trees</a></div></div>
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<p><a class="pbb" href="https://boardgamegeek.com" rel="noopener"><img src="../art/powered-by-bgg.png" alt="Powered by BGG" height="40"></a></p>
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|
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<p>The Game Shelves · cataloged from shelf photos by
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<p>The Game Shelves · cataloged from shelf photos by
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Britannia allows players to re-create this epic history, re-enacting important battles in some cases, altering the course of history in others. The game rules discourage players from making historically unrealistic moves, but also give players the freedom to alter Great Britain’s history in important ways, creating countless interesting “what if?” scenarios. What if Boudicca’s Revolt against the Romans had been more successful? What if the Romans and the Romano-British had repelled the Saxon invasions of the 5th and 6th centuries? What if William the Conqueror had died during the Norman invasion of 1066?
|
Britannia allows players to re-create this epic history, re-enacting important battles in some cases, altering the course of history in others. The game rules discourage players from making historically unrealistic moves, but also give players the freedom to alter Great Britain’s history in important ways, creating countless interesting “what if?” scenarios. What if Boudicca’s Revolt against the Romans had been more successful? What if the Romans and the Romano-British had repelled the Saxon invasions of the 5th and 6th centuries? What if William the Conqueror had died during the Norman invasion of 1066?
|
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In Britannia, the players will determine the destiny of a kingdom.</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · D2</div></div>
|
In Britannia, the players will determine the destiny of a kingdom.</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · C3</div></div>
|
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<p>The Game Shelves · cataloged from shelf photos by
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<p>The Game Shelves · cataloged from shelf photos by
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@@ -24,7 +24,7 @@ In Calico, players compete to sew the coziest quilt as they collect and place pa
|
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Turns are simple. Select a single patch tile from your hand and sew it into your quilt, then draw another patch into your hand from the three available. If you are able to create a color group, you may sew a button onto your quilt. If you are able to create a pattern combination that is attractive to any of the cats, it will come over and curl up on your quilt! At the end of the game, you score points for buttons, cats, and how well you were able to complete your unique quilt pattern.
|
Turns are simple. Select a single patch tile from your hand and sew it into your quilt, then draw another patch into your hand from the three available. If you are able to create a color group, you may sew a button onto your quilt. If you are able to create a pattern combination that is attractive to any of the cats, it will come over and curl up on your quilt! At the end of the game, you score points for buttons, cats, and how well you were able to complete your unique quilt pattern.
|
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—description from the publisher</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · C1</div></div>
|
—description from the publisher</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · B2</div></div>
|
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<footer>
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<p><a class="pbb" href="https://boardgamegeek.com" rel="noopener"><img src="../art/powered-by-bgg.png" alt="Powered by BGG" height="40"></a></p>
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<p>The Game Shelves · cataloged from shelf photos by
|
<p>The Game Shelves · cataloged from shelf photos by
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During a game of Carcassonne, players are faced with decisions like: "Is it really worth putting my last meeple there?" or "Should I use this tile to expand my city, or should I place it near my opponent instead, thus making it a harder for them to complete it and score points?" Since players place only one tile and have the option to place one meeple on it, turns proceed quickly even if it is a game full of options and possibilities.
|
During a game of Carcassonne, players are faced with decisions like: "Is it really worth putting my last meeple there?" or "Should I use this tile to expand my city, or should I place it near my opponent instead, thus making it a harder for them to complete it and score points?" Since players place only one tile and have the option to place one meeple on it, turns proceed quickly even if it is a game full of options and possibilities.
|
||||||
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First game in the Carcassonne series.</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · C1</div></div>
|
First game in the Carcassonne series.</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · C2</div></div>
|
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|
||||||
<p>The Game Shelves · cataloged from shelf photos by
|
<p>The Game Shelves · cataloged from shelf photos by
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|||||||
@@ -28,7 +28,7 @@ In addition, there are a few extra rules. First, some question cards are "
|
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From the website:
|
From the website:
|
||||||
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|
||||||
"Cards Against Humanity is distributed under a Creative Commons Attribution-Noncommercial-Share Alike license - that means you can use and remix the game for free, but you can't sell it."</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · B3</div></div>
|
"Cards Against Humanity is distributed under a Creative Commons Attribution-Noncommercial-Share Alike license - that means you can use and remix the game for free, but you can't sell it."</div><div class="card"><div class="factrow"><b>where it lives</b> Library Left Shelving · A1</div></div>
|
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|
||||||
<p>The Game Shelves · cataloged from shelf photos by
|
<p>The Game Shelves · cataloged from shelf photos by
|
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|
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@@ -22,7 +22,7 @@
|
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The Dark Titan, an expansion for Castle Panic, adds more powerful enemies to the game, as well as new reinforcements and weapons with which the players can defend the castle. The Dark Titan Agranok is a new 8-point monster seeking vengeance, and his support includes the Dark Sorceress, elite monsters, and a boom troll. To defend against these new threats, players will have a Cavalier that fights for them on the board as well as boiling oil and support tokens.
|
The Dark Titan, an expansion for Castle Panic, adds more powerful enemies to the game, as well as new reinforcements and weapons with which the players can defend the castle. The Dark Titan Agranok is a new 8-point monster seeking vengeance, and his support includes the Dark Sorceress, elite monsters, and a boom troll. To defend against these new threats, players will have a Cavalier that fights for them on the board as well as boiling oil and support tokens.
|
||||||
|
|
||||||
The Dark Titan is compatible with The Wizard’s Tower, the first expansion for Castle Panic, for even more of a challenge.</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · C1</div></div>
|
The Dark Titan is compatible with The Wizard’s Tower, the first expansion for Castle Panic, for even more of a challenge.</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · C2</div></div><div class="card"><div class="factrow"><b>where it lives</b> inside <a href="../castle-panic/">Castle Panic</a></div></div>
|
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|
||||||
<p>The Game Shelves · cataloged from shelf photos by
|
<p>The Game Shelves · cataloged from shelf photos by
|
||||||
|
|||||||
@@ -24,7 +24,7 @@ Your Castle has been rebuilt, and a friendly Wizard has joined your forces. As l
|
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You'll fight against magical Imps, evasive flying creatures, and more. Make your stand against six dangerous new Mega-Boss Monsters, including the Dragon and the Necromancer. Use fire to attack the Monsters, but beware, your Walls and Towers can be burned down as well!
|
You'll fight against magical Imps, evasive flying creatures, and more. Make your stand against six dangerous new Mega-Boss Monsters, including the Dragon and the Necromancer. Use fire to attack the Monsters, but beware, your Walls and Towers can be burned down as well!
|
||||||
|
|
||||||
The challenge is high, but so is the adventure. Can you survive more panic and defend The Wizard's Tower?</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · C1</div></div>
|
The challenge is high, but so is the adventure. Can you survive more panic and defend The Wizard's Tower?</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · C2</div></div><div class="card"><div class="factrow"><b>where it lives</b> inside <a href="../castle-panic/">Castle Panic</a></div></div>
|
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<p><a class="pbb" href="https://boardgamegeek.com" rel="noopener"><img src="../art/powered-by-bgg.png" alt="Powered by BGG" height="40"></a></p>
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|
||||||
<p>The Game Shelves · cataloged from shelf photos by
|
<p>The Game Shelves · cataloged from shelf photos by
|
||||||
|
|||||||
@@ -24,7 +24,7 @@ Castle Panic is a Fantasy themed, cooperative, light tactical wargame for 1 to 6
|
|||||||
|
|
||||||
First game in the Panic series.
|
First game in the Panic series.
|
||||||
|
|
||||||
UPC 850680002005</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · C1</div></div>
|
UPC 850680002005</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · C2</div></div><div class="card"><div class="factrow"><b>in this box</b> <a href="../castle-panic-the-dark-titan/">Castle Panic: The Dark Titan</a> · <a href="../castle-panic-the-wizard-s-tower/">Castle Panic: The Wizard's Tower</a></div></div>
|
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|
||||||
<p>The Game Shelves · cataloged from shelf photos by
|
<p>The Game Shelves · cataloged from shelf photos by
|
||||||
|
|||||||
@@ -18,7 +18,7 @@
|
|||||||
<div class="facts"><div class="factrow"><b>publishers</b> <span class="chip">ThinkFun</span></div></div>
|
<div class="facts"><div class="factrow"><b>publishers</b> <span class="chip">ThinkFun</span></div></div>
|
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</div>
|
</div>
|
||||||
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||||||
<div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · C1</div></div>
|
<div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · B3</div></div>
|
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|
||||||
<p>The Game Shelves · cataloged from shelf photos by
|
<p>The Game Shelves · cataloged from shelf photos by
|
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|
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@@ -5,7 +5,7 @@
|
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<title>CAT STAX · The Game Shelves</title>
|
<title>CAT STAX · The Game Shelves</title>
|
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<meta name="description" content="CAT STAX in The Game Shelves">
|
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<meta property="og:title" content="CAT STAX · The Game Shelves">
|
<meta property="og:title" content="CAT STAX · The Game Shelves">
|
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|
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<link rel="icon" href="data:image/svg+xml,<svg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 100 100'><text y='.9em' font-size='90'>🎲</text></svg>">
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<header class="site"><a href=".././">The Game Shelves</a>
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<header class="site"><a href=".././">The Game Shelves</a>
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<p><a href="../">← the whole library</a> · </p>
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<p><a href="../">← the whole library</a> · </p>
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<h1>CAT STAX</h1>
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<h1>CAT STAX</h1>
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<div class="detail">
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<div class="detail">
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<div class="art"></div>
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<div class="art"><img src="../art/0fd4626181f33415.jpg" alt="box art for CAT STAX"></div>
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<div class="facts"></div>
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<div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · C2</div></div>
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<div class="card"><div class="factrow"><b>where it lives</b> Decks of Cards Bin · A1</div></div>
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<p>The Game Shelves · cataloged from shelf photos by
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<p>The Game Shelves · cataloged from shelf photos by
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@@ -26,7 +26,7 @@ The game lasts fifteen turns or about 15-30 minutes, after which the player with
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Note that the game has been designed for 1-4 players, meaning there is a solitaire version of the game, as well.
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Note that the game has been designed for 1-4 players, meaning there is a solitaire version of the game, as well.
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Recent versions include double-sided map sheets and instructions for Catan Dice Game Plus.</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · C2</div></div>
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Recent versions include double-sided map sheets and instructions for Catan Dice Game Plus.</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · D2</div></div>
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<p>The Game Shelves · cataloged from shelf photos by
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<p>The Game Shelves · cataloged from shelf photos by
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@@ -38,7 +38,7 @@ What sets this apart from the previous Die Siedler von Catan: Junior from 2007:
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By default, Trading with other players is excluded and only part of the "advanced game". In Die Siedler von Catan: Junior trading with other players could be excluded to simplify the game.
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By default, Trading with other players is excluded and only part of the "advanced game". In Die Siedler von Catan: Junior trading with other players could be excluded to simplify the game.
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As in Die Siedler von Catan: Junior you can't chain ships; you must build a pirate lair before continuing on.</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · C2</div></div>
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As in Die Siedler von Catan: Junior you can't chain ships; you must build a pirate lair before continuing on.</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · D2</div></div>
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<p>The Game Shelves · cataloged from shelf photos by
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<p>The Game Shelves · cataloged from shelf photos by
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@@ -24,7 +24,7 @@ Set-up includes randomly placing large hexagonal tiles (each depicting one of th
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A turn consists of rolling the dice, collecting resource cards based on this dice roll and the position of settlements (or upgraded cities—think: hotels), turning in resource cards (if possible and desired) for improvements, trading cards at a port, possibly playing a development card, or trading resource cards with other players. If the dice roll is a 7, the active player moves the robber to a new terrain tile and steals a resource card from another player who has a settlement adjacent to that tile.
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A turn consists of rolling the dice, collecting resource cards based on this dice roll and the position of settlements (or upgraded cities—think: hotels), turning in resource cards (if possible and desired) for improvements, trading cards at a port, possibly playing a development card, or trading resource cards with other players. If the dice roll is a 7, the active player moves the robber to a new terrain tile and steals a resource card from another player who has a settlement adjacent to that tile.
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Points are accumulated by building settlements and cities, having the longest road or the largest army (from some of the development cards), and gathering certain development cards that simply award victory points. When a player has gathered 10 points (some of which may be held in secret), s/he announces this and claims the win.</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · C2</div></div>
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Points are accumulated by building settlements and cities, having the longest road or the largest army (from some of the development cards), and gathering certain development cards that simply award victory points. When a player has gathered 10 points (some of which may be held in secret), s/he announces this and claims the win.</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · D2</div></div>
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<p>The Game Shelves · cataloged from shelf photos by
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<p>The Game Shelves · cataloged from shelf photos by
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<div class="facts"><div class="factrow"><b>players</b> 2–7 players (best at 6, 7, 7+)</div><div class="factrow"><b>playing time</b> 360 min</div><div class="factrow"><b>ages</b> 12+</div><div class="factrow"><b>weight</b> 3.20 / 5</div><div class="factrow"><b>BGG rating</b> 7.81</div><div class="factrow"><b>designers</b> <span class="chip">Francis Tresham</span></div><div class="factrow"><b>artists</b> <span class="chip">Ed Dovey</span> <span class="chip">Francis Tresham</span></div><div class="factrow"><b>publishers</b> <span class="chip">The Avalon Hill Game Co</span> <span class="chip">Hartland Trefoil Ltd.</span> <span class="chip">Piatnik</span> <span class="chip">Welt der Spiele</span></div><div class="factrow"><b>categories</b> <span class="chip">Ancient</span> <span class="chip">Civilization</span> <span class="chip">Economic</span> <span class="chip">Expansion for Base-game</span> <span class="chip">Negotiation</span></div><div class="factrow"><b>mechanics</b> <span class="chip">Area Movement</span> <span class="chip">Commodity Speculation</span> <span class="chip">Set Collection</span> <span class="chip">Trading</span></div></div>
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<div class="facts"><div class="factrow"><b>players</b> 2–7 players (best at 6, 7, 7+)</div><div class="factrow"><b>playing time</b> 360 min</div><div class="factrow"><b>ages</b> 12+</div><div class="factrow"><b>weight</b> 3.20 / 5</div><div class="factrow"><b>BGG rating</b> 7.81</div><div class="factrow"><b>designers</b> <span class="chip">Francis Tresham</span></div><div class="factrow"><b>artists</b> <span class="chip">Ed Dovey</span> <span class="chip">Francis Tresham</span></div><div class="factrow"><b>publishers</b> <span class="chip">The Avalon Hill Game Co</span> <span class="chip">Hartland Trefoil Ltd.</span> <span class="chip">Piatnik</span> <span class="chip">Welt der Spiele</span></div><div class="factrow"><b>categories</b> <span class="chip">Ancient</span> <span class="chip">Civilization</span> <span class="chip">Economic</span> <span class="chip">Expansion for Base-game</span> <span class="chip">Negotiation</span></div><div class="factrow"><b>mechanics</b> <span class="chip">Area Movement</span> <span class="chip">Commodity Speculation</span> <span class="chip">Set Collection</span> <span class="chip">Trading</span></div></div>
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</div>
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</div>
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<div class="card"><div class="factrow"><b>my copy</b> Avalon Hill edition · 1988</div><div class="factrow"><b>publishers</b> <span class="chip">The Avalon Hill Game Co</span></div><div class="factrow"><b>languages</b> <span class="chip">English</span></div></div>
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<div class="card"><div class="factrow"><b>my copy</b> Avalon Hill edition · 1988</div><div class="factrow"><b>publishers</b> <span class="chip">The Avalon Hill Game Co</span></div><div class="factrow"><b>languages</b> <span class="chip">English</span></div></div>
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<div class="card desc">A simple add-on for Civilization and/or Advanced Civilization, this is an additional panel of civilizations, which allows for all sorts of new expansion strategies (for Africa, in particular). The map supports up to 8 players when using Advanced Civilization or 7 when playing the base Civilization game.</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · D2</div></div>
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<div class="card desc">A simple add-on for Civilization and/or Advanced Civilization, this is an additional panel of civilizations, which allows for all sorts of new expansion strategies (for Africa, in particular). The map supports up to 8 players when using Advanced Civilization or 7 when playing the base Civilization game.</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · C3</div></div><div class="card"><div class="factrow"><b>where it lives</b> inside <a href="../civilization/">Civilization</a></div></div>
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<p>The Game Shelves · cataloged from shelf photos by
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<p>The Game Shelves · cataloged from shelf photos by
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@@ -26,7 +26,7 @@ Although battles and territorial strategy are important, this is not a war game
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This game has a huge following and is widely regarded as one of the best games about ancient civilizations. Each player takes on the role of leader of an ancient civilization, such as the Illyrians or Babylonians. Your task is to guide your people through the ages by expanding your empire and using its proceeds to finance new technological advances, such as Literacy, Metalworking, or Law. The advancements help your civilization better cope with its problems as well as help bring new advancements.
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This game has a huge following and is widely regarded as one of the best games about ancient civilizations. Each player takes on the role of leader of an ancient civilization, such as the Illyrians or Babylonians. Your task is to guide your people through the ages by expanding your empire and using its proceeds to finance new technological advances, such as Literacy, Metalworking, or Law. The advancements help your civilization better cope with its problems as well as help bring new advancements.
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Civilization is widely thought to be the first game ever to incorporate a "technology tree," allowing players to gain certain items and abilities only after particular other items were obtained. This influential mechanism has been adopted by countless other board games, card games, and computer games.</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · D2</div></div>
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Civilization is widely thought to be the first game ever to incorporate a "technology tree," allowing players to gain certain items and abilities only after particular other items were obtained. This influential mechanism has been adopted by countless other board games, card games, and computer games.</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · C3</div></div><div class="card"><div class="factrow"><b>in this box</b> <a href="../civilization-west-extension-map/">Civilization: West Extension Map</a></div></div>
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<p>The Game Shelves · cataloged from shelf photos by
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<p>The Game Shelves · cataloged from shelf photos by
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@@ -19,7 +19,7 @@
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</div>
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</div>
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<div class="card"><div class="factrow"><b>my copy</b> English edition · 1997</div><div class="factrow"><b>publishers</b> <span class="chip">(Self-Published)</span></div><div class="factrow"><b>languages</b> <span class="chip">English</span></div></div>
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<div class="card"><div class="factrow"><b>my copy</b> English edition · 1997</div><div class="factrow"><b>publishers</b> <span class="chip">(Self-Published)</span></div><div class="factrow"><b>languages</b> <span class="chip">English</span></div></div>
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<div class="card desc">An exciting, educational and fun game for 1 to 6 players. Played in several languages.
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<div class="card desc">An exciting, educational and fun game for 1 to 6 players. Played in several languages.
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Code Master is based on an ancient number code for letters. The aim of the game is to form words on rolled dice. Numbers corresponding to letters give an amazing array of scores. Designed to allow versatility through a rainbow of variations and options, involving skill and chance; play can be as easy or as challenging as desired.</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · B3</div></div>
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Code Master is based on an ancient number code for letters. The aim of the game is to form words on rolled dice. Numbers corresponding to letters give an amazing array of scores. Designed to allow versatility through a rainbow of variations and options, involving skill and chance; play can be as easy or as challenging as desired.</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · D2</div></div>
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<p>The Game Shelves · cataloged from shelf photos by
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<p>The Game Shelves · cataloged from shelf photos by
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@@ -27,7 +27,7 @@ that represents consensual sexual encounter between a curious human and a tentac
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where the players have to figure out how to build trust and do sexual things with each other, even if they can’t communicate easily.
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where the players have to figure out how to build trust and do sexual things with each other, even if they can’t communicate easily.
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User summary:
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User summary:
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Partners try to build card combinations via simultaneous plays. "Trust" and "Satisfaction" are the currency and victory points of Consentacle, which are earned and/or lost based on card combinations.</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · B4</div></div>
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Partners try to build card combinations via simultaneous plays. "Trust" and "Satisfaction" are the currency and victory points of Consentacle, which are earned and/or lost based on card combinations.</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · A2</div></div>
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<p>The Game Shelves · cataloged from shelf photos by
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<p>The Game Shelves · cataloged from shelf photos by
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Professor Phineas Edmund Hornswoggle, famed airship builder, is retiring and you are an engineer competing to inherit the Hornswoggle factory!
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Professor Phineas Edmund Hornswoggle, famed airship builder, is retiring and you are an engineer competing to inherit the Hornswoggle factory!
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Dastardly Dirigibles features tarot-sized cards that are played in a constant action format in which each time a part is added, ALL players MUST add the SAME part – which may replace an existing one. Build your airship from different parts of nine beautiful suits, while also using special cards to your advantage or to thwart your opponents. The round ends when the first airship is complete — but you score only the suit used most in your airship. The player with the highest score after three rounds wins!</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · C2</div></div>
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Dastardly Dirigibles features tarot-sized cards that are played in a constant action format in which each time a part is added, ALL players MUST add the SAME part – which may replace an existing one. Build your airship from different parts of nine beautiful suits, while also using special cards to your advantage or to thwart your opponents. The round ends when the first airship is complete — but you score only the suit used most in your airship. The player with the highest score after three rounds wins!</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · B3</div></div>
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<p>The Game Shelves · cataloged from shelf photos by
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<p>The Game Shelves · cataloged from shelf photos by
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The first edition was so much fun that we just had to draw more maps!
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The first edition was so much fun that we just had to draw more maps!
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In this quick-playing doodle game, 1–4 players simultaneously draw paths through a dangerous dungeon. Draw cards, draw a path through your dungeon, and rack up points! Collect loot and fight monsters . . . or run away screaming!</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · C2</div></div>
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In this quick-playing doodle game, 1–4 players simultaneously draw paths through a dangerous dungeon. Draw cards, draw a path through your dungeon, and rack up points! Collect loot and fight monsters . . . or run away screaming!</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · B3</div></div>
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<p>The Game Shelves · cataloged from shelf photos by
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<p>The Game Shelves · cataloged from shelf photos by
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@@ -30,7 +30,7 @@ Re-implemented by:
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Colonial Diplomacy
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Colonial Diplomacy
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Diplomacy: Classical Variant
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Diplomacy: Classical Variant
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Diplomacy: Hundred Variant</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · D2</div></div>
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Diplomacy: Hundred Variant</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · C3</div></div>
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<p>The Game Shelves · cataloged from shelf photos by
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<p>The Game Shelves · cataloged from shelf photos by
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@@ -24,7 +24,7 @@ Daleks, Cybermen, Sontarans – The list of threats is endless and no place in t
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In Doctor Who: The Card Game, players act as the Doctor and his companions to defend specific locations while sending the Doctor's enemies to conquer locations your opponents are trying to protect. Each player starts the game with one location, and cards in the deck consist of attackers, defenders, locations and support cards. To start a turn, you draw two cards, pick up any cards banked from a previous turn, and take the three cards passed to you earlier by the player on your left. You play or bank cards until you have only three in hand, then pass those to the player on your right and end your turn.
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In Doctor Who: The Card Game, players act as the Doctor and his companions to defend specific locations while sending the Doctor's enemies to conquer locations your opponents are trying to protect. Each player starts the game with one location, and cards in the deck consist of attackers, defenders, locations and support cards. To start a turn, you draw two cards, pick up any cards banked from a previous turn, and take the three cards passed to you earlier by the player on your left. You play or bank cards until you have only three in hand, then pass those to the player on your right and end your turn.
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Attackers target specific locations and earn points for the player wielding them if they're in play at the end of the game. Defenders try to remove attackers so that the location owner scores points for protecting the location. Support cards provide different abilities, such as enlarging your bank or providing time points (which can be used to draw additional cards). Whoever has the most points at the end of the game wins!</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · C2</div></div>
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Attackers target specific locations and earn points for the player wielding them if they're in play at the end of the game. Defenders try to remove attackers so that the location owner scores points for protecting the location. Support cards provide different abilities, such as enlarging your bank or providing time points (which can be used to draw additional cards). Whoever has the most points at the end of the game wins!</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · B3</div></div>
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<p>The Game Shelves · cataloged from shelf photos by
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<p>The Game Shelves · cataloged from shelf photos by
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<div class="card"><div class="factrow"><b>my copy</b> English edition · 1980</div><div class="factrow"><b>publishers</b> <span class="chip">Games Workshop Ltd.</span></div><div class="factrow"><b>languages</b> <span class="chip">English</span></div></div>
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<div class="card"><div class="factrow"><b>my copy</b> English edition · 1980</div><div class="factrow"><b>publishers</b> <span class="chip">Games Workshop Ltd.</span></div><div class="factrow"><b>languages</b> <span class="chip">English</span></div></div>
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<div class="card desc">Publisher's Description:
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<div class="card desc">Publisher's Description:
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||||||
For well over ten years the gallant Doctor and his trusty assistants have been entertaining TV viewers of all ages in his many guises. Now at last, as one of the many incarnations of the Doctor, you can experience the excitement of a hunt across space for the Key of Time. En route you will meet old enemies like the Daleks and Cybermen - and many new ones. You are racing to collect your combination of the Key of Chronos and return to a hero's welcome on Gallifrey. Not only must you contend with the inhabitants of the many planets you will discover, but also with the threat from other Doctors, all intent on getting their Keys home. To help you in this mission are many artifacts ranging from the Tardis to the legendary Jelly Babies. Everything combines to give a fast, furious and fun game as you tread boldly where no Time Lord has gone before.</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · C2</div></div>
|
For well over ten years the gallant Doctor and his trusty assistants have been entertaining TV viewers of all ages in his many guises. Now at last, as one of the many incarnations of the Doctor, you can experience the excitement of a hunt across space for the Key of Time. En route you will meet old enemies like the Daleks and Cybermen - and many new ones. You are racing to collect your combination of the Key of Chronos and return to a hero's welcome on Gallifrey. Not only must you contend with the inhabitants of the many planets you will discover, but also with the threat from other Doctors, all intent on getting their Keys home. To help you in this mission are many artifacts ranging from the Tardis to the legendary Jelly Babies. Everything combines to give a fast, furious and fun game as you tread boldly where no Time Lord has gone before.</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · C3</div></div>
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<p>The Game Shelves · cataloged from shelf photos by
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<p>The Game Shelves · cataloged from shelf photos by
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@@ -24,7 +24,7 @@ Using strategy and cunning in Dragonland, each player moves their group of compa
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For this edition of Dragonland, some new features have been added, specifically a unicorn mechanism and token and a witch mechanism and token. In addition, the game features completely new art and graphic design.
|
For this edition of Dragonland, some new features have been added, specifically a unicorn mechanism and token and a witch mechanism and token. In addition, the game features completely new art and graphic design.
|
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—description from publisher</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · C2</div></div>
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—description from publisher</div><div class="card"><div class="factrow"><b>where it lives</b> Library Right Shelving · D1</div></div>
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<p>The Game Shelves · cataloged from shelf photos by
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<p>The Game Shelves · cataloged from shelf photos by
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<title>Dungeon! · The Game Shelves</title>
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<title>Dungeon! · The Game Shelves</title>
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<meta name="description" content="Dungeon! in The Game Shelves">
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<meta name="description" content="Dungeon! in The Game Shelves">
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<meta property="og:title" content="Dungeon! · The Game Shelves">
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<meta property="og:title" content="Dungeon! · The Game Shelves">
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<meta property="og:image" content="../art/1339-34390.png">
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<meta property="og:image" content="../art/1339-457691.png">
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<link rel="icon" href="data:image/svg+xml,<svg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 100 100'><text y='.9em' font-size='90'>🎲</text></svg>">
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<link rel="icon" href="data:image/svg+xml,<svg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 100 100'><text y='.9em' font-size='90'>🎲</text></svg>">
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<link rel="stylesheet" href="../style.css">
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<link rel="stylesheet" href="../style.css">
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<header class="site"><a href=".././">The Game Shelves</a>
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<header class="site"><a href=".././">The Game Shelves</a>
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<p><a href="../">← the whole library</a> · <a href="https://boardgamegeek.com/boardgame/1339" rel="noopener">view on BGG ↗</a></p>
|
<p><a href="../">← the whole library</a> · <a href="https://boardgamegeek.com/boardgame/1339" rel="noopener">view on BGG ↗</a></p>
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<h1>Dungeon! <span class="meta">(1975)</span></h1>
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<h1>Dungeon! <span class="meta">(1975)</span></h1>
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<div class="detail">
|
<div class="detail">
|
||||||
<div class="art"><img src="../art/1339-34390.png" alt="box art for Dungeon!"></div>
|
<div class="art"><img src="../art/1339-457691.png" alt="box art for Dungeon!"></div>
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||||||
<div class="facts"><div class="factrow"><b>players</b> 1–8 players (best at 4, 5)</div><div class="factrow"><b>playing time</b> 30–60 min</div><div class="factrow"><b>ages</b> 8+</div><div class="factrow"><b>weight</b> 1.55 / 5</div><div class="factrow"><b>BGG rank</b> 5417</div><div class="factrow"><b>BGG rating</b> 6.01</div><div class="factrow"><b>designers</b> <span class="chip">David R. Megarry</span></div><div class="factrow"><b>artists</b> <span class="chip">Daniel Gelon</span> <span class="chip">Keith Hill</span> <span class="chip">Richard Hill</span> <span class="chip">James Holloway (I)</span> <span class="chip">Larry Kessling</span> <span class="chip">Michael Komarck</span> <span class="chip">Tracy Lesch</span> <span class="chip">Victoria Maderna</span></div><div class="factrow"><b>publishers</b> <span class="chip">Tactical Studies Rules (TSR)</span> <span class="chip">ASS Altenburger Spielkarten</span> <span class="chip">Jedko Games</span> <span class="chip">Novedades Montecarlo</span> <span class="chip">Parker Brothers</span> <span class="chip">Wizards of the Coast</span></div><div class="factrow"><b>categories</b> <span class="chip">Adventure</span> <span class="chip">Exploration</span> <span class="chip">Fantasy</span> <span class="chip">Fighting</span></div><div class="factrow"><b>mechanics</b> <span class="chip">Area Movement</span> <span class="chip">Critical Hits and Failures</span> <span class="chip">Dice Rolling</span> <span class="chip">Events</span> <span class="chip">Grid Movement</span> <span class="chip">Role Playing</span> <span class="chip">Simulation</span> <span class="chip">Variable Player Powers</span></div></div>
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<div class="facts"><div class="factrow"><b>players</b> 1–8 players (best at 4, 5)</div><div class="factrow"><b>playing time</b> 30–60 min</div><div class="factrow"><b>ages</b> 8+</div><div class="factrow"><b>weight</b> 1.55 / 5</div><div class="factrow"><b>BGG rank</b> 5423</div><div class="factrow"><b>BGG rating</b> 6.01</div><div class="factrow"><b>designers</b> <span class="chip">David R. Megarry</span></div><div class="factrow"><b>artists</b> <span class="chip">Daniel Gelon</span> <span class="chip">Keith Hill</span> <span class="chip">Richard Hill</span> <span class="chip">James Holloway (I)</span> <span class="chip">Larry Kessling</span> <span class="chip">Michael Komarck</span> <span class="chip">Tracy Lesch</span> <span class="chip">Victoria Maderna</span></div><div class="factrow"><b>publishers</b> <span class="chip">Tactical Studies Rules (TSR)</span> <span class="chip">ASS Altenburger Spielkarten</span> <span class="chip">Jedko Games</span> <span class="chip">Novedades Montecarlo</span> <span class="chip">Parker Brothers</span> <span class="chip">Wizards of the Coast</span></div><div class="factrow"><b>categories</b> <span class="chip">Adventure</span> <span class="chip">Exploration</span> <span class="chip">Fantasy</span> <span class="chip">Fighting</span></div><div class="factrow"><b>mechanics</b> <span class="chip">Area Movement</span> <span class="chip">Critical Hits and Failures</span> <span class="chip">Dice Rolling</span> <span class="chip">Events</span> <span class="chip">Grid Movement</span> <span class="chip">Role Playing</span> <span class="chip">Simulation</span> <span class="chip">Variable Player Powers</span></div></div>
|
||||||
</div>
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</div>
|
||||||
<div class="card"><div class="factrow"><b>my copy</b> English first edition · 1975</div><div class="factrow"><b>publishers</b> <span class="chip">Tactical Studies Rules (TSR)</span></div><div class="factrow"><b>languages</b> <span class="chip">English</span></div></div>
|
<div class="card"><div class="factrow"><b>my copy</b> English edition 1989 · 1989</div><div class="factrow"><b>publishers</b> <span class="chip">Tactical Studies Rules (TSR)</span></div><div class="factrow"><b>languages</b> <span class="chip">English</span></div></div>
|
||||||
<div class="card desc">In many ways "Dungeon!" is similar to Dungeons & Dragons, although much simplified and transformed into a board game. Players explore a dungeon that is divided into levels of increasing difficulty, fighting monsters for valuable treasure. As players venture deeper into the dungeon, the monsters become more difficult and the treasure more valuable. Several character classes each have slightly different fighting abilities – most notably the wizard, who can cast spells. Combat is simulated using dice; players roll the dice to attack a monster, and if unsuccessful, the dice are rolled to determine the effect of the monster's counter-attack.
|
<div class="card desc">In many ways "Dungeon!" is similar to Dungeons & Dragons, although much simplified and transformed into a board game. Players explore a dungeon that is divided into levels of increasing difficulty, fighting monsters for valuable treasure. As players venture deeper into the dungeon, the monsters become more difficult and the treasure more valuable. Several character classes each have slightly different fighting abilities – most notably the wizard, who can cast spells. Combat is simulated using dice; players roll the dice to attack a monster, and if unsuccessful, the dice are rolled to determine the effect of the monster's counter-attack.
|
||||||
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|
||||||
The winner is the first player to bring a certain amount of treasure back to the Dungeon's entrance.
|
The winner is the first player to bring a certain amount of treasure back to the Dungeon's entrance.
|
||||||
@@ -26,7 +26,7 @@ Reimplemented by:
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|||||||
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||||||
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|
||||||
The Classic Dungeon
|
The Classic Dungeon
|
||||||
The New Dungeon</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · C2</div></div>
|
The New Dungeon</div><div class="card"><div class="factrow"><b>where it lives</b> Library Left Shelving · A1</div></div>
|
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||||||
<p><a class="pbb" href="https://boardgamegeek.com" rel="noopener"><img src="../art/powered-by-bgg.png" alt="Powered by BGG" height="40"></a></p>
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|
||||||
<p>The Game Shelves · cataloged from shelf photos by
|
<p>The Game Shelves · cataloged from shelf photos by
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|
|||||||
@@ -18,7 +18,7 @@
|
|||||||
<div class="facts"><div class="factrow"><b>publishers</b> <span class="chip">Elite Sportz Equipment</span></div></div>
|
<div class="facts"><div class="factrow"><b>publishers</b> <span class="chip">Elite Sportz Equipment</span></div></div>
|
||||||
</div>
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</div>
|
||||||
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||||||
<div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · C2</div></div>
|
<div class="card"><div class="factrow"><b>where it lives</b> Library Right Shelving · D1</div></div>
|
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<p><a class="pbb" href="https://boardgamegeek.com" rel="noopener"><img src="../art/powered-by-bgg.png" alt="Powered by BGG" height="40"></a></p>
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<p><a class="pbb" href="https://boardgamegeek.com" rel="noopener"><img src="../art/powered-by-bgg.png" alt="Powered by BGG" height="40"></a></p>
|
||||||
<p>The Game Shelves · cataloged from shelf photos by
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<p>The Game Shelves · cataloged from shelf photos by
|
||||||
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|||||||
@@ -25,7 +25,7 @@ A couple of new Actions and Items inspired by other games from the publisher.
|
|||||||
Rules: To add these cards to the game, shuffle them into corresponding markets while setting up the game. They can be bought during the game using the normal rules.
|
Rules: To add these cards to the game, shuffle them into corresponding markets while setting up the game. They can be bought during the game using the normal rules.
|
||||||
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|
||||||
Includes 5 cards:
|
Includes 5 cards:
|
||||||
Growing Crystals, Hibernation, Flick of Determination, A Great Wall, Menhir</div>
|
Growing Crystals, Hibernation, Flick of Determination, A Great Wall, Menhir</div><div class="card"><div class="factrow"><b>where it lives</b> Library Right Shelving · E1</div></div>
|
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<footer>
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<p><a class="pbb" href="https://boardgamegeek.com" rel="noopener"><img src="../art/powered-by-bgg.png" alt="Powered by BGG" height="40"></a></p>
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<p><a class="pbb" href="https://boardgamegeek.com" rel="noopener"><img src="../art/powered-by-bgg.png" alt="Powered by BGG" height="40"></a></p>
|
||||||
<p>The Game Shelves · cataloged from shelf photos by
|
<p>The Game Shelves · cataloged from shelf photos by
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@@ -22,7 +22,7 @@
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Contents: 1 Rules card and new Search mini-deck consisting of 8 cards.
|
Contents: 1 Rules card and new Search mini-deck consisting of 8 cards.
|
||||||
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|
||||||
Available as part of the 2020 Dice Tower Kickstarter Contenders Pack.</div>
|
Available as part of the 2020 Dice Tower Kickstarter Contenders Pack.</div><div class="card"><div class="factrow"><b>where it lives</b> Library Right Shelving · E1</div></div>
|
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<p><a class="pbb" href="https://boardgamegeek.com" rel="noopener"><img src="../art/powered-by-bgg.png" alt="Powered by BGG" height="40"></a></p>
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|
||||||
<p>The Game Shelves · cataloged from shelf photos by
|
<p>The Game Shelves · cataloged from shelf photos by
|
||||||
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|||||||
@@ -26,7 +26,7 @@ Your goal is to look for the displayed objects on the Old Dreams. If you see an
|
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Contains 8 cards (63x87mm):
|
Contains 8 cards (63x87mm):
|
||||||
7 Object cards (B-H)
|
7 Object cards (B-H)
|
||||||
1 Rules/Reference card (A)</div>
|
1 Rules/Reference card (A)</div><div class="card"><div class="factrow"><b>where it lives</b> Library Right Shelving · E1</div></div>
|
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<p><a class="pbb" href="https://boardgamegeek.com" rel="noopener"><img src="../art/powered-by-bgg.png" alt="Powered by BGG" height="40"></a></p>
|
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|
||||||
<p>The Game Shelves · cataloged from shelf photos by
|
<p>The Game Shelves · cataloged from shelf photos by
|
||||||
|
|||||||
@@ -26,7 +26,7 @@ With this alternate Luck Die with a „high-risk, high-reward“ basis, players
|
|||||||
Movement Die:
|
Movement Die:
|
||||||
With this alternative Movement Die there is an increased chance, that the opponent move less. But beware – this advantage comes at a cost. Using the alternate die will also buff the Entity, raising the stakes and adding a extra layer of tension to every move.
|
With this alternative Movement Die there is an increased chance, that the opponent move less. But beware – this advantage comes at a cost. Using the alternate die will also buff the Entity, raising the stakes and adding a extra layer of tension to every move.
|
||||||
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|
||||||
—description from the publisher</div>
|
—description from the publisher</div><div class="card"><div class="factrow"><b>where it lives</b> Library Right Shelving · E1</div></div>
|
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<p><a class="pbb" href="https://boardgamegeek.com" rel="noopener"><img src="../art/powered-by-bgg.png" alt="Powered by BGG" height="40"></a></p>
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|
||||||
<p>The Game Shelves · cataloged from shelf photos by
|
<p>The Game Shelves · cataloged from shelf photos by
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@@ -26,7 +26,7 @@ During that particular game, the player will not be using his standard character
|
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Players can take turns playing the Thorn Knight through different games, jointly and gradually expanding his starting deck, using his starting special abilities, and finally turning him into a powerful, full of combos, common weapon for special challenges.
|
Players can take turns playing the Thorn Knight through different games, jointly and gradually expanding his starting deck, using his starting special abilities, and finally turning him into a powerful, full of combos, common weapon for special challenges.
|
||||||
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|
||||||
—description from the publisher</div>
|
—description from the publisher</div><div class="card"><div class="factrow"><b>where it lives</b> Library Right Shelving · E1</div></div>
|
||||||
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<p><a class="pbb" href="https://boardgamegeek.com" rel="noopener"><img src="../art/powered-by-bgg.png" alt="Powered by BGG" height="40"></a></p>
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|
||||||
<p>The Game Shelves · cataloged from shelf photos by
|
<p>The Game Shelves · cataloged from shelf photos by
|
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@@ -20,7 +20,7 @@
|
|||||||
<div class="card"><div class="factrow"><b>my copy</b> English Kickstarter edition · 2015</div><div class="factrow"><b>publishers</b> <span class="chip">(Self-Published)</span></div><div class="factrow"><b>languages</b> <span class="chip">English</span></div></div>
|
<div class="card"><div class="factrow"><b>my copy</b> English Kickstarter edition · 2015</div><div class="factrow"><b>publishers</b> <span class="chip">(Self-Published)</span></div><div class="factrow"><b>languages</b> <span class="chip">English</span></div></div>
|
||||||
<div class="card desc">Exploding Kittens is a kitty-powered version of Russian Roulette. Players take turns drawing cards until someone draws an exploding kitten and loses the game. The deck is made up of cards that let you avoid exploding by peeking at cards before you draw, forcing your opponent to draw multiple cards, or shuffling the deck.
|
<div class="card desc">Exploding Kittens is a kitty-powered version of Russian Roulette. Players take turns drawing cards until someone draws an exploding kitten and loses the game. The deck is made up of cards that let you avoid exploding by peeking at cards before you draw, forcing your opponent to draw multiple cards, or shuffling the deck.
|
||||||
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|
||||||
The game gets more and more intense with each card you draw because fewer cards left in the deck means a greater chance of drawing the kitten and exploding in a fiery ball of feline hyperbole.</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · C2</div></div>
|
The game gets more and more intense with each card you draw because fewer cards left in the deck means a greater chance of drawing the kitten and exploding in a fiery ball of feline hyperbole.</div><div class="card"><div class="factrow"><b>where it lives</b> Decks of Cards Bin · A1</div></div>
|
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<p><a class="pbb" href="https://boardgamegeek.com" rel="noopener"><img src="../art/powered-by-bgg.png" alt="Powered by BGG" height="40"></a></p>
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|
||||||
<p>The Game Shelves · cataloged from shelf photos by
|
<p>The Game Shelves · cataloged from shelf photos by
|
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|||||||
@@ -22,7 +22,7 @@
|
|||||||
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||||||
The game originated in the 1930s as reported in Hugo Kastner's Die große Humboldt Enzyklopädie der Würfelspiele (Humboldt 2007, pp. 205-208), but has various joke origin stories, such as that the game was "first played in Iceland by Sir Albert Farkle in the 14th century" or "derived from the Farkleberry tree, a small tree native to Texas with berries that would harden as they dried, after which settlers would carve these berries into the shape of dice".
|
The game originated in the 1930s as reported in Hugo Kastner's Die große Humboldt Enzyklopädie der Würfelspiele (Humboldt 2007, pp. 205-208), but has various joke origin stories, such as that the game was "first played in Iceland by Sir Albert Farkle in the 14th century" or "derived from the Farkleberry tree, a small tree native to Texas with berries that would harden as they dried, after which settlers would carve these berries into the shape of dice".
|
||||||
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|
||||||
In 1996, Charlie and Mary Potter, known as "Mr. and Mrs. Farkel", created a copyrighted scoring system and lodged various trademarks, with the scoring system being proprietary to Legendary Games, Inc. Charlie Potter started by selling The Original Pocket Farkel, which they assembled on their dining room table. Over the course of ten years, the packaged game became a commercial hit, then in 2007 Patch Products launched a version of the game spelled Farkle, with both versions of the game being on the market at the same time.</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · B3</div></div>
|
In 1996, Charlie and Mary Potter, known as "Mr. and Mrs. Farkel", created a copyrighted scoring system and lodged various trademarks, with the scoring system being proprietary to Legendary Games, Inc. Charlie Potter started by selling The Original Pocket Farkel, which they assembled on their dining room table. Over the course of ten years, the packaged game became a commercial hit, then in 2007 Patch Products launched a version of the game spelled Farkle, with both versions of the game being on the market at the same time.</div><div class="card"><div class="factrow"><b>where it lives</b> Decks of Cards Bin · A1</div></div>
|
||||||
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|
||||||
<p>The Game Shelves · cataloged from shelf photos by
|
<p>The Game Shelves · cataloged from shelf photos by
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@@ -25,7 +25,7 @@ The units are individual ships and submarines with each air point representing t
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The game includes thirteen hundred counters, 4 maps to create a 44" x 28" map of the South Pacific, four Allied/Japanese operations cards, three player aid cards and two log sheets.
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The game includes thirteen hundred counters, 4 maps to create a 44" x 28" map of the South Pacific, four Allied/Japanese operations cards, three player aid cards and two log sheets.
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First edition Battle Line has two counter card sheets containing 800 counters.</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · D2</div></div>
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First edition Battle Line has two counter card sheets containing 800 counters.</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · C3</div></div>
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<p>The Game Shelves · cataloged from shelf photos by
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<p>The Game Shelves · cataloged from shelf photos by
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<div class="card"><div class="factrow"><b>my copy</b> Looney Labs Version v2.1 · 2000</div><div class="factrow"><b>publishers</b> <span class="chip">Looney Labs</span></div><div class="factrow"><b>languages</b> <span class="chip">English</span></div></div>
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<div class="card"><div class="factrow"><b>my copy</b> Looney Labs Version v2.1 · 2000</div><div class="factrow"><b>publishers</b> <span class="chip">Looney Labs</span></div><div class="factrow"><b>languages</b> <span class="chip">English</span></div></div>
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<div class="card desc">Fluxx is a card game in which the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even how to win.
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<div class="card desc">Fluxx is a card game in which the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even how to win.
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At the start of the game, each player holds three cards and on a turn a player draws one card, then plays one card. By playing cards, you can put new rules into play that change numerous aspects of the game: how many cards to draw or play, how many cards you can hold in hand or keep on the table in front of you, and (most importantly) how to win the game. There are many editions, themed siblings, and promo cards available.</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · B3</div></div>
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At the start of the game, each player holds three cards and on a turn a player draws one card, then plays one card. By playing cards, you can put new rules into play that change numerous aspects of the game: how many cards to draw or play, how many cards you can hold in hand or keep on the table in front of you, and (most importantly) how to win the game. There are many editions, themed siblings, and promo cards available.</div><div class="card"><div class="factrow"><b>where it lives</b> Decks of Cards Bin · A1</div></div>
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<p>The Game Shelves · cataloged from shelf photos by
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<p>The Game Shelves · cataloged from shelf photos by
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@@ -27,7 +27,7 @@ With multiple levels of difficulty, different characters to choose from (each wi
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From the publisher's website:
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From the publisher's website:
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Dare to discover Forbidden Island! Join a team of fearless adventurers on a do-or-die mission to capture four sacred treasures from the ruins of this perilous paradise. Your team will have to work together and make some pulse-pounding maneuvers, as the island will sink beneath every step! Race to collect the treasures and make a triumphant escape before you are swallowed into the watery abyss!</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · C3</div></div>
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Dare to discover Forbidden Island! Join a team of fearless adventurers on a do-or-die mission to capture four sacred treasures from the ruins of this perilous paradise. Your team will have to work together and make some pulse-pounding maneuvers, as the island will sink beneath every step! Race to collect the treasures and make a triumphant escape before you are swallowed into the watery abyss!</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · B3</div></div>
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<p>The Game Shelves · cataloged from shelf photos by
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<p>The Game Shelves · cataloged from shelf photos by
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<div class="card"><div class="factrow"><b>my copy</b> Czech edition · 1997</div><div class="factrow"><b>publishers</b> <span class="chip">Cheapass Games</span></div><div class="factrow"><b>languages</b> <span class="chip">Czech</span></div></div>
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<div class="card"><div class="factrow"><b>my copy</b> Czech edition · 1997</div><div class="factrow"><b>publishers</b> <span class="chip">Cheapass Games</span></div><div class="factrow"><b>languages</b> <span class="chip">Czech</span></div></div>
|
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<div class="card desc">Working in fast-food is hell. All the employees are zombies, and you can't find a single brain amongst them. Except for the brain part - there is, in fact, one brain - that's the premise of Give Me the Brain!, a card game in which players take on the roles of zombies in a fast-food restaurant in hell. They all have to complete a number of tasks before leaving work, and the work keeps piling on. Even worse, some of the tasks require basic intelligence and there's only one brain to go around.
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<div class="card desc">Working in fast-food is hell. All the employees are zombies, and you can't find a single brain amongst them. Except for the brain part - there is, in fact, one brain - that's the premise of Give Me the Brain!, a card game in which players take on the roles of zombies in a fast-food restaurant in hell. They all have to complete a number of tasks before leaving work, and the work keeps piling on. Even worse, some of the tasks require basic intelligence and there's only one brain to go around.
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Note: Give Me the Brain: Superdeluxe Edition has 100 cards, instead of 112 with a few cards adjusted from previous versions.</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · B3</div></div>
|
Note: Give Me the Brain: Superdeluxe Edition has 100 cards, instead of 112 with a few cards adjusted from previous versions.</div>
|
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<p>The Game Shelves · cataloged from shelf photos by
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<p>The Game Shelves · cataloged from shelf photos by
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<div class="card"><div class="factrow"><b>my copy</b> English edition · 2015</div><div class="factrow"><b>publishers</b> <span class="chip">Headburst Enterprises</span></div><div class="factrow"><b>languages</b> <span class="chip">English</span></div></div>
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<div class="card"><div class="factrow"><b>my copy</b> English edition · 2015</div><div class="factrow"><b>publishers</b> <span class="chip">Headburst Enterprises</span></div><div class="factrow"><b>languages</b> <span class="chip">English</span></div></div>
|
||||||
<div class="card desc">Go Fish Yourself is a party game that takes the familiar Go Fish card game and twists it into something that is actually fun to play. Players try to get one another to make pairs of dirty-sounding, nautically-themed cards. Each card comes with a challenge. The more pairs a player makes, the more challenges that player must face. Before long, players are standing on chairs with socks on their hands and cards on their heads. As soon as a player fails or forgets to perform a challenge, that player is out of the game. The last player left in the game wins.
|
<div class="card desc">Go Fish Yourself is a party game that takes the familiar Go Fish card game and twists it into something that is actually fun to play. Players try to get one another to make pairs of dirty-sounding, nautically-themed cards. Each card comes with a challenge. The more pairs a player makes, the more challenges that player must face. Before long, players are standing on chairs with socks on their hands and cards on their heads. As soon as a player fails or forgets to perform a challenge, that player is out of the game. The last player left in the game wins.
|
||||||
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Go Fish Yourself is more than just one deck of cards. It comes with a series of expansions that will allow players to keep the nonsense going. Each expansion comes with 52 new cards and challenges. These expansions (or editions) can be played as standalone games or combined with the original. Players are able to mix and match their favorite pairs from all or any of the expansions to create customized decks.</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · B3</div></div>
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Go Fish Yourself is more than just one deck of cards. It comes with a series of expansions that will allow players to keep the nonsense going. Each expansion comes with 52 new cards and challenges. These expansions (or editions) can be played as standalone games or combined with the original. Players are able to mix and match their favorite pairs from all or any of the expansions to create customized decks.</div><div class="card"><div class="factrow"><b>where it lives</b> Decks of Cards Bin · A1</div></div>
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<p>The Game Shelves · cataloged from shelf photos by
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<p>The Game Shelves · cataloged from shelf photos by
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@@ -18,7 +18,7 @@
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<div class="facts"><div class="factrow"><b>publishers</b> <span class="chip">ThinkFun</span></div></div>
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<div class="facts"><div class="factrow"><b>publishers</b> <span class="chip">ThinkFun</span></div></div>
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</div>
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</div>
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<div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · C3</div></div>
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<div class="card"><div class="factrow"><b>where it lives</b> Library Left Shelving · C1</div></div>
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|
||||||
<p>The Game Shelves · cataloged from shelf photos by
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<p>The Game Shelves · cataloged from shelf photos by
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<div class="facts"><div class="factrow"><b>players</b> 2–5 players (best at 4)</div><div class="factrow"><b>playing time</b> 30 min</div><div class="factrow"><b>ages</b> 12+</div><div class="factrow"><b>weight</b> 1.27 / 5</div><div class="factrow"><b>BGG rank</b> 1630</div><div class="factrow"><b>BGG rating</b> 6.54</div><div class="factrow"><b>designers</b> <span class="chip">Paul Peterson</span></div><div class="factrow"><b>artists</b> <span class="chip">Quinton Hoover</span> <span class="chip">Mike Raabe</span></div><div class="factrow"><b>publishers</b> <span class="chip">Wizards of the Coast</span> <span class="chip">AMIGO</span> <span class="chip">Avalon Hill</span> <span class="chip">Darwin Project</span> <span class="chip">Enigma (Bergsala Enigma)</span> <span class="chip">Halloween Concept</span></div><div class="factrow"><b>categories</b> <span class="chip">Age of Reason</span> <span class="chip">Card Game</span> <span class="chip">Humor</span></div><div class="factrow"><b>mechanics</b> <span class="chip">Hand Management</span> <span class="chip">Open Drafting</span> <span class="chip">Set Collection</span> <span class="chip">Take That</span></div></div>
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<div class="facts"><div class="factrow"><b>players</b> 2–5 players (best at 4)</div><div class="factrow"><b>playing time</b> 30 min</div><div class="factrow"><b>ages</b> 12+</div><div class="factrow"><b>weight</b> 1.27 / 5</div><div class="factrow"><b>BGG rank</b> 1630</div><div class="factrow"><b>BGG rating</b> 6.54</div><div class="factrow"><b>designers</b> <span class="chip">Paul Peterson</span></div><div class="factrow"><b>artists</b> <span class="chip">Quinton Hoover</span> <span class="chip">Mike Raabe</span></div><div class="factrow"><b>publishers</b> <span class="chip">Wizards of the Coast</span> <span class="chip">AMIGO</span> <span class="chip">Avalon Hill</span> <span class="chip">Darwin Project</span> <span class="chip">Enigma (Bergsala Enigma)</span> <span class="chip">Halloween Concept</span></div><div class="factrow"><b>categories</b> <span class="chip">Age of Reason</span> <span class="chip">Card Game</span> <span class="chip">Humor</span></div><div class="factrow"><b>mechanics</b> <span class="chip">Hand Management</span> <span class="chip">Open Drafting</span> <span class="chip">Set Collection</span> <span class="chip">Take That</span></div></div>
|
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</div>
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</div>
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<div class="card"><div class="factrow"><b>my copy</b> Wizards of the Coast English third edition · 2005</div><div class="factrow"><b>publishers</b> <span class="chip">Hasbro</span> <span class="chip">Wizards of the Coast</span></div><div class="factrow"><b>languages</b> <span class="chip">English</span></div></div>
|
<div class="card"><div class="factrow"><b>my copy</b> Wizards of the Coast English third edition · 2005</div><div class="factrow"><b>publishers</b> <span class="chip">Hasbro</span> <span class="chip">Wizards of the Coast</span></div><div class="factrow"><b>languages</b> <span class="chip">English</span></div></div>
|
||||||
<div class="card desc">The French Revolution is famous in part for the use of the guillotine to put nobles to death, and this is the macabre subject of this light card game. As executioners pandering to the masses, the players are trying to behead the most popular nobles. Each day the nobles are lined up and players take turns killing the ones at the front of the line until all the nobles are gone. However, players are given cards which will manipulate the line order right before 'harvesting' heads, which is what makes the game interesting. After three days of chopping, the highest total carries the day.</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · C3</div></div>
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<div class="card desc">The French Revolution is famous in part for the use of the guillotine to put nobles to death, and this is the macabre subject of this light card game. As executioners pandering to the masses, the players are trying to behead the most popular nobles. Each day the nobles are lined up and players take turns killing the ones at the front of the line until all the nobles are gone. However, players are given cards which will manipulate the line order right before 'harvesting' heads, which is what makes the game interesting. After three days of chopping, the highest total carries the day.</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · B3</div></div>
|
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||||||
<p>The Game Shelves · cataloged from shelf photos by
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<p>The Game Shelves · cataloged from shelf photos by
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@@ -31,7 +31,7 @@ On your turn, you draw a herb, then decide to either keep it in your personal co
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At the start of your turn, you can decide to use a container. If so, you assemble cards from personal and communal spaces, group them, then turn them all over. You have then "collected" those and can't use the container again.
|
At the start of your turn, you can decide to use a container. If so, you assemble cards from personal and communal spaces, group them, then turn them all over. You have then "collected" those and can't use the container again.
|
||||||
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||||||
At the end of the game, collectors determine the best collection as a combination of value from their collection, matching herbs, and herb sets.</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · C3</div></div>
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At the end of the game, collectors determine the best collection as a combination of value from their collection, matching herbs, and herb sets.</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · B3</div></div>
|
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<p>The Game Shelves · cataloged from shelf photos by
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<p>The Game Shelves · cataloged from shelf photos by
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@@ -24,7 +24,7 @@ In Hold Your Breath! each player assumes the role of a pirate treading water in
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The game is played in two rounds. In the first round, each player may dive deeper, providing they have the "Swim" and "Air" cards to do so. Players press their luck each turn since it is the pirate who dives the deepest in round one AND resurfaces in round two who is the winner. What about the losers? Who cares, they are losers. But if you really want to know, well, they dove down and ran out of oxygen before they could resurface, so now they are just "resting" underwater until the next game, okay? But we digress...
|
The game is played in two rounds. In the first round, each player may dive deeper, providing they have the "Swim" and "Air" cards to do so. Players press their luck each turn since it is the pirate who dives the deepest in round one AND resurfaces in round two who is the winner. What about the losers? Who cares, they are losers. But if you really want to know, well, they dove down and ran out of oxygen before they could resurface, so now they are just "resting" underwater until the next game, okay? But we digress...
|
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Players can play "Panic", "Shark", and other nasty cards on the other players, slowing their progress. In the second round each player struggles to reach the surface before he runs out of air and therefore decides to take a rest. Most of the pirates may not make it back to the surface, but the one who makes it back alive AND dove the deepest is the winner. Be careful, though, because if you dove the deepest in the first round, you will surely have the toughest time getting back to the surface since A) you swam the deepest and B) no one else wants to see you make it back alive.</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · C3</div></div>
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Players can play "Panic", "Shark", and other nasty cards on the other players, slowing their progress. In the second round each player struggles to reach the surface before he runs out of air and therefore decides to take a rest. Most of the pirates may not make it back to the surface, but the one who makes it back alive AND dove the deepest is the winner. Be careful, though, because if you dove the deepest in the first round, you will surely have the toughest time getting back to the surface since A) you swam the deepest and B) no one else wants to see you make it back alive.</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · B3</div></div>
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||||||
<p>The Game Shelves · cataloged from shelf photos by
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<p>The Game Shelves · cataloged from shelf photos by
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@@ -20,7 +20,7 @@
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|||||||
<div class="card"><div class="factrow"><b>my copy</b> First edition · 1989</div><div class="factrow"><b>publishers</b> <span class="chip">Golden</span> <span class="chip">Huggermugger Company</span> <span class="chip">Western Publishing Company</span></div><div class="factrow"><b>languages</b> <span class="chip">English</span></div></div>
|
<div class="card"><div class="factrow"><b>my copy</b> First edition · 1989</div><div class="factrow"><b>publishers</b> <span class="chip">Golden</span> <span class="chip">Huggermugger Company</span> <span class="chip">Western Publishing Company</span></div><div class="factrow"><b>languages</b> <span class="chip">English</span></div></div>
|
||||||
<div class="card desc">A cross between Trivial Pursuit and Word Games. "Mystery Word" is revealed as players solve other word puzzles often in the form of a trivia question. Different categories require different types of questions answered. A good diversion.
|
<div class="card desc">A cross between Trivial Pursuit and Word Games. "Mystery Word" is revealed as players solve other word puzzles often in the form of a trivia question. Different categories require different types of questions answered. A good diversion.
|
||||||
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||||||
Huggermugger is an excellent word game for 2 to 4 players or teams. As players travel across the board in various directions they will answer questions that test their trivia knowledge in regard to the English quotes, quickly come up with 10 words in various categories, guess word definitions, unscramble letters to reveal a word, or test their spelling. All of this is done to help you earn the right to view letters of the mystery word. The first to guess the mystery word correctly wins the game. If you love word games, this is an excellent game to have in your collection.</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · C3</div></div>
|
Huggermugger is an excellent word game for 2 to 4 players or teams. As players travel across the board in various directions they will answer questions that test their trivia knowledge in regard to the English quotes, quickly come up with 10 words in various categories, guess word definitions, unscramble letters to reveal a word, or test their spelling. All of this is done to help you earn the right to view letters of the mystery word. The first to guess the mystery word correctly wins the game. If you love word games, this is an excellent game to have in your collection.</div><div class="card"><div class="factrow"><b>where it lives</b> Library Right Shelving · D1</div></div>
|
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<p>The Game Shelves · cataloged from shelf photos by
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<p>The Game Shelves · cataloged from shelf photos by
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@@ -11,7 +11,7 @@
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<header class="site"><a href="./">The Game Shelves</a>
|
<header class="site"><a href="./">The Game Shelves</a>
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<span class="sub">a board game library</span></header>
|
<span class="sub">a board game library</span></header>
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<main>
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<main>
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<h1>The Game Shelves</h1><p class="meta">160 games, cataloged from shelf photos.</p><p><a href="shelves/">see the shelves — where everything lives →</a></p><div class="controls"><input type="search" id="q" placeholder="search the shelves…" aria-label="search"></div><div class="grid"><a class="game" href="and-then-we-held-hands/" data-name="...and then, we held hands.">
|
<h1>The Game Shelves</h1><p class="meta">161 games, cataloged from shelf photos.</p><p><a href="shelves/">see the shelves — where everything lives →</a></p><div class="controls"><input type="search" id="q" placeholder="search the shelves…" aria-label="search"></div><div class="grid"><a class="game" href="and-then-we-held-hands/" data-name="...and then, we held hands.">
|
||||||
<img src="art/153999-280845-thumb.jpg" alt="" loading="lazy">
|
<img src="art/153999-280845-thumb.jpg" alt="" loading="lazy">
|
||||||
<div class="info"><div class="gname">...and then, we held hands. <span class="meta">(2015)</span></div>
|
<div class="info"><div class="gname">...and then, we held hands. <span class="meta">(2015)</span></div>
|
||||||
<div class="meta">2 players (best at 2) · 30–45 min · rank 6006</div></div>
|
<div class="meta">2 players (best at 2) · 30–45 min · rank 6006</div></div>
|
||||||
@@ -142,7 +142,7 @@
|
|||||||
<div class="meta"></div></div>
|
<div class="meta"></div></div>
|
||||||
</a>
|
</a>
|
||||||
<a class="game" href="cat-stax/" data-name="CAT STAX">
|
<a class="game" href="cat-stax/" data-name="CAT STAX">
|
||||||
<div class="noart" aria-hidden="true">C</div>
|
<img src="art/0fd4626181f33415.jpg" alt="" loading="lazy">
|
||||||
<div class="info"><div class="gname">CAT STAX <span class="chip">not on BGG</span></div>
|
<div class="info"><div class="gname">CAT STAX <span class="chip">not on BGG</span></div>
|
||||||
<div class="meta"></div></div>
|
<div class="meta"></div></div>
|
||||||
</a>
|
</a>
|
||||||
@@ -227,9 +227,9 @@
|
|||||||
<div class="meta">2–4 players (best at 2, 3, 4) · 30–45 min · rank 22830</div></div>
|
<div class="meta">2–4 players (best at 2, 3, 4) · 30–45 min · rank 22830</div></div>
|
||||||
</a>
|
</a>
|
||||||
<a class="game" href="dungeon/" data-name="Dungeon!">
|
<a class="game" href="dungeon/" data-name="Dungeon!">
|
||||||
<img src="art/1339-34390-thumb.png" alt="" loading="lazy">
|
<img src="art/1339-457691-thumb.png" alt="" loading="lazy">
|
||||||
<div class="info"><div class="gname">Dungeon! <span class="meta">(1975)</span></div>
|
<div class="info"><div class="gname">Dungeon! <span class="meta">(1975)</span></div>
|
||||||
<div class="meta">1–8 players (best at 4, 5) · 30–60 min · rank 5417</div></div>
|
<div class="meta">1–8 players (best at 4, 5) · 30–60 min · rank 5423</div></div>
|
||||||
</a>
|
</a>
|
||||||
<a class="game" href="dungeons-dragons/" data-name="DUNGEONS & DRAGONS">
|
<a class="game" href="dungeons-dragons/" data-name="DUNGEONS & DRAGONS">
|
||||||
<div class="noart" aria-hidden="true">D</div>
|
<div class="noart" aria-hidden="true">D</div>
|
||||||
@@ -521,10 +521,10 @@
|
|||||||
<div class="info"><div class="gname">Risk: The Lord of the Rings <span class="meta">(2002)</span></div>
|
<div class="info"><div class="gname">Risk: The Lord of the Rings <span class="meta">(2002)</span></div>
|
||||||
<div class="meta">2–4 players (best at 4) · 120 min · rank 5594</div></div>
|
<div class="meta">2–4 players (best at 4) · 120 min · rank 5594</div></div>
|
||||||
</a>
|
</a>
|
||||||
<a class="game" href="rivals/" data-name="Rivals">
|
<a class="game" href="rivals-for-catan/" data-name="Rivals for Catan">
|
||||||
<img src="art/389113-662372-thumb.png" alt="" loading="lazy">
|
<img src="art/66056-369205-thumb.jpg" alt="" loading="lazy">
|
||||||
<div class="info"><div class="gname">Rivals <span class="meta">(2025)</span></div>
|
<div class="info"><div class="gname">Rivals for Catan <span class="meta">(2010)</span></div>
|
||||||
<div class="meta">2–6 players (best at 4) · 40–120 min · rank 8976</div></div>
|
<div class="meta">2 players (best at 2) · 45–60 min · rank 1187</div></div>
|
||||||
</a>
|
</a>
|
||||||
<a class="game" href="robot-turtles/" data-name="Robot Turtles">
|
<a class="game" href="robot-turtles/" data-name="Robot Turtles">
|
||||||
<img src="art/147370-231664-thumb.jpg" alt="" loading="lazy">
|
<img src="art/147370-231664-thumb.jpg" alt="" loading="lazy">
|
||||||
@@ -631,15 +631,20 @@
|
|||||||
<div class="info"><div class="gname">StarForce 'Alpha Centauri': Interstellar Conflict in the 25th Century <span class="meta">(1974)</span></div>
|
<div class="info"><div class="gname">StarForce 'Alpha Centauri': Interstellar Conflict in the 25th Century <span class="meta">(1974)</span></div>
|
||||||
<div class="meta">1–3 players (best at 2, 3) · 240 min · rank 10357</div></div>
|
<div class="meta">1–3 players (best at 2, 3) · 240 min · rank 10357</div></div>
|
||||||
</a>
|
</a>
|
||||||
|
<a class="game" href="sunken-sailor/" data-name="Sunken Sailor">
|
||||||
|
<img src="art/233994-366907-thumb.jpg" alt="" loading="lazy">
|
||||||
|
<div class="info"><div class="gname">Sunken Sailor <span class="meta">(2017)</span></div>
|
||||||
|
<div class="meta">3–8 players (best at 5) · 20–40 min · rank 17749</div></div>
|
||||||
|
</a>
|
||||||
<a class="game" href="super-mario-checkers-collector-s-edition/" data-name="Super Mario Checkers Collector's Edition">
|
<a class="game" href="super-mario-checkers-collector-s-edition/" data-name="Super Mario Checkers Collector's Edition">
|
||||||
<div class="noart" aria-hidden="true">S</div>
|
<div class="noart" aria-hidden="true">S</div>
|
||||||
<div class="info"><div class="gname">Super Mario Checkers Collector's Edition <span class="chip">not on BGG</span></div>
|
<div class="info"><div class="gname">Super Mario Checkers Collector's Edition <span class="chip">not on BGG</span></div>
|
||||||
<div class="meta"></div></div>
|
<div class="meta"></div></div>
|
||||||
</a>
|
</a>
|
||||||
<a class="game" href="superfight/" data-name="Superfight">
|
<a class="game" href="superfight-the-loot-crate-deck/" data-name="Superfight: The Loot Crate Deck">
|
||||||
<img src="art/139443-202519-thumb.jpg" alt="" loading="lazy">
|
<img src="art/173875-267369-thumb.jpg" alt="" loading="lazy">
|
||||||
<div class="info"><div class="gname">Superfight <span class="meta">(2013)</span></div>
|
<div class="info"><div class="gname">Superfight: The Loot Crate Deck <span class="meta">(2015)</span></div>
|
||||||
<div class="meta">3–20 players (best at 4, 5, 6) · 15 min · rank 9927</div></div>
|
<div class="meta">2–10 players (best at 5, 6, 7) · 30–45 min</div></div>
|
||||||
</a>
|
</a>
|
||||||
<a class="game" href="tang-garden/" data-name="Tang Garden">
|
<a class="game" href="tang-garden/" data-name="Tang Garden">
|
||||||
<img src="art/252153-404702-thumb.png" alt="" loading="lazy">
|
<img src="art/252153-404702-thumb.png" alt="" loading="lazy">
|
||||||
@@ -659,7 +664,7 @@
|
|||||||
<a class="game" href="the-cat-game/" data-name="The Cat Game">
|
<a class="game" href="the-cat-game/" data-name="The Cat Game">
|
||||||
<img src="art/231302-361880-thumb.jpg" alt="" loading="lazy">
|
<img src="art/231302-361880-thumb.jpg" alt="" loading="lazy">
|
||||||
<div class="info"><div class="gname">The Cat Game <span class="meta">(2017)</span></div>
|
<div class="info"><div class="gname">The Cat Game <span class="meta">(2017)</span></div>
|
||||||
<div class="meta">3–99 players (best at 4, 5, 6, 7, 8) · 30 min · rank 22992</div></div>
|
<div class="meta">3–99 players (best at 4, 5, 6, 7, 8) · 30 min · rank 23014</div></div>
|
||||||
</a>
|
</a>
|
||||||
<a class="game" href="the-doom-that-came-to-atlantic-city/" data-name="The Doom That Came to Atlantic City">
|
<a class="game" href="the-doom-that-came-to-atlantic-city/" data-name="The Doom That Came to Atlantic City">
|
||||||
<img src="art/124548-165214-thumb.jpg" alt="" loading="lazy">
|
<img src="art/124548-165214-thumb.jpg" alt="" loading="lazy">
|
||||||
|
|||||||
@@ -24,7 +24,7 @@ Once the tower is built, the person who built the tower moves first. Moving in J
|
|||||||
|
|
||||||
The game ends when the tower falls in any significant way -- in other words, any piece falls from the tower, other than the piece being knocked out to move to the top. The loser is the person who made the tower fall (i.e. whose turn it was when the tower fell); the winner is the person who moved before the loser.
|
The game ends when the tower falls in any significant way -- in other words, any piece falls from the tower, other than the piece being knocked out to move to the top. The loser is the person who made the tower fall (i.e. whose turn it was when the tower fell); the winner is the person who moved before the loser.
|
||||||
|
|
||||||
The same game concept was published in 1984 by Fagus under the name "Hoppla - eins zuviel!" According to the designer, the game was developed from Takoradi blocks/bricks. "Jenga" is Swahili for "build".</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · B3</div></div>
|
The same game concept was published in 1984 by Fagus under the name "Hoppla - eins zuviel!" According to the designer, the game was developed from Takoradi blocks/bricks. "Jenga" is Swahili for "build".</div>
|
||||||
<footer>
|
<footer>
|
||||||
<p><a class="pbb" href="https://boardgamegeek.com" rel="noopener"><img src="../art/powered-by-bgg.png" alt="Powered by BGG" height="40"></a></p>
|
<p><a class="pbb" href="https://boardgamegeek.com" rel="noopener"><img src="../art/powered-by-bgg.png" alt="Powered by BGG" height="40"></a></p>
|
||||||
<p>The Game Shelves · cataloged from shelf photos by
|
<p>The Game Shelves · cataloged from shelf photos by
|
||||||
|
|||||||
@@ -18,7 +18,7 @@
|
|||||||
<div class="facts"><div class="factrow"><b>players</b> 2–6 players (best at 2)</div><div class="factrow"><b>playing time</b> 20 min</div><div class="factrow"><b>ages</b> 7+</div><div class="factrow"><b>weight</b> 2.23 / 5</div><div class="factrow"><b>BGG rank</b> 29962</div><div class="factrow"><b>BGG rating</b> 5.37</div><div class="factrow"><b>designers</b> <span class="chip">Peter Forbes</span> <span class="chip">Brian Taylor</span></div><div class="factrow"><b>publishers</b> <span class="chip">(Unknown)</span> <span class="chip">Arxon</span> <span class="chip">Canada Games Company Lmt.</span> <span class="chip">Crown & Andrews Ltd.</span> <span class="chip">Forbes Taylor</span> <span class="chip">Irwin Toy Ltd.</span></div><div class="factrow"><b>categories</b> <span class="chip">Abstract Strategy</span></div><div class="factrow"><b>mechanics</b> <span class="chip">Point to Point Movement</span></div></div>
|
<div class="facts"><div class="factrow"><b>players</b> 2–6 players (best at 2)</div><div class="factrow"><b>playing time</b> 20 min</div><div class="factrow"><b>ages</b> 7+</div><div class="factrow"><b>weight</b> 2.23 / 5</div><div class="factrow"><b>BGG rank</b> 29962</div><div class="factrow"><b>BGG rating</b> 5.37</div><div class="factrow"><b>designers</b> <span class="chip">Peter Forbes</span> <span class="chip">Brian Taylor</span></div><div class="factrow"><b>publishers</b> <span class="chip">(Unknown)</span> <span class="chip">Arxon</span> <span class="chip">Canada Games Company Lmt.</span> <span class="chip">Crown & Andrews Ltd.</span> <span class="chip">Forbes Taylor</span> <span class="chip">Irwin Toy Ltd.</span></div><div class="factrow"><b>categories</b> <span class="chip">Abstract Strategy</span></div><div class="factrow"><b>mechanics</b> <span class="chip">Point to Point Movement</span></div></div>
|
||||||
</div>
|
</div>
|
||||||
<div class="card"><div class="factrow"><b>my copy</b> Arxon multilingual edition · 1979</div><div class="factrow"><b>publishers</b> <span class="chip">Arxon</span></div><div class="factrow"><b>languages</b> <span class="chip">English</span> <span class="chip">French</span> <span class="chip">German</span> <span class="chip">Italian</span> <span class="chip">Spanish</span></div></div>
|
<div class="card"><div class="factrow"><b>my copy</b> Arxon multilingual edition · 1979</div><div class="factrow"><b>publishers</b> <span class="chip">Arxon</span></div><div class="factrow"><b>languages</b> <span class="chip">English</span> <span class="chip">French</span> <span class="chip">German</span> <span class="chip">Italian</span> <span class="chip">Spanish</span></div></div>
|
||||||
<div class="card desc">The board is made up of 7 hexes, one in the center and six surrounding. The hexes are joined by squares along the sides, and the squares are joined by triangles. The game is played on the intersections where the lines join. Players play one piece, of their 15, at a time until all pieces are placed, then pieces are moved one at a time from one intersection to another. If a player has a piece at all three of a triangles points, he can reposition any 1 of his opponent's pieces. If a player controls all 4 points of a square, then he can reposition 2 of his opponent's pieces. The object of the game is to control all six points of a hex.</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · B4</div></div>
|
<div class="card desc">The board is made up of 7 hexes, one in the center and six surrounding. The hexes are joined by squares along the sides, and the squares are joined by triangles. The game is played on the intersections where the lines join. Players play one piece, of their 15, at a time until all pieces are placed, then pieces are moved one at a time from one intersection to another. If a player has a piece at all three of a triangles points, he can reposition any 1 of his opponent's pieces. If a player controls all 4 points of a square, then he can reposition 2 of his opponent's pieces. The object of the game is to control all six points of a hex.</div><div class="card"><div class="factrow"><b>where it lives</b> Library Right Shelving · D1</div></div>
|
||||||
<footer>
|
<footer>
|
||||||
<p><a class="pbb" href="https://boardgamegeek.com" rel="noopener"><img src="../art/powered-by-bgg.png" alt="Powered by BGG" height="40"></a></p>
|
<p><a class="pbb" href="https://boardgamegeek.com" rel="noopener"><img src="../art/powered-by-bgg.png" alt="Powered by BGG" height="40"></a></p>
|
||||||
<p>The Game Shelves · cataloged from shelf photos by
|
<p>The Game Shelves · cataloged from shelf photos by
|
||||||
|
|||||||
@@ -20,7 +20,7 @@
|
|||||||
<div class="card"><div class="factrow"><b>my copy</b> Cheapass envelope edition, second printing · 1997</div><div class="factrow"><b>publishers</b> <span class="chip">Cheapass Games</span></div><div class="factrow"><b>languages</b> <span class="chip">English</span></div></div>
|
<div class="card"><div class="factrow"><b>my copy</b> Cheapass envelope edition, second printing · 1997</div><div class="factrow"><b>publishers</b> <span class="chip">Cheapass Games</span></div><div class="factrow"><b>languages</b> <span class="chip">English</span></div></div>
|
||||||
<div class="card desc">In this notorious game, an inversion of Clue, you hate Doctor Lucky. Maybe he left you out of his will. Maybe he killed your pet rock. Whatever the reason, you want him dead. Unfortunately, so do the other players. Since you don't want to go to jail, you need to make your attempt in secret; if anybody can see you, whistle nonchalantly, and let the Doctor live ... until next time.
|
<div class="card desc">In this notorious game, an inversion of Clue, you hate Doctor Lucky. Maybe he left you out of his will. Maybe he killed your pet rock. Whatever the reason, you want him dead. Unfortunately, so do the other players. Since you don't want to go to jail, you need to make your attempt in secret; if anybody can see you, whistle nonchalantly, and let the Doctor live ... until next time.
|
||||||
|
|
||||||
Players move around the mansion, collecting murder weapons (to make the murder attempt stronger - doubly so if the weapon is used in an appropriate location); failure cards (to thwart opponents' plans); and movement cards (to try to get together with Doctor Lucky in a secluded location for his inevitable demise). Players try to convince others to use up their failure cards first, the better for when their own attempts come.</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · B3</div></div>
|
Players move around the mansion, collecting murder weapons (to make the murder attempt stronger - doubly so if the weapon is used in an appropriate location); failure cards (to thwart opponents' plans); and movement cards (to try to get together with Doctor Lucky in a secluded location for his inevitable demise). Players try to convince others to use up their failure cards first, the better for when their own attempts come.</div>
|
||||||
<footer>
|
<footer>
|
||||||
<p><a class="pbb" href="https://boardgamegeek.com" rel="noopener"><img src="../art/powered-by-bgg.png" alt="Powered by BGG" height="40"></a></p>
|
<p><a class="pbb" href="https://boardgamegeek.com" rel="noopener"><img src="../art/powered-by-bgg.png" alt="Powered by BGG" height="40"></a></p>
|
||||||
<p>The Game Shelves · cataloged from shelf photos by
|
<p>The Game Shelves · cataloged from shelf photos by
|
||||||
|
|||||||
@@ -22,7 +22,7 @@
|
|||||||
|
|
||||||
Players move around the shifting paths of the labyrinth in a race to collect various treasures. Whoever collects all of his treasures first and returns to his home space wins!
|
Players move around the shifting paths of the labyrinth in a race to collect various treasures. Whoever collects all of his treasures first and returns to his home space wins!
|
||||||
|
|
||||||
Labyrinth is simple at first glance and an excellent puzzle-solving game for children; it can also be played by adults using more strategy and more of a cutthroat approach.</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · C3</div></div>
|
Labyrinth is simple at first glance and an excellent puzzle-solving game for children; it can also be played by adults using more strategy and more of a cutthroat approach.</div><div class="card"><div class="factrow"><b>where it lives</b> Library Right Shelving · D1</div></div>
|
||||||
<footer>
|
<footer>
|
||||||
<p><a class="pbb" href="https://boardgamegeek.com" rel="noopener"><img src="../art/powered-by-bgg.png" alt="Powered by BGG" height="40"></a></p>
|
<p><a class="pbb" href="https://boardgamegeek.com" rel="noopener"><img src="../art/powered-by-bgg.png" alt="Powered by BGG" height="40"></a></p>
|
||||||
<p>The Game Shelves · cataloged from shelf photos by
|
<p>The Game Shelves · cataloged from shelf photos by
|
||||||
|
|||||||
@@ -18,7 +18,7 @@
|
|||||||
<div class="facts"><div class="factrow"><b>publishers</b> <span class="chip">ThinkFun</span></div></div>
|
<div class="facts"><div class="factrow"><b>publishers</b> <span class="chip">ThinkFun</span></div></div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · C3</div></div>
|
<div class="card"><div class="factrow"><b>where it lives</b> Library Left Shelving · C1</div></div>
|
||||||
<footer>
|
<footer>
|
||||||
<p><a class="pbb" href="https://boardgamegeek.com" rel="noopener"><img src="../art/powered-by-bgg.png" alt="Powered by BGG" height="40"></a></p>
|
<p><a class="pbb" href="https://boardgamegeek.com" rel="noopener"><img src="../art/powered-by-bgg.png" alt="Powered by BGG" height="40"></a></p>
|
||||||
<p>The Game Shelves · cataloged from shelf photos by
|
<p>The Game Shelves · cataloged from shelf photos by
|
||||||
|
|||||||
@@ -22,7 +22,7 @@
|
|||||||
|
|
||||||
Armed only with your trusty die and a dream, you must grow Machi Koro into the largest city in the region. You will need to collect income from developments, build public works, and steal from your neighbors' coffers. Just make sure they aren't doing the same to you!
|
Armed only with your trusty die and a dream, you must grow Machi Koro into the largest city in the region. You will need to collect income from developments, build public works, and steal from your neighbors' coffers. Just make sure they aren't doing the same to you!
|
||||||
|
|
||||||
Machi Koro is a fast-paced game for 2-4 players. Each player wants to develop the city on their own terms in order to complete all of the landmarks under construction faster than their rivals. On their turn, each player rolls one or two dice. If the sum of the dice rolled matches the number of a building that a player owns, they get the effect of that building; in some cases, opponents will also benefit from your dice (just as you can benefit from theirs). Then, with money in hand, a player can build a landmark or a new building, ideally adding to the wealth of their city on future turns. The first player to construct all of their landmarks wins!</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · C3</div></div>
|
Machi Koro is a fast-paced game for 2-4 players. Each player wants to develop the city on their own terms in order to complete all of the landmarks under construction faster than their rivals. On their turn, each player rolls one or two dice. If the sum of the dice rolled matches the number of a building that a player owns, they get the effect of that building; in some cases, opponents will also benefit from your dice (just as you can benefit from theirs). Then, with money in hand, a player can build a landmark or a new building, ideally adding to the wealth of their city on future turns. The first player to construct all of their landmarks wins!</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · A1</div></div>
|
||||||
<footer>
|
<footer>
|
||||||
<p><a class="pbb" href="https://boardgamegeek.com" rel="noopener"><img src="../art/powered-by-bgg.png" alt="Powered by BGG" height="40"></a></p>
|
<p><a class="pbb" href="https://boardgamegeek.com" rel="noopener"><img src="../art/powered-by-bgg.png" alt="Powered by BGG" height="40"></a></p>
|
||||||
<p>The Game Shelves · cataloged from shelf photos by
|
<p>The Game Shelves · cataloged from shelf photos by
|
||||||
|
|||||||
@@ -22,7 +22,7 @@
|
|||||||
|
|
||||||
Mage Wars Academy is a two-player starter set that features two mages, two spellbooks, and a new "boardless" gameplay design that's more portable and fast-playing than Mage Wars Arena. All of the spell cards included in Academy are compatible with those in Arena.
|
Mage Wars Academy is a two-player starter set that features two mages, two spellbooks, and a new "boardless" gameplay design that's more portable and fast-playing than Mage Wars Arena. All of the spell cards included in Academy are compatible with those in Arena.
|
||||||
|
|
||||||
Multiple core sets (or future expansions) can be added together to create a 3 or 4 player game.</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · B4</div></div>
|
Multiple core sets (or future expansions) can be added together to create a 3 or 4 player game.</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · A1</div></div>
|
||||||
<footer>
|
<footer>
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<p>The Game Shelves · cataloged from shelf photos by
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<p>The Game Shelves · cataloged from shelf photos by
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Inspired by shadowy film noir worlds, Mantis Falls is a thematic journey that requires players to continually weigh the value of cooperation against the implicit perils of trust. Hand management and facedown card play combine with opportunities for betrayal to create a detailed blend of strategy, player interaction and suspicion. At every turn, players make concealed moves and develop hidden plans, but will also have thorough conversations as they discuss tactics, defend choices and bluff to protect carefully guarded secrets.
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Inspired by shadowy film noir worlds, Mantis Falls is a thematic journey that requires players to continually weigh the value of cooperation against the implicit perils of trust. Hand management and facedown card play combine with opportunities for betrayal to create a detailed blend of strategy, player interaction and suspicion. At every turn, players make concealed moves and develop hidden plans, but will also have thorough conversations as they discuss tactics, defend choices and bluff to protect carefully guarded secrets.
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Mantis Falls is sometimes a game of competition balanced with indecision and sacrifice, and sometimes it is a game of cooperation challenged by doubts and distrust. With care, you may figure out which one you are playing before it's too late.</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · C3</div></div>
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Mantis Falls is sometimes a game of competition balanced with indecision and sacrifice, and sometimes it is a game of cooperation challenged by doubts and distrust. With care, you may figure out which one you are playing before it's too late.</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · B3</div></div>
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<p><a class="pbb" href="https://boardgamegeek.com" rel="noopener"><img src="../art/powered-by-bgg.png" alt="Powered by BGG" height="40"></a></p>
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<p>The Game Shelves · cataloged from shelf photos by
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<p>The Game Shelves · cataloged from shelf photos by
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There are two types of cards: treasure and encounters. Each turn the current players "kicks down the door", drawing an encounter card from the deck. Usually this will involve battling a monster. Monsters have their own levels, and players must try to overcome it using the levels, weapons, and powers they have acquired during the game — or run away. Other players can chose to help the player or hinder by adding extra monsters to the encounter. Defeating a monster will usually result in drawing treasure cards and acquiring levels. Being defeated by a monster results in "bad stuff" which usually involves losing levels and treasure.
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There are two types of cards: treasure and encounters. Each turn the current players "kicks down the door", drawing an encounter card from the deck. Usually this will involve battling a monster. Monsters have their own levels, and players must try to overcome it using the levels, weapons, and powers they have acquired during the game — or run away. Other players can chose to help the player or hinder by adding extra monsters to the encounter. Defeating a monster will usually result in drawing treasure cards and acquiring levels. Being defeated by a monster results in "bad stuff" which usually involves losing levels and treasure.
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Munchkin Big Box contains the Munchkin base game, six expansions that were previously released on their own, and fifty new cards — more than 650 in all. Also included are a game board, a side board, standees, Kill-O-Meters, dice, other components required for play, and some stuff that's just for looks.</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · C3</div></div>
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Munchkin Big Box contains the Munchkin base game, six expansions that were previously released on their own, and fifty new cards — more than 650 in all. Also included are a game board, a side board, standees, Kill-O-Meters, dice, other components required for play, and some stuff that's just for looks.</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · B4</div></div>
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<p><a class="pbb" href="https://boardgamegeek.com" rel="noopener"><img src="../art/powered-by-bgg.png" alt="Powered by BGG" height="40"></a></p>
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<p>The Game Shelves · cataloged from shelf photos by
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<p>The Game Shelves · cataloged from shelf photos by
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@@ -78,7 +78,7 @@ In May 2010, Steve Jackson Games made the "big announcement." Many rul
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Online PlaythroughThere's a great YouTube playthrough with Will Wheaton and Steve Jackson (yes, the Steve Jackson) found here LINK</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · C3</div></div>
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Online PlaythroughThere's a great YouTube playthrough with Will Wheaton and Steve Jackson (yes, the Steve Jackson) found here LINK</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · B3</div></div>
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<p><a class="pbb" href="https://boardgamegeek.com" rel="noopener"><img src="../art/powered-by-bgg.png" alt="Powered by BGG" height="40"></a></p>
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<p>The Game Shelves · cataloged from shelf photos by
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<p>The Game Shelves · cataloged from shelf photos by
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<div class="card"><div class="factrow"><b>my copy</b> English edition · 2021</div><div class="factrow"><b>publishers</b> <span class="chip">Professor Puzzle Games</span></div><div class="factrow"><b>languages</b> <span class="chip">English</span></div></div>
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<div class="card"><div class="factrow"><b>my copy</b> English edition · 2021</div><div class="factrow"><b>publishers</b> <span class="chip">Professor Puzzle Games</span></div><div class="factrow"><b>languages</b> <span class="chip">English</span></div></div>
|
||||||
<div class="card desc">Mr. Benson, the mysterious owner of the Milton Manor, has been found murdered on his estate and it's down to your team to crack the case. With five suspect cards, five location cards and five weapon cards each, two teams go head-to-head to be the first to locate their cards, figure out the one card missing from each category and correctly make their accusations. Will you be able to solve the mystery or will you be led astray by a red herring?
|
<div class="card desc">Mr. Benson, the mysterious owner of the Milton Manor, has been found murdered on his estate and it's down to your team to crack the case. With five suspect cards, five location cards and five weapon cards each, two teams go head-to-head to be the first to locate their cards, figure out the one card missing from each category and correctly make their accusations. Will you be able to solve the mystery or will you be led astray by a red herring?
|
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This puzzle game includes 10 Suspect Cards, 10 Location Cards, 10 Weapon Cards, 2 Evidence Envelopes, 2 Answer Envelopes, 1 Checklist Notepad, 1 Newspaper Article, and 1 instructions.</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · C3</div></div>
|
This puzzle game includes 10 Suspect Cards, 10 Location Cards, 10 Weapon Cards, 2 Evidence Envelopes, 2 Answer Envelopes, 1 Checklist Notepad, 1 Newspaper Article, and 1 instructions.</div><div class="card"><div class="factrow"><b>where it lives</b> Decks of Cards Bin · A1</div></div>
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<p>The Game Shelves · cataloged from shelf photos by
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<p>The Game Shelves · cataloged from shelf photos by
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@@ -32,7 +32,7 @@ If one or more mediums fail to identify their proper suspect, location and weapo
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Mediums then group their suspect, location and weapon cards on the table and place a number by each group. The ghost then selects one group, places the matching culprit number face down on the epilogue board, picks three vision cards — one for the suspect, one for the location, and one for the weapon — then shuffles these cards. Players who have achieved few clairvoyancy points flip over one vision card at random, then secretly vote on which suspect they think is guilty; players with more points then flip over a second vision card and vote; then those with the most points see the final card and vote.
|
Mediums then group their suspect, location and weapon cards on the table and place a number by each group. The ghost then selects one group, places the matching culprit number face down on the epilogue board, picks three vision cards — one for the suspect, one for the location, and one for the weapon — then shuffles these cards. Players who have achieved few clairvoyancy points flip over one vision card at random, then secretly vote on which suspect they think is guilty; players with more points then flip over a second vision card and vote; then those with the most points see the final card and vote.
|
||||||
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||||||
If a majority of the mediums have identified the proper suspect, with ties being broken by the vote of the most clairvoyant medium, then the killer has been identified and the ghost can now rest peacefully. If not, well, perhaps you can try again...</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · B1</div></div>
|
If a majority of the mediums have identified the proper suspect, with ties being broken by the vote of the most clairvoyant medium, then the killer has been identified and the ghost can now rest peacefully. If not, well, perhaps you can try again...</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · C1</div></div>
|
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<p><a class="pbb" href="https://boardgamegeek.com" rel="noopener"><img src="../art/powered-by-bgg.png" alt="Powered by BGG" height="40"></a></p>
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|
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<p>The Game Shelves · cataloged from shelf photos by
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<p>The Game Shelves · cataloged from shelf photos by
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<div class="facts"><div class="factrow"><b>players</b> 2–5 players (best at 3, 4)</div><div class="factrow"><b>playing time</b> 30 min</div><div class="factrow"><b>ages</b> 5+</div><div class="factrow"><b>weight</b> 1.70 / 5</div><div class="factrow"><b>BGG rank</b> 5799</div><div class="factrow"><b>BGG rating</b> 7.34</div><div class="factrow"><b>designers</b> <span class="chip">Shanna Germain</span></div><div class="factrow"><b>artists</b> <span class="chip">Lee Smith (II)</span> <span class="chip">Michael Startzman</span> <span class="chip">Cathy Wilkins</span></div><div class="factrow"><b>publishers</b> <span class="chip">Monte Cook Games</span> <span class="chip">Pegasus Spiele</span> <span class="chip">Wyrd Edizioni</span></div><div class="factrow"><b>categories</b> <span class="chip">Children's Game</span> <span class="chip">Fantasy</span></div><div class="factrow"><b>mechanics</b> <span class="chip">Role Playing</span> <span class="chip">Storytelling</span></div></div>
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<div class="facts"><div class="factrow"><b>players</b> 2–5 players (best at 3, 4)</div><div class="factrow"><b>playing time</b> 30 min</div><div class="factrow"><b>ages</b> 5+</div><div class="factrow"><b>weight</b> 1.70 / 5</div><div class="factrow"><b>BGG rank</b> 5799</div><div class="factrow"><b>BGG rating</b> 7.34</div><div class="factrow"><b>designers</b> <span class="chip">Shanna Germain</span></div><div class="factrow"><b>artists</b> <span class="chip">Lee Smith (II)</span> <span class="chip">Michael Startzman</span> <span class="chip">Cathy Wilkins</span></div><div class="factrow"><b>publishers</b> <span class="chip">Monte Cook Games</span> <span class="chip">Pegasus Spiele</span> <span class="chip">Wyrd Edizioni</span></div><div class="factrow"><b>categories</b> <span class="chip">Children's Game</span> <span class="chip">Fantasy</span></div><div class="factrow"><b>mechanics</b> <span class="chip">Role Playing</span> <span class="chip">Storytelling</span></div></div>
|
||||||
</div>
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</div>
|
||||||
<div class="card"><div class="factrow"><b>my copy</b> English edition · 2016</div><div class="factrow"><b>publishers</b> <span class="chip">Monte Cook Games</span></div><div class="factrow"><b>languages</b> <span class="chip">English</span></div></div>
|
<div class="card"><div class="factrow"><b>my copy</b> English edition · 2016</div><div class="factrow"><b>publishers</b> <span class="chip">Monte Cook Games</span></div><div class="factrow"><b>languages</b> <span class="chip">English</span></div></div>
|
||||||
<div class="card desc">No Thank You, Evil! is a tabletop game of creative make-believe, adventure, and storytelling. In No Thank You, Evil!, you create a character based on a couple of cool, descriptive, imagination-firing traits. The Guide (a special role often played by a parent or older sibling) presents a dilemma, and the players set off on an adventure of the imagination. Along the way you use your character’s special skills, companions, and equipment to overcome obstacles. Maybe you’ll rescue a friend from Dragonsnot Falls, save the world’s biggest adventure park from an ancient curse, or fix Whizbang’s broken time machine before it’s too late! Whatever you choose, you’re sure to solve mysteries, gain friends, confront bad guys, and have a wild adventure!</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · C3</div></div>
|
<div class="card desc">No Thank You, Evil! is a tabletop game of creative make-believe, adventure, and storytelling. In No Thank You, Evil!, you create a character based on a couple of cool, descriptive, imagination-firing traits. The Guide (a special role often played by a parent or older sibling) presents a dilemma, and the players set off on an adventure of the imagination. Along the way you use your character’s special skills, companions, and equipment to overcome obstacles. Maybe you’ll rescue a friend from Dragonsnot Falls, save the world’s biggest adventure park from an ancient curse, or fix Whizbang’s broken time machine before it’s too late! Whatever you choose, you’re sure to solve mysteries, gain friends, confront bad guys, and have a wild adventure!</div><div class="card"><div class="factrow"><b>where it lives</b> Library Left Shelving · D1</div></div>
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<p><a class="pbb" href="https://boardgamegeek.com" rel="noopener"><img src="../art/powered-by-bgg.png" alt="Powered by BGG" height="40"></a></p>
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|
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<p>The Game Shelves · cataloged from shelf photos by
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<p>The Game Shelves · cataloged from shelf photos by
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Each player has two open cards that each display a possible move for any of her pieces. There is a fifth card that cannot be used by either player. On a player's turn, she chooses one of her cards, moves one of her pieces according to the chosen card, then replaces the card she used with the fifth card. The other player then chooses one of his cards, moves accordingly, and exchanges that card with this fifth card — which is, of course, the card the first player just used.
|
Each player has two open cards that each display a possible move for any of her pieces. There is a fifth card that cannot be used by either player. On a player's turn, she chooses one of her cards, moves one of her pieces according to the chosen card, then replaces the card she used with the fifth card. The other player then chooses one of his cards, moves accordingly, and exchanges that card with this fifth card — which is, of course, the card the first player just used.
|
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Moving onto one of the opponent's pawns removes that pawn from the game. Taking the opponent's main pawn, or moving your main pawn into your opponent's main pawn's starting space, wins you the game.</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · B4</div></div>
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Moving onto one of the opponent's pawns removes that pawn from the game. Taking the opponent's main pawn, or moving your main pawn into your opponent's main pawn's starting space, wins you the game.</div><div class="card"><div class="factrow"><b>where it lives</b> Library Right Shelving · D1</div></div>
|
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|
||||||
<p>The Game Shelves · cataloged from shelf photos by
|
<p>The Game Shelves · cataloged from shelf photos by
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@@ -18,7 +18,7 @@
|
|||||||
<div class="facts"><div class="factrow"><b>publishers</b> <span class="chip">Parker Brothers</span></div></div>
|
<div class="facts"><div class="factrow"><b>publishers</b> <span class="chip">Parker Brothers</span></div></div>
|
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<div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · C4</div></div>
|
<div class="card"><div class="factrow"><b>where it lives</b> Library Left Shelving · C1</div></div>
|
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|
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<p>The Game Shelves · cataloged from shelf photos by
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<p>The Game Shelves · cataloged from shelf photos by
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@@ -28,7 +28,7 @@ What's more, the time track depicts five 1x1 patches on it, and during set-
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Additionally, the first player to completely fill in a 7x7 square on his game board earns a bonus tile worth 7 extra points at the end of the game. (Of course, this doesn't happen in every game.)
|
Additionally, the first player to completely fill in a 7x7 square on his game board earns a bonus tile worth 7 extra points at the end of the game. (Of course, this doesn't happen in every game.)
|
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When a player takes an action that moves his time token to the central square of the time track, he takes one final button income from the bank. Once both players are in the center, the game ends and scoring takes place. Each player scores one point per button in his possession, then loses two points for each empty square on his game board. Scores can be negative. The player with the most points wins.</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · B4</div></div>
|
When a player takes an action that moves his time token to the central square of the time track, he takes one final button income from the bank. Once both players are in the center, the game ends and scoring takes place. Each player scores one point per button in his possession, then loses two points for each empty square on his game board. Scores can be negative. The player with the most points wins.</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · A1</div></div>
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||||||
<p>The Game Shelves · cataloged from shelf photos by
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<p>The Game Shelves · cataloged from shelf photos by
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<div class="facts"><div class="factrow"><b>players</b> 2–4 players (best at 4)</div><div class="factrow"><b>playing time</b> 15 min</div><div class="factrow"><b>ages</b> 5+</div><div class="factrow"><b>weight</b> 1.00 / 5</div><div class="factrow"><b>BGG rank</b> 30957</div><div class="factrow"><b>BGG rating</b> 4.77</div><div class="factrow"><b>designers</b> <span class="chip">Marvin Glass</span></div><div class="factrow"><b>publishers</b> <span class="chip">Hasbro</span> <span class="chip">Editrice Giochi</span> <span class="chip">Flying Tiger Copenhagen</span> <span class="chip">Jumbo</span> <span class="chip">Korea Boardgames</span> <span class="chip">Rocket Games</span></div><div class="factrow"><b>categories</b> <span class="chip">Action / Dexterity</span> <span class="chip">Children's Game</span> <span class="chip">Humor</span></div></div>
|
<div class="facts"><div class="factrow"><b>players</b> 2–4 players (best at 4)</div><div class="factrow"><b>playing time</b> 15 min</div><div class="factrow"><b>ages</b> 5+</div><div class="factrow"><b>weight</b> 1.00 / 5</div><div class="factrow"><b>BGG rank</b> 30957</div><div class="factrow"><b>BGG rating</b> 4.77</div><div class="factrow"><b>designers</b> <span class="chip">Marvin Glass</span></div><div class="factrow"><b>publishers</b> <span class="chip">Hasbro</span> <span class="chip">Editrice Giochi</span> <span class="chip">Flying Tiger Copenhagen</span> <span class="chip">Jumbo</span> <span class="chip">Korea Boardgames</span> <span class="chip">Rocket Games</span></div><div class="factrow"><b>categories</b> <span class="chip">Action / Dexterity</span> <span class="chip">Children's Game</span> <span class="chip">Humor</span></div></div>
|
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</div>
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<div class="card"><div class="factrow"><b>my copy</b> English "Whipped Cream" edition · 2015</div><div class="factrow"><b>publishers</b> <span class="chip">Hasbro</span></div><div class="factrow"><b>languages</b> <span class="chip">English</span></div></div>
|
<div class="card"><div class="factrow"><b>my copy</b> English "Whipped Cream" edition · 2015</div><div class="factrow"><b>publishers</b> <span class="chip">Hasbro</span></div><div class="factrow"><b>languages</b> <span class="chip">English</span></div></div>
|
||||||
<div class="card desc">The game revolves around the gag of getting a pie in the face. There is a mechanical device with an arm that holds a sponge that you cover with shaving cream to simulate the pie. On your turn you place your face in the target area of the device, spin the spinner and twist the handle that number of times. Much like a slot machine you never can be sure when the payoff will come. You then score points for the number you spun if you don’t get the pie in the face.</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · C4</div></div>
|
<div class="card desc">The game revolves around the gag of getting a pie in the face. There is a mechanical device with an arm that holds a sponge that you cover with shaving cream to simulate the pie. On your turn you place your face in the target area of the device, spin the spinner and twist the handle that number of times. Much like a slot machine you never can be sure when the payoff will come. You then score points for the number you spun if you don’t get the pie in the face.</div><div class="card"><div class="factrow"><b>where it lives</b> Library Left Shelving · B1</div></div>
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<p>The Game Shelves · cataloged from shelf photos by
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<p>The Game Shelves · cataloged from shelf photos by
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<title>Rivals for Catan · The Game Shelves</title>
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<header class="site"><a href=".././">The Game Shelves</a>
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<p><a href="../">← the whole library</a> · <a href="https://boardgamegeek.com/boardgame/66056" rel="noopener">view on BGG ↗</a></p>
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<h1>Rivals for Catan <span class="meta">(2010)</span></h1>
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<div class="detail">
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<div class="art"><img src="../art/66056-369205.jpg" alt="box art for Rivals for Catan"></div>
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<div class="facts"><div class="factrow"><b>players</b> 2 players (best at 2)</div><div class="factrow"><b>playing time</b> 45–60 min</div><div class="factrow"><b>ages</b> 10+</div><div class="factrow"><b>weight</b> 2.33 / 5</div><div class="factrow"><b>BGG rank</b> 1187</div><div class="factrow"><b>BGG rating</b> 6.93</div><div class="factrow"><b>designers</b> <span class="chip">Klaus Teuber</span></div><div class="factrow"><b>artists</b> <span class="chip">Michael Menzel</span></div><div class="factrow"><b>publishers</b> <span class="chip">KOSMOS</span> <span class="chip">999 Games</span> <span class="chip">Albi</span> <span class="chip">Catan Studio</span> <span class="chip">Devir</span> <span class="chip">Filosofia Éditions</span></div><div class="factrow"><b>categories</b> <span class="chip">Card Game</span> <span class="chip">City Building</span> <span class="chip">Medieval</span> <span class="chip">Territory Building</span></div><div class="factrow"><b>mechanics</b> <span class="chip">Dice Rolling</span> <span class="chip">Hand Management</span> <span class="chip">Open Drafting</span> <span class="chip">Race</span></div></div>
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</div>
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<div class="card"><div class="factrow"><b>my copy</b> English fourth edition · 2016</div><div class="factrow"><b>publishers</b> <span class="chip">Catan Studio</span></div><div class="factrow"><b>languages</b> <span class="chip">English</span></div></div>
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<div class="card desc">The Rivals for Catan is a reimplementation of Catan Card Game.
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The Rivals for Catan was released in German in September of 2010, on the 15th anniversary of the original card game. An English edition was released in the fourth quarter of 2010. The designer of the game, Klaus Teuber, has stated that he completely reworked many of the original card game's mechanics to make it easier for newcomers to play the game.
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Each player portrays a prince for Catan, developing their individual provinces and competing to build a more successful province than the other. The basic mode of play is similar to the original Catan Card Game, where players expand their provinces by building settlements connected by roads. Players may also build expansions in their settlements that aid them in various ways, or upgrade their settlements to cities to allow more expansions to be built. They build these additions by using resources that they accumulate each turn, which are determined by the roll of a die. Cards are drawn on each turn to replenish the players' hands. The players may also use action cards that directly affect either their own province or their opponent's province.
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The Rivals for Catan features a reduced pool of cards, without the more aggressive style of action cards found in the original Catan Card Game. Therefore, all action cards will be able to be used from the beginning of the game unlike in the original card game.
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Ways to Play:
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The Introductory Game focuses on the basics of the card game, featuring gameplay that is more appropriate for newcomers. This game is played to 7 victory points and includes 36 Expansion Cards in four stacks. This play style should take beginner players 25 to 30 minutes to play.
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Three Theme Games add more rules, expansions, and aggressive cards. These Theme Games may be played individually or combined to play a variant called "The Duel of the Princes." Each Theme Game adds 24 Expansion and Event Cards to the cards from the Introductory Game, which are placed in two stacks separately from the cards from the Introductory Game. When playing a Theme Game, playtime should be around 45 to 60 minutes.
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As with the original Catan Card Game, players can also play the Tournament Game, in which each player chooses specific cards to build their deck ahead of time from which they draw from during the game.
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Theme:
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The theme of The Rivals for Catan is no longer restricted only to the feudal era of the Middle Ages like the original Catan Card Game. The Introductory Game portrays the very early years of the world of Catan, while each Theme Game takes place in progressively later eras. These eras are known as "The Era of Gold," "The Era of Turmoil," and "The Era of Progress."
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Belongs to the Catan Series.</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · D2</div></div>
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<p><a class="pbb" href="https://boardgamegeek.com" rel="noopener"><img src="../art/powered-by-bgg.png" alt="Powered by BGG" height="40"></a></p>
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<p>The Game Shelves · cataloged from shelf photos by
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<h1>Rivals <span class="meta">(2025)</span></h1>
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<div class="detail">
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<div class="art"><img src="../art/389113-662372.png" alt="box art for Rivals"></div>
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<div class="facts"><div class="factrow"><b>players</b> 2–6 players (best at 4)</div><div class="factrow"><b>playing time</b> 40–120 min</div><div class="factrow"><b>ages</b> 14+</div><div class="factrow"><b>weight</b> 2.94 / 5</div><div class="factrow"><b>BGG rank</b> 8976</div><div class="factrow"><b>BGG rating</b> 8.11</div><div class="factrow"><b>designers</b> <span class="chip">Léonard Ebel</span> <span class="chip">Sami Jaafar</span> <span class="chip">Baptiste Roux</span> <span class="chip">Maxime Schio</span></div><div class="factrow"><b>artists</b> <span class="chip">Quantum Rift</span> <span class="chip">Baptiste Roux</span></div><div class="factrow"><b>publishers</b> <span class="chip">Unkind Games</span></div><div class="factrow"><b>categories</b> <span class="chip">Card Game</span> <span class="chip">Exploration</span> <span class="chip">Science Fiction</span></div><div class="factrow"><b>mechanics</b> <span class="chip">Action / Event</span> <span class="chip">Action Drafting</span> <span class="chip">Action Points</span> <span class="chip">Critical Hits and Failures</span> <span class="chip">Deck Construction</span> <span class="chip">Events</span> <span class="chip">Map Reduction</span> <span class="chip">Modular Board</span> <span class="chip">Resource to Move</span></div></div>
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<div class="card"><div class="factrow"><b>my copy</b> English/French edition · 2025</div><div class="factrow"><b>publishers</b> <span class="chip">Unkind Games</span></div><div class="factrow"><b>languages</b> <span class="chip">English</span> <span class="chip">French</span></div></div>
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<div class="card desc">Rivals is a deckbuilding board game based on a Battle Royale gameplay. You play the chosen one of your clan and fight to save your people from extinction.⚔️
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[The new V2 rulebook is now available for free as a PDF on the publisher’s official website.]
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- Features -
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To win the game, you just need to be the last survivor or to have obtained 5 victory points.
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To obtain victory points, you will have to either kill an opponent or buy them using the resources you will obtain by collecting on the map.
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Battle royale board game
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Deck-building, the central element of the game
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Collect resources to implement your strategy
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Scalable map over the sleeves, be careful not to fall...
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- The map -
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Focus on the board and the interactions with the evolving map ! ??
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RIVALS is played in several rounds, each divided into two rounds of play. During their turn, players have 2 action points to move, collect resources from a tile, play cards from their hand and interact with sponsors.
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The WildTech (=map) is made out of 43 tiles. You can explore, collect resources and fight your opponents.
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Crystal / Resin : These are harvest resources, they allow you to craft shields, uninstall cards from your deck and buy victory points !
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Interface (black tile) : If you collect on this tile, you will be able to collect new cards for your deck and optimize it.
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Anticipation : This resource allows you to recover additional dice to defend yourself from your opponents
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The evolution of the map : At the end of each round (2 turn in a round), parts of the map will be destroyed, players will have to draw cards to discover the affected areas. Be careful not to fall...
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- How does battle work ? -
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The attacker gets 2 action points to use offensive cards.
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The cost of the card is in the upper left and the distance to perform your attack in the upper right. Finally in the center of the card is the number of damage as well as the special effects.
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Regarding cards, there are 2 types. Cards for physical damage and cards for mental damage. Finally you will be able to combine certain offensive cards with utility cards to add a boost to your attack.
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For the defense part, when a player attacks you, you get 2 defense dice to block attacks. Throughout the game, you will be able to get up to 6 of them during an attack phase. In order to have more defensive dice, you will have to collect on tiles with “anticipation”. Finally, elements of the map such as the forest will give you an additional die if you are on the square.
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- Lore -
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AT THE DAWN OF 3221
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Humanity is all over the galaxy. After centuries of research, science finally unraveled the secret of hyperspeed.
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The Network, supreme political council, sealed the destiny of all clans. In order to avoid the conflicts and wars to come, each clans located on each planet of the Milky Way will designate an Ashak to stand for them in the WildTech, a hybrid arena : half-real, half-digital.
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You embody one of these Ashaks and will carry your clan's hopes. The ultimate battle is yet to come and no one wants to discover what is hiding beyond the void.</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · C4</div></div>
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