Add shelves page to game library; refresh bggpipe export

Port the export's physical shelf layout (.wall/.orow/.ocell) into the
scoped embed.css so /mygames/?g=shelves renders the wall in true
proportions, using the cream board color and accent-purple links for
legibility on the dark theme. Includes a fresh bggpipe re-export (new
Etherfields and Red Dragon Inn titles, updated art). embed.js/embed.css
are untouched by the export.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Eric Wagoner
2026-08-09 16:36:24 -04:00
co-authored by Claude Opus 4.8
parent f6611257b3
commit cfabb20537
339 changed files with 2022 additions and 608 deletions
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<div class="card"><div class="factrow"><b>my copy</b> English MDG-4311 edition · 2013</div><div class="factrow"><b>publishers</b> <span class="chip">Mayday Games</span></div><div class="factrow"><b>languages</b> <span class="chip">English</span></div></div>
<div class="card desc">In Walk the Plank!, players represent the worst pirates in a captain&#x27;s crew. The captain has rounded you all up because you&#x27;re all lazy and stupid and simply not worth the rum and loot you get paid. That said, the captain has decided he&#x27;s willing to keep two of you in his crew. To prove you&#x27;re worthy, you will fight amongst yourselves, trying to shove other players&#x27; pirates off the end of the plank while keeping yours alive!
In game terms, each round players secretly stack three of their ten action cards, then they take turns revealing and playing those actions one by one no matter what&#x27;s gone wrong between the planning and the doing. If you plan to have a pirate shove someone off the plank on your third move and all he sees are his own best mates, he will still shove away! Some cards bear a skull on them, and these powerful cards must remain on the table the round after they&#x27;re played, but otherwise players then pick up their action cards and start a new round. As soon as two or fewer pirates remain on board, the game ends and the owner (or owners) of these pirates win! Watch out, though, as sometimes every pirate will end up in the drink, which means that no one wins other than the sharks circling in the water below...</div>
In game terms, each round players secretly stack three of their ten action cards, then they take turns revealing and playing those actions one by one no matter what&#x27;s gone wrong between the planning and the doing. If you plan to have a pirate shove someone off the plank on your third move and all he sees are his own best mates, he will still shove away! Some cards bear a skull on them, and these powerful cards must remain on the table the round after they&#x27;re played, but otherwise players then pick up their action cards and start a new round. As soon as two or fewer pirates remain on board, the game ends and the owner (or owners) of these pirates win! Watch out, though, as sometimes every pirate will end up in the drink, which means that no one wins other than the sharks circling in the water below...</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · D1</div></div>
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<p>The Game Shelves · cataloged from shelf photos by