Add shelves page to game library; refresh bggpipe export
Port the export's physical shelf layout (.wall/.orow/.ocell) into the scoped embed.css so /mygames/?g=shelves renders the wall in true proportions, using the cream board color and accent-purple links for legibility on the dark theme. Includes a fresh bggpipe re-export (new Etherfields and Red Dragon Inn titles, updated art). embed.js/embed.css are untouched by the export. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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<title>Utter Nonsense · The Game Shelves</title>
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<meta name="description" content="Utter Nonsense in The Game Shelves">
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<meta property="og:title" content="Utter Nonsense · The Game Shelves">
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<meta property="og:image" content="../art/161928.jpg">
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<meta property="og:image" content="../art/161928-245124.jpg">
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<link rel="icon" href="data:image/svg+xml,<svg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 100 100'><text y='.9em' font-size='90'>🎲</text></svg>">
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<link rel="stylesheet" href="../style.css">
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<header class="site"><a href=".././">The Game Shelves</a>
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<p><a href="../">← the whole library</a> · <a href="https://boardgamegeek.com/boardgame/161928" rel="noopener">view on BGG ↗</a></p>
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<h1>Utter Nonsense <span class="meta">(2014)</span></h1>
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<div class="detail">
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<div class="art"><img src="../art/161928.jpg" alt="box art for Utter Nonsense"></div>
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<div class="facts"><div class="factrow"><b>players</b> 4–20 players</div><div class="factrow"><b>playing time</b> 30 min</div><div class="factrow"><b>ages</b> 17+</div><div class="factrow"><b>weight</b> 1.00 / 5</div><div class="factrow"><b>BGG rank</b> 29645</div><div class="factrow"><b>BGG rating</b> 5.38</div><div class="factrow"><b>designers</b> <span class="chip">Dave Mazurek</span> <span class="chip">Tim Swindle</span></div><div class="factrow"><b>publishers</b> <span class="chip">(Web published)</span></div><div class="factrow"><b>categories</b> <span class="chip">Card Game</span> <span class="chip">Humor</span> <span class="chip">Mature / Adult</span> <span class="chip">Party Game</span></div><div class="factrow"><b>mechanics</b> <span class="chip">Acting</span> <span class="chip">Hand Management</span> <span class="chip">Simultaneous Action Selection</span></div></div>
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<div class="art"><img src="../art/161928-245124.jpg" alt="box art for Utter Nonsense"></div>
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<div class="facts"><div class="factrow"><b>players</b> 4–20 players</div><div class="factrow"><b>playing time</b> 30 min</div><div class="factrow"><b>ages</b> 17+</div><div class="factrow"><b>weight</b> 1.00 / 5</div><div class="factrow"><b>BGG rank</b> 29668</div><div class="factrow"><b>BGG rating</b> 5.38</div><div class="factrow"><b>designers</b> <span class="chip">Dave Mazurek</span> <span class="chip">Tim Swindle</span></div><div class="factrow"><b>publishers</b> <span class="chip">(Web published)</span></div><div class="factrow"><b>categories</b> <span class="chip">Card Game</span> <span class="chip">Humor</span> <span class="chip">Mature / Adult</span> <span class="chip">Party Game</span></div><div class="factrow"><b>mechanics</b> <span class="chip">Acting</span> <span class="chip">Hand Management</span> <span class="chip">Simultaneous Action Selection</span></div></div>
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</div>
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<div class="card"><div class="factrow"><b>my copy</b> First edition · 2014</div><div class="factrow"><b>publishers</b> <span class="chip">(Web published)</span></div><div class="factrow"><b>languages</b> <span class="chip">English</span></div></div>
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<div class="card desc">Utter Nonsense is a card game where players combine stereotypical accents with outrageous phrases to create sayings that are just plain ridiculous. Picture a grandma bragging about sexting or a redneck evaluating the finer points of an isosceles triangle. Each game comes complete with 40 Accent Cards and 460 Phrase Cards. Sometimes the phrases pair well with the accents, but for the most part they don’t — and that’s Utter Nonsense.
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How You Play
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@@ -31,7 +31,7 @@ The game consists of Accent Cards and Phrase Cards that players combine and act
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5. It’s up to the Nonsense Judge to decide which player’s phrase and accent combination is the funniest, and that player wins the round.
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6. After a player wins 5 rounds, that player wins the game.
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You don’t have to be good at accents and the combinations don’t need to make sense; in fact, we encourage players to make the Phrase Cards their own. With each successive round, competition sets in and the most composed, mild mannered players become improv masters.</div>
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You don’t have to be good at accents and the combinations don’t need to make sense; in fact, we encourage players to make the Phrase Cards their own. With each successive round, competition sets in and the most composed, mild mannered players become improv masters.</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · A2</div></div>
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<footer>
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<p><a class="pbb" href="https://boardgamegeek.com" rel="noopener"><img src="../art/powered-by-bgg.png" alt="Powered by BGG" height="40"></a></p>
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<p>The Game Shelves · cataloged from shelf photos by
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