Add shelves page to game library; refresh bggpipe export
Port the export's physical shelf layout (.wall/.orow/.ocell) into the scoped embed.css so /mygames/?g=shelves renders the wall in true proportions, using the cream board color and accent-purple links for legibility on the dark theme. Includes a fresh bggpipe re-export (new Etherfields and Red Dragon Inn titles, updated art). embed.js/embed.css are untouched by the export. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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<title>Terror in Meeple City · The Game Shelves</title>
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<meta name="description" content="Terror in Meeple City in The Game Shelves">
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<meta property="og:title" content="Terror in Meeple City · The Game Shelves">
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<meta property="og:image" content="../art/97903.jpg">
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<meta property="og:image" content="../art/97903-231971.jpg">
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<link rel="icon" href="data:image/svg+xml,<svg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 100 100'><text y='.9em' font-size='90'>🎲</text></svg>">
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<link rel="stylesheet" href="../style.css">
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<header class="site"><a href=".././">The Game Shelves</a>
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<p><a href="../">← the whole library</a> · <a href="https://boardgamegeek.com/boardgame/97903" rel="noopener">view on BGG ↗</a></p>
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<h1>Terror in Meeple City <span class="meta">(2013)</span></h1>
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<div class="detail">
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<div class="art"><img src="../art/97903.jpg" alt="box art for Terror in Meeple City"></div>
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<div class="art"><img src="../art/97903-231971.jpg" alt="box art for Terror in Meeple City"></div>
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<div class="facts"><div class="factrow"><b>players</b> 2–4 players (best at 4)</div><div class="factrow"><b>playing time</b> 30 min</div><div class="factrow"><b>ages</b> 8+</div><div class="factrow"><b>weight</b> 1.48 / 5</div><div class="factrow"><b>BGG rank</b> 1362</div><div class="factrow"><b>BGG rating</b> 6.82</div><div class="factrow"><b>designers</b> <span class="chip">Antoine Bauza</span> <span class="chip">Ludovic Maublanc</span></div><div class="factrow"><b>artists</b> <span class="chip">Pierô</span></div><div class="factrow"><b>publishers</b> <span class="chip">Repos Production</span></div><div class="factrow"><b>categories</b> <span class="chip">Action / Dexterity</span> <span class="chip">Horror</span></div><div class="factrow"><b>mechanics</b> <span class="chip">Area Movement</span> <span class="chip">Flicking</span> <span class="chip">Set Collection</span> <span class="chip">Stacking and Balancing</span> <span class="chip">Variable Player Powers</span></div></div>
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</div>
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<div class="card"><div class="factrow"><b>my copy</b> English first edition · 2013</div><div class="factrow"><b>publishers</b> <span class="chip">Repos Production</span></div><div class="factrow"><b>languages</b> <span class="chip">English</span></div></div>
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<div class="card desc">In Terror in Meeple City (formerly known as Rampage), you arrive in Meeple City as a gigantic, famished, scaly-skinned monster! Your goal: Dig your claws and dirty paws into the asphalt, destroy buildings, and devour innocent meeples – in short: sow terror while having fun. The monster who has caused the most damage after the carnage finally ends wins the game.
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The buildings in Meeple City are comprised of floor tiles and meeples, with the meeples serving as pillars that support the floors. Four wooden vehicles are on the ground in the eight neighborhoods in the city. Each monster, which consists of a wooden paws disc and a wooden body, starts in one corner of the game board. On a turn you take two actions from four possibilities, repeating an action if desired:
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@@ -33,7 +33,7 @@ Monsters tend to be messy when obtaining meals, but if you knock meeples off the
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In addition to the character card, each player has a power card and a superpower card unique to his monster, with the former lasting the entire game and the latter being a one-shot effect that's revealed only upon use.
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Terror in Meeple City includes rules for monsters that evolve over the course of the game, that lose points for meeples not in sets, and that want to combine two game boards to allow for play with up to eight players.</div>
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Terror in Meeple City includes rules for monsters that evolve over the course of the game, that lose points for meeples not in sets, and that want to combine two game boards to allow for play with up to eight players.</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · D1</div></div>
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<footer>
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<p><a class="pbb" href="https://boardgamegeek.com" rel="noopener"><img src="../art/powered-by-bgg.png" alt="Powered by BGG" height="40"></a></p>
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<p>The Game Shelves · cataloged from shelf photos by
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