Add shelves page to game library; refresh bggpipe export
Port the export's physical shelf layout (.wall/.orow/.ocell) into the scoped embed.css so /mygames/?g=shelves renders the wall in true proportions, using the cream board color and accent-purple links for legibility on the dark theme. Includes a fresh bggpipe re-export (new Etherfields and Red Dragon Inn titles, updated art). embed.js/embed.css are untouched by the export. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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<title>Patchwork · The Game Shelves</title>
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<meta name="description" content="Patchwork in The Game Shelves">
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<meta property="og:title" content="Patchwork · The Game Shelves">
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<meta property="og:image" content="../art/163412.jpg">
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<meta property="og:image" content="../art/163412-495998.jpg">
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<link rel="icon" href="data:image/svg+xml,<svg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 100 100'><text y='.9em' font-size='90'>🎲</text></svg>">
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<link rel="stylesheet" href="../style.css">
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<header class="site"><a href=".././">The Game Shelves</a>
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<p><a href="../">← the whole library</a> · <a href="https://boardgamegeek.com/boardgame/163412" rel="noopener">view on BGG ↗</a></p>
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<h1>Patchwork <span class="meta">(2014)</span></h1>
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<div class="detail">
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<div class="art"><img src="../art/163412.jpg" alt="box art for Patchwork"></div>
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<div class="art"><img src="../art/163412-495998.jpg" alt="box art for Patchwork"></div>
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<div class="facts"><div class="factrow"><b>players</b> 2 players (best at 2)</div><div class="factrow"><b>playing time</b> 15–30 min</div><div class="factrow"><b>ages</b> 8+</div><div class="factrow"><b>weight</b> 1.60 / 5</div><div class="factrow"><b>BGG rank</b> 148</div><div class="factrow"><b>BGG rating</b> 7.58</div><div class="factrow"><b>designers</b> <span class="chip">Uwe Rosenberg</span></div><div class="factrow"><b>artists</b> <span class="chip">Carrie Cantwell</span> <span class="chip">Klemens Franz</span> <span class="chip">Maya Hanisch</span> <span class="chip">Rex Lee</span> <span class="chip">Jolanta Lendzioszek</span> <span class="chip">Cecilia Mok</span> <span class="chip">Gru Tsow</span></div><div class="factrow"><b>publishers</b> <span class="chip">Lookout Games</span> <span class="chip">999 Games</span> <span class="chip">asmodee</span> <span class="chip">Brain Games</span> <span class="chip">Compaya.hu: Gamer Café Kft.</span> <span class="chip">CrowD Games</span></div><div class="factrow"><b>categories</b> <span class="chip">Abstract Strategy</span> <span class="chip">Economic</span> <span class="chip">Puzzle</span></div><div class="factrow"><b>mechanics</b> <span class="chip">Grid Coverage</span> <span class="chip">Income</span> <span class="chip">Open Drafting</span> <span class="chip">Rondel</span> <span class="chip">Square Grid</span> <span class="chip">Tile Placement</span> <span class="chip">Turn Order: Stat-Based</span> <span class="chip">Turn Order: Time Track</span> <span class="chip">Victory Points as a Resource</span></div></div>
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</div>
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<div class="card"><div class="factrow"><b>my copy</b> English edition · 2020</div><div class="factrow"><b>publishers</b> <span class="chip">Lookout Games</span></div><div class="factrow"><b>languages</b> <span class="chip">English</span></div></div>
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<div class="card desc">In Patchwork, two players compete to build the most aesthetic (and high-scoring) patchwork quilt on a personal 9x9 game board. To start play, lay out all of the patches at random in a circle and place a marker directly clockwise of the 2-1 patch. Each player takes five buttons — the currency/points in the game — and someone is chosen as the start player.
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On a turn, a player either purchases one of the three patches standing clockwise of the spool or passes. To purchase a patch, you pay the cost in buttons shown on the patch, move the spool to that patch's location in the circle, add the patch to your game board, then advance your time token on the time track a number of spaces equal to the time shown on the patch. You're free to place the patch anywhere on your board that doesn't overlap other patches, but you probably want to fit things together as tightly as possible. If your time token is behind or on top of the other player's time token, then you take another turn; otherwise the opponent now goes. Instead of purchasing a patch, you can choose to pass; to do this, you move your time token to the space immediately in front of the opponent's time token, then take one button from the bank for each space you moved.
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@@ -28,7 +28,7 @@ What's more, the time track depicts five 1x1 patches on it, and during set-
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Additionally, the first player to completely fill in a 7x7 square on his game board earns a bonus tile worth 7 extra points at the end of the game. (Of course, this doesn't happen in every game.)
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When a player takes an action that moves his time token to the central square of the time track, he takes one final button income from the bank. Once both players are in the center, the game ends and scoring takes place. Each player scores one point per button in his possession, then loses two points for each empty square on his game board. Scores can be negative. The player with the most points wins.</div>
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When a player takes an action that moves his time token to the central square of the time track, he takes one final button income from the bank. Once both players are in the center, the game ends and scoring takes place. Each player scores one point per button in his possession, then loses two points for each empty square on his game board. Scores can be negative. The player with the most points wins.</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · B4</div></div>
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<footer>
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<p><a class="pbb" href="https://boardgamegeek.com" rel="noopener"><img src="../art/powered-by-bgg.png" alt="Powered by BGG" height="40"></a></p>
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<p>The Game Shelves · cataloged from shelf photos by
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