Add shelves page to game library; refresh bggpipe export
Port the export's physical shelf layout (.wall/.orow/.ocell) into the scoped embed.css so /mygames/?g=shelves renders the wall in true proportions, using the cream board color and accent-purple links for legibility on the dark theme. Includes a fresh bggpipe re-export (new Etherfields and Red Dragon Inn titles, updated art). embed.js/embed.css are untouched by the export. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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There are two types of cards: treasure and encounters. Each turn the current players "kicks down the door", drawing an encounter card from the deck. Usually this will involve battling a monster. Monsters have their own levels, and players must try to overcome it using the levels, weapons, and powers they have acquired during the game — or run away. Other players can chose to help the player or hinder by adding extra monsters to the encounter. Defeating a monster will usually result in drawing treasure cards and acquiring levels. Being defeated by a monster results in "bad stuff" which usually involves losing levels and treasure.
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Munchkin Big Box contains the Munchkin base game, six expansions that were previously released on their own, and fifty new cards — more than 650 in all. Also included are a game board, a side board, standees, Kill-O-Meters, dice, other components required for play, and some stuff that's just for looks.</div>
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Munchkin Big Box contains the Munchkin base game, six expansions that were previously released on their own, and fifty new cards — more than 650 in all. Also included are a game board, a side board, standees, Kill-O-Meters, dice, other components required for play, and some stuff that's just for looks.</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · C3</div></div>
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<footer>
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<p><a class="pbb" href="https://boardgamegeek.com" rel="noopener"><img src="../art/powered-by-bgg.png" alt="Powered by BGG" height="40"></a></p>
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<p>The Game Shelves · cataloged from shelf photos by
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