Add shelves page to game library; refresh bggpipe export

Port the export's physical shelf layout (.wall/.orow/.ocell) into the
scoped embed.css so /mygames/?g=shelves renders the wall in true
proportions, using the cream board color and accent-purple links for
legibility on the dark theme. Includes a fresh bggpipe re-export (new
Etherfields and Red Dragon Inn titles, updated art). embed.js/embed.css
are untouched by the export.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Eric Wagoner
2026-08-09 16:36:24 -04:00
co-authored by Claude Opus 4.8
parent f6611257b3
commit cfabb20537
339 changed files with 2022 additions and 608 deletions
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<title>Etherfields: Sphinx Campaign · The Game Shelves</title>
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<header class="site"><a href=".././">The Game Shelves</a>
<span class="sub">a board game library</span></header>
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<p><a href="../">← the whole library</a> · <a href="https://boardgamegeek.com/boardgame/290840" rel="noopener">view on BGG ↗</a></p>
<h1>Etherfields: Sphinx Campaign <span class="meta">(2022)</span></h1>
<div class="detail">
<div class="art"><img src="../art/290840-474978.jpg" alt="box art for Etherfields: Sphinx Campaign"></div>
<div class="facts"><div class="factrow"><b>players</b> 14 players (best at 2)</div><div class="factrow"><b>playing time</b> 90180 min</div><div class="factrow"><b>ages</b> 14+</div><div class="factrow"><b>weight</b> 3.00 / 5</div><div class="factrow"><b>BGG rating</b> 8.00</div><div class="factrow"><b>designers</b> <span class="chip">Michał Oracz</span></div><div class="factrow"><b>artists</b> <span class="chip">Piotr Gacek</span></div><div class="factrow"><b>publishers</b> <span class="chip">Awaken Realms</span> <span class="chip">YOKA Games</span></div><div class="factrow"><b>categories</b> <span class="chip">Expansion for Base-game</span></div><div class="factrow"><b>mechanics</b> <span class="chip">Cooperative Game</span> <span class="chip">Deck, Bag, and Pool Building</span></div></div>
</div>
<div class="card"><div class="factrow"><b>my copy</b> English edition · 2022</div><div class="factrow"><b>publishers</b> <span class="chip">Awaken Realms</span></div><div class="factrow"><b>languages</b> <span class="chip">English</span></div></div>
<div class="card desc">The Sphinx is one of the oldest cults and a symbol of wisdom and mystery. Since ancient times, this magnificent creature was a guardian of secret knowledge. In this campaign you will be on a quest to discover a deeply hidden mystery that will bring a revolution to the world ruled under the Sphinx entity... What will it be...? What answers will you need to find...?
In this campaign, gameplay will be an endless maze that players will need to go through. From a components standpoint, you will have labyrinth tiles that you will be able to connect to one another in many different ways to try to pass through. However, if you end up at a dead end, you will need to go back to the start and try again.
Secret knowledge will be very handy here as these tiles will have a lot of hidden mechanics of which you will have no knowledge at the start of the campaign. Only after unlocking some of the Sphinx mysteries, will you see a path in a place you previously thought was a dead end.</div><div class="card"><div class="factrow"><b>where it lives</b> Library Right Shelving · E1</div></div>
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