Add shelves page to game library; refresh bggpipe export
Port the export's physical shelf layout (.wall/.orow/.ocell) into the scoped embed.css so /mygames/?g=shelves renders the wall in true proportions, using the cream board color and accent-purple links for legibility on the dark theme. Includes a fresh bggpipe re-export (new Etherfields and Red Dragon Inn titles, updated art). embed.js/embed.css are untouched by the export. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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<title>Age of Renaissance · The Game Shelves</title>
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<meta name="description" content="Age of Renaissance in The Game Shelves">
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<meta property="og:title" content="Age of Renaissance · The Game Shelves">
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<meta property="og:image" content="../art/26.jpg">
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<meta property="og:image" content="../art/26-28607.jpg">
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<link rel="icon" href="data:image/svg+xml,<svg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 100 100'><text y='.9em' font-size='90'>🎲</text></svg>">
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<link rel="stylesheet" href="../style.css">
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<header class="site"><a href=".././">The Game Shelves</a>
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<p><a href="../">← the whole library</a> · <a href="https://boardgamegeek.com/boardgame/26" rel="noopener">view on BGG ↗</a></p>
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<h1>Age of Renaissance <span class="meta">(1996)</span></h1>
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<div class="detail">
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<div class="art"><img src="../art/26.jpg" alt="box art for Age of Renaissance"></div>
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<div class="facts"><div class="factrow"><b>players</b> 3–6 players (best at 5, 6)</div><div class="factrow"><b>playing time</b> 120–300 min</div><div class="factrow"><b>ages</b> 12+</div><div class="factrow"><b>weight</b> 3.85 / 5</div><div class="factrow"><b>BGG rank</b> 2125</div><div class="factrow"><b>BGG rating</b> 7.09</div><div class="factrow"><b>designers</b> <span class="chip">Don Greenwood</span> <span class="chip">Jared Scarborough</span></div><div class="factrow"><b>artists</b> <span class="chip">Stephen Langmead</span> <span class="chip">Kurt Miller</span></div><div class="factrow"><b>publishers</b> <span class="chip">The Avalon Hill Game Co</span> <span class="chip">Descartes Editeur</span></div><div class="factrow"><b>categories</b> <span class="chip">Civilization</span> <span class="chip">Economic</span> <span class="chip">Medieval</span> <span class="chip">Renaissance</span></div><div class="factrow"><b>mechanics</b> <span class="chip">Area Movement</span> <span class="chip">Auction / Bidding</span> <span class="chip">Simulation</span></div></div>
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<div class="art"><img src="../art/26-28607.jpg" alt="box art for Age of Renaissance"></div>
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<div class="facts"><div class="factrow"><b>players</b> 3–6 players (best at 5, 6)</div><div class="factrow"><b>playing time</b> 120–300 min</div><div class="factrow"><b>ages</b> 12+</div><div class="factrow"><b>weight</b> 3.85 / 5</div><div class="factrow"><b>BGG rank</b> 2126</div><div class="factrow"><b>BGG rating</b> 7.09</div><div class="factrow"><b>designers</b> <span class="chip">Don Greenwood</span> <span class="chip">Jared Scarborough</span></div><div class="factrow"><b>artists</b> <span class="chip">Stephen Langmead</span> <span class="chip">Kurt Miller</span></div><div class="factrow"><b>publishers</b> <span class="chip">The Avalon Hill Game Co</span> <span class="chip">Descartes Editeur</span></div><div class="factrow"><b>categories</b> <span class="chip">Civilization</span> <span class="chip">Economic</span> <span class="chip">Medieval</span> <span class="chip">Renaissance</span></div><div class="factrow"><b>mechanics</b> <span class="chip">Area Movement</span> <span class="chip">Auction / Bidding</span> <span class="chip">Simulation</span></div></div>
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</div>
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<div class="card"><div class="factrow"><b>my copy</b> English edition · 1996</div><div class="factrow"><b>publishers</b> <span class="chip">The Avalon Hill Game Co</span></div><div class="factrow"><b>languages</b> <span class="chip">English</span></div></div>
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<div class="card desc">A game that is often described as a semi-sequel to Civilization.
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Players attempt to build up their cultures during the Middle Ages and Renaissance periods. The game features a card deck that holds events, payout cards, and famous leaders of the particular eras. Although all cards will turn up somewhere during the game, the timing and position in which they will be played is crucial and will ensure a different game every time.
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The main goal of each city-state is to gain points in the form of technical advances, while keeping their culture's misery level as low as possible. The payout structure is similar to those of Civilization and Advanced Civilization in that more resources of the same type yield increasingly higher payouts. This time particular payouts are triggered by card play for every player at once. An ingenious and very smooth working “combat” system is implemented to determine province – and thus resource - control.</div>
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The main goal of each city-state is to gain points in the form of technical advances, while keeping their culture's misery level as low as possible. The payout structure is similar to those of Civilization and Advanced Civilization in that more resources of the same type yield increasingly higher payouts. This time particular payouts are triggered by card play for every player at once. An ingenious and very smooth working “combat” system is implemented to determine province – and thus resource - control.</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · A1</div></div>
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<footer>
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<p><a class="pbb" href="https://boardgamegeek.com" rel="noopener"><img src="../art/powered-by-bgg.png" alt="Powered by BGG" height="40"></a></p>
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<p>The Game Shelves · cataloged from shelf photos by
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