Refresh bggpipe game library export
Updated collection data across the library: renamed Rivals for Catan and Superfight Loot Crate entries, added Sunken Sailor, refreshed cover art. embed.js and embed.css preserved as before. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -24,7 +24,7 @@ Set-up includes randomly placing large hexagonal tiles (each depicting one of th
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A turn consists of rolling the dice, collecting resource cards based on this dice roll and the position of settlements (or upgraded cities—think: hotels), turning in resource cards (if possible and desired) for improvements, trading cards at a port, possibly playing a development card, or trading resource cards with other players. If the dice roll is a 7, the active player moves the robber to a new terrain tile and steals a resource card from another player who has a settlement adjacent to that tile.
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Points are accumulated by building settlements and cities, having the longest road or the largest army (from some of the development cards), and gathering certain development cards that simply award victory points. When a player has gathered 10 points (some of which may be held in secret), s/he announces this and claims the win.</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · C2</div></div>
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Points are accumulated by building settlements and cities, having the longest road or the largest army (from some of the development cards), and gathering certain development cards that simply award victory points. When a player has gathered 10 points (some of which may be held in secret), s/he announces this and claims the win.</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · D2</div></div>
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<footer>
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<p><a class="pbb" href="https://boardgamegeek.com" rel="noopener"><img src="../art/powered-by-bgg.png" alt="Powered by BGG" height="40"></a></p>
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<p>The Game Shelves · cataloged from shelf photos by
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