The tally is told as Wiz-War tells it: the game's own story on cards, then the ledgers in detail
A few counts that are the game's story (games finished, how they were won, hours at the table) stand large on cards in the accent color, the rest follow in a column of figures, then the fine print: Tally.svelte, shared through the kit, with each game choosing its counts and words. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
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co-authored by
Claude Opus 5.5
parent
2d2a82034e
commit
fcf25ff4e5
@@ -5,6 +5,7 @@
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import { goto } from '$app/navigation';
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import { loadFamily, type FamilyGame } from '$lib/family';
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import About from './About.svelte';
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import TallyBoard from './Tally.svelte';
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import Preferences from './Preferences.svelte';
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import { prefs, setPref } from '$lib/prefs.svelte';
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import { allSeats, doubtSeat, forgetSeat, rememberSeat, ServerError, trustSeat } from '$lib/net/client';
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@@ -37,6 +38,30 @@
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if (aboutOpen && !tally) api.tally().then((t) => (tally = t)).catch(() => (tally = null));
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});
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const hours = (minutes: number) => (minutes < 90 ? `${minutes} minutes` : `${Math.round(minutes / 60)} hours`);
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/** The tally as the about panel tells it: this game's own story on cards, the rest in detail. */
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const told = $derived.by(() => {
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const t = tally;
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if (!t) return null;
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const headline = [
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{ n: t.gamesFinished, label: t.gamesFinished === 1 ? 'game played to a finish' : 'games played to a finish' },
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{ n: t.byGame["won by the king's escape"] ?? 0, label: "won by the king's escape" },
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{ n: t.byGame['won by taking the king'] ?? 0, label: 'won by taking the king' },
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{ n: hours(t.minutesAtTable), label: 'at the table' }
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];
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const told = new Set<string>(["won by the king's escape", 'won by taking the king']);
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const details = [
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{ n: t.gamesBegun, label: `games begun, at ${t.tablesOpened} ${t.tablesOpened === 1 ? 'table' : 'tables'}` },
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{ n: t.namesSeated, label: t.namesSeated === 1 ? 'name has taken a seat' : 'names have taken a seat' },
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{ n: t.turnsPlayed, label: `turns recorded; ${t.longestGameTurns} in the longest game` },
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{ n: t.gamesWithBot, label: `games with a housecarl seated` },
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...(t.talkLines ? [{ n: t.talkLines, label: t.talkLines === 1 ? 'line of table talk' : 'lines of table talk' }] : []),
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...Object.entries(t.byGame).filter(([label]) => !told.has(label)).map(([label, n]) => ({ n, label }))
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];
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const first = t.firstGameAt ? `The first game began ${new Date(t.firstGameAt).toLocaleDateString(undefined, { year: 'numeric', month: 'long', day: 'numeric' })}. ` : '';
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return { headline, details, note: `${first}Names are counted, not people: one player under two names is two here. Table time counts only the minutes between moves, so a game left open overnight adds nothing for the night.` };
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});
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/** The other games of Kestrel's Hall, for the about panel. */
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let family = $state<FamilyGame[]>([]);
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let hall = $state('');
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@@ -274,27 +299,11 @@
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</div>
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{/snippet}
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{#snippet aboutTally()}
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<div class="about-body">
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{#if tally}
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<dl class="tally">
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<dt>{tally.gamesFinished}</dt><dd>{tally.gamesFinished === 1 ? 'game' : 'games'} played to a finish, of {tally.gamesBegun} begun at {tally.tablesOpened} {tally.tablesOpened === 1 ? 'table' : 'tables'}</dd>
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<dt>{tally.namesSeated}</dt><dd>{tally.namesSeated === 1 ? 'name has' : 'names have'} taken a seat</dd>
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<dt>{tally.turnsPlayed}</dt><dd>turns recorded; {tally.longestGameTurns} in the longest game</dd>
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<dt>{hours(tally.minutesAtTable)}</dt><dd>at the table, by the clock between moves</dd>
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<dt>{tally.gamesWithBot}</dt><dd>{tally.gamesWithBot === 1 ? 'game' : 'games'} with a housecarl seated; {tally.talkLines} {tally.talkLines === 1 ? 'line' : 'lines'} of table talk</dd>
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{#each Object.entries(tally.byGame) as [label, n] (label)}
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<dt>{n}</dt><dd>{label}</dd>
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{/each}
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</dl>
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<p class="muted small">
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{#if tally.firstGameAt}The first game began {new Date(tally.firstGameAt).toLocaleDateString(undefined, { year: 'numeric', month: 'long', day: 'numeric' })}.{/if}
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Names are counted, not people: one player under two names is two here. Table time counts only the minutes between moves, so a game left open overnight adds nothing for the night.
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</p>
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{:else}
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<p class="muted">Counting…</p>
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{/if}
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</div>
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{#if told}
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<TallyBoard title="How much love the board is getting" headline={told.headline} details={told.details} note={told.note} />
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{:else}
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<p class="muted">Counting…</p>
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{/if}
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{/snippet}
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{#snippet aboutFamily()}
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<div class="about-body">{#if family.length}
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@@ -619,19 +628,4 @@
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border-radius: 4px;
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}
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.tally {
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display: grid;
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grid-template-columns: max-content 1fr;
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gap: 0.25rem 0.9rem;
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margin: 0.4rem 0 0.6rem;
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}
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.tally dt {
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text-align: right;
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font-weight: 500;
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}
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.tally dd {
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margin: 0;
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}
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</style>
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