The tally is told as Wiz-War tells it: the game's own story on cards, then the ledgers in detail

A few counts that are the game's story (games finished, how they were
won, hours at the table) stand large on cards in the accent color, the
rest follow in a column of figures, then the fine print: Tally.svelte,
shared through the kit, with each game choosing its counts and words.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
This commit is contained in:
Eric Wagoner
2026-09-27 20:48:07 -04:00
co-authored by Claude Opus 5.5
parent 2d2a82034e
commit fcf25ff4e5
2 changed files with 124 additions and 36 deletions
+30 -36
View File
@@ -5,6 +5,7 @@
import { goto } from '$app/navigation';
import { loadFamily, type FamilyGame } from '$lib/family';
import About from './About.svelte';
import TallyBoard from './Tally.svelte';
import Preferences from './Preferences.svelte';
import { prefs, setPref } from '$lib/prefs.svelte';
import { allSeats, doubtSeat, forgetSeat, rememberSeat, ServerError, trustSeat } from '$lib/net/client';
@@ -37,6 +38,30 @@
if (aboutOpen && !tally) api.tally().then((t) => (tally = t)).catch(() => (tally = null));
});
const hours = (minutes: number) => (minutes < 90 ? `${minutes} minutes` : `${Math.round(minutes / 60)} hours`);
/** The tally as the about panel tells it: this game's own story on cards, the rest in detail. */
const told = $derived.by(() => {
const t = tally;
if (!t) return null;
const headline = [
{ n: t.gamesFinished, label: t.gamesFinished === 1 ? 'game played to a finish' : 'games played to a finish' },
{ n: t.byGame["won by the king's escape"] ?? 0, label: "won by the king's escape" },
{ n: t.byGame['won by taking the king'] ?? 0, label: 'won by taking the king' },
{ n: hours(t.minutesAtTable), label: 'at the table' }
];
const told = new Set<string>(["won by the king's escape", 'won by taking the king']);
const details = [
{ n: t.gamesBegun, label: `games begun, at ${t.tablesOpened} ${t.tablesOpened === 1 ? 'table' : 'tables'}` },
{ n: t.namesSeated, label: t.namesSeated === 1 ? 'name has taken a seat' : 'names have taken a seat' },
{ n: t.turnsPlayed, label: `turns recorded; ${t.longestGameTurns} in the longest game` },
{ n: t.gamesWithBot, label: `games with a housecarl seated` },
...(t.talkLines ? [{ n: t.talkLines, label: t.talkLines === 1 ? 'line of table talk' : 'lines of table talk' }] : []),
...Object.entries(t.byGame).filter(([label]) => !told.has(label)).map(([label, n]) => ({ n, label }))
];
const first = t.firstGameAt ? `The first game began ${new Date(t.firstGameAt).toLocaleDateString(undefined, { year: 'numeric', month: 'long', day: 'numeric' })}. ` : '';
return { headline, details, note: `${first}Names are counted, not people: one player under two names is two here. Table time counts only the minutes between moves, so a game left open overnight adds nothing for the night.` };
});
/** The other games of Kestrel's Hall, for the about panel. */
let family = $state<FamilyGame[]>([]);
let hall = $state('');
@@ -274,27 +299,11 @@
</div>
{/snippet}
{#snippet aboutTally()}
<div class="about-body">
{#if tally}
<dl class="tally">
<dt>{tally.gamesFinished}</dt><dd>{tally.gamesFinished === 1 ? 'game' : 'games'} played to a finish, of {tally.gamesBegun} begun at {tally.tablesOpened} {tally.tablesOpened === 1 ? 'table' : 'tables'}</dd>
<dt>{tally.namesSeated}</dt><dd>{tally.namesSeated === 1 ? 'name has' : 'names have'} taken a seat</dd>
<dt>{tally.turnsPlayed}</dt><dd>turns recorded; {tally.longestGameTurns} in the longest game</dd>
<dt>{hours(tally.minutesAtTable)}</dt><dd>at the table, by the clock between moves</dd>
<dt>{tally.gamesWithBot}</dt><dd>{tally.gamesWithBot === 1 ? 'game' : 'games'} with a housecarl seated; {tally.talkLines} {tally.talkLines === 1 ? 'line' : 'lines'} of table talk</dd>
{#each Object.entries(tally.byGame) as [label, n] (label)}
<dt>{n}</dt><dd>{label}</dd>
{/each}
</dl>
<p class="muted small">
{#if tally.firstGameAt}The first game began {new Date(tally.firstGameAt).toLocaleDateString(undefined, { year: 'numeric', month: 'long', day: 'numeric' })}.{/if}
Names are counted, not people: one player under two names is two here. Table time counts only the minutes between moves, so a game left open overnight adds nothing for the night.
</p>
{:else}
<p class="muted">Counting…</p>
{/if}
</div>
{#if told}
<TallyBoard title="How much love the board is getting" headline={told.headline} details={told.details} note={told.note} />
{:else}
<p class="muted">Counting…</p>
{/if}
{/snippet}
{#snippet aboutFamily()}
<div class="about-body">{#if family.length}
@@ -619,19 +628,4 @@
border-radius: 4px;
}
.tally {
display: grid;
grid-template-columns: max-content 1fr;
gap: 0.25rem 0.9rem;
margin: 0.4rem 0 0.6rem;
}
.tally dt {
text-align: right;
font-weight: 500;
}
.tally dd {
margin: 0;
}
</style>