The host has a hand on the other seat: once the game begins, Seats makes a transfer phrase for the other player, which gives the seat a new token when claimed, and gives the seat of a player who cannot go on to a housecarl, who plays the move it owes at once; the player's token opens nothing while it stands in, their page goes to the gallery with the reason and a claim box, and a rematch holds their seat without the housecarl; the server pings every socket and closes one a dead browser left open

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0141G6xqLeNRYEtviLWSB5Up
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Eric WagonerandClaude Opus 5.5 committed 2026-10-16 19:04:33 -04:00
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commit f003301541
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@@ -162,7 +162,7 @@
const g = games[held.roomId];
if (g === undefined) return 'looking';
if (g === null) return 'unreachable';
const others = g.seats.filter((s) => s.id !== held.seat).map((s) => (s.bot ? `${s.name} (a housecarl)` : s.name));
const others = g.seats.filter((s) => s.id !== held.seat).map((s) => (s.standIn ? `${s.name} (a housecarl stands in)` : s.bot ? `${s.name} (a housecarl)` : s.name));
if (!g.state) return `waiting to start${g.seats.length ? ` · ${g.seats.map((s) => s.name).join(', ')}` : ''}`;
if (g.over) {
if (g.over.winner === held.seat) return 'you won';