Begin Hnefatafl from the game kit

This commit is contained in:
Eric Wagoner
2026-09-23 12:45:44 -04:00
commit ed1dcad259
59 changed files with 8048 additions and 0 deletions
+42
View File
@@ -0,0 +1,42 @@
__HOST__
root * /opt/hnefatafl/build
encode gzip zstd
header {
Strict-Transport-Security "max-age=31536000"
X-Content-Type-Options "nosniff"
X-Frame-Options "DENY"
Referrer-Policy "no-referrer"
}
log {
output file /var/lib/caddy/access.log {
roll_size 10MiB
roll_keep 30
}
}
# The game server answers the API and the websocket; a deploy restarts it for
# a few seconds, and the proxy holds requests that land in that gap.
@game path /api/* /ws
handle @game {
reverse_proxy localhost:8789 {
lb_try_duration 30s
lb_try_interval 250ms
}
}
# Everything else is the static site. SvelteKit writes each route as
# <route>.html, so /rules is tried as /rules.html before falling back to the
# app shell, which serves the rooms. Hashed assets under _app/immutable are
# cached for a year; every other response is revalidated so a deploy shows
# up on the next load. The two header matchers are disjoint.
handle {
@immutable path /_app/immutable/*
header @immutable Cache-Control "public, max-age=31536000, immutable"
@mutable not path /_app/immutable/*
header @mutable Cache-Control "no-cache"
try_files {path} {path}.html /index.html
file_server
}